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BEKESIS » SUES • MSS • 300 * CD-I • MSm * SAME BOY > msms
*1 VIDEO DAME MAGAZINE
The Incredible
Genesis, SNtS, & Game
Benesis ProStrategy Guid e
g SONIC THE ^ —
K
ProReviews!
Escape from Monster Manor \
Rocko's Modern Life Tetris 2
Star Trek: The Next Generation
Jurassic Park Dragon's Lair
Skitchin' and
Winter Consumer
Electronics Show
SHOWSTOPPERS!
Tomcat Aiiey Super Metroid
Virtua Racing Tempest 2000
Deavis and Butt-Head
Wario Land: Super Mario
Land 3 and
Don't Read This Section! .
LAMEPRO! i
April 1894
84.95 Canada $5.95
The Genesis CDX!
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GOING, GOING, GONE.
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GET IN THE GAME.
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26 Cover Feaiure: The
tncredihle Hulk!
Plutonium can be a pain...unless
you're Dr. Bruce Banner, a.k.a.
The Hulk!
Genesis:
58
300:
Skitchin'
m
Escape from
Prince of Persia
Monster Manor
Bubble and Squeak
-
Dragon’s Lair
Sega CD:
108
CD-I:
Jurassic Park
m
Kether
Dracula Unleashed
m
Inca
Dragon’s Lair
Mad Dog McCree
112
Jaguar:
Puggsy
•
Evolution: Dino Dudes
Super NES:
Star Trek: The Next
130
GameOoy:
Tetris 2
Generation
■
Alfred Chicken
Pirates of Dark Water
136
Game Gear
Rocko’s Modern Life
Micro Machines
Volums 6, #4; Apri Issue, QAMEPflO'^ (ISa^ 1042-8658) is published monlNy for $24.95 per year by InWairnienl Wjrtd, Inc., 951
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22
Letter from the GamePros
The Mail
The Cutting Edge
How Acclaim will make Aliens
frighteningly real!
Hot at the Arcades
Super Street Fighter II Turbo
and Ridge Racer
April1994
64 On Location! Crystai
Dynamics The Horde!
A leading 3D0 game
developer gets ready to
break out The Horde
73 Special Feature: The Con~
sumer Electnmics Show
73
84 CES Quick Hits
i04 CameProLabs:
CES Specials
^ page 34.
Cover Jsnn Estes
Tough enough to handle the lotest in high-tech tools?
Then check out the newest weapons in NAKI's Pro Series
of universal, programmable controllers and loysticks. Never again
will game-ploying foes put you ot a disodvontoge. Progrom your best moves and""
chill out on your defense ** no matter what system you're colled to challenge* *
With the NAKI Pro Fighter 6, Pro Player Universal Joystick or Universal Programmable
Pro Control 6 Controller, you'll devastote your opponent.^he Programmable
Pro Control 6 is compatible with all 6-button gomes for Sega Genesis* and
Super Nintendo* and offers two programmoble "Q" buttons. Each performs up to six moves!
. This hot controller also offers Turbo, Slow Mo, ondAutoFire.
NAKI's Pro Fighter 6 olso works with bofti leading systems, just like its brothers. In addition to
6-button compatibility, make your best moves with three programmable "Q" buttons! In oddition to
• Turbo and Slow Mo, surprise 'em with Reverse action. *
, And your last weapon of revenge? Try the universal, eight-direction Pro Player Joystick. Also with
' 6-button compatibility, Turbo and Slow Mo. ■>- '
^ NAKI's patented single-wire dual connectors allow easy hook-up. So try one^of the latgst hot weapons*
in NAKI's Advanced arsenal. ..and really kick into the future.
; b fotm ap wM HAO, at Hh HAKI COHSOABI HOT UHl at l-tO(H24-MAKI 4
T Try out these other hot gome acressories from NAKI: tlimioator CD laser Lens Cleaning System, Mini-Arcade
' for Came Boy. Solar Pok for Game Boy and Gome Gear as well as other rechargeable battery modules. ’
114 The Sports Page
• Sports Shorts: The Best of CES
■ Tecmo Super Bowl (SN/C)
■ Sports Illustrated Championship
Football & Baseball (SNES)
■ Prize Fighter (SCO)
■ Riddick Bowe Boxing (CC)
122 Ho^Piayer’s Realm
• Dungeons & Dragons: Tower
of Doom (Arcade)
• Young Merlin ProStrategy
Guide (SN)
[WARNING: The editors of
GamePro recommend that you
do not read this section!]
156 S.WJUPn
Secret weapons and tactics from
the CamePros
166 Fighter’s Etige
Slick Super Street Fighter II
Combos and a Street Fighter II
Tournament Report
172 Oeerseas Prospects
Twinbee (SF), Pebble Beach Golf
Links (3DO), The Life Stage
(3DO), Real Pinball (3DO)
174 PtoNews
All the video game news that's
fit to print
182 Index of Advertisers
• Future Fantasies:
Wizardry V - Heart of the Mael-
strom (SNES), Breath of Fire
(SNES). King Arthur & the Knights
of Justice (SNES), Brainlord (SNES),
Gaia (SNES). Spike McFang (SNES).
Vay (SCO), Heimdall (SCD), Might
and Magic III (Duo)
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No Business Like Show Business
T he 1994 Winter Consumer Elearonics
Show is already a faint memory in
Las Vegas, but game players everywhere
are likely beginning to find out what was
real at the show and what wasn’t.
Check the CES Showstoppers Special
Feature in this issue to see the coolest
games at the show that we haven't al-
ready reviewed in CamePro. Tomcat Alley,
Super Metroid, and Virtua Racing stood
on Edition? Not! Try Soldiers of Fortune by
Spearum HoloRytel
The black boxes were out in force,
shadow force. Nintendo’s Project Reality
display put on a show using expensive
Silicon Graphics computers. Pioneer had
its Laseractive unit putting on a quiet dis-
play, with 3D glasses yet. Sanyo and
AT&T also showed off prototypes of their
3DO machines.
“...game players everywhere are likely begitmiag to
Him out what was real at the show and what wasn’t”
out as high-profile games at the top of
the class, but there were plenty of “low-
profile" games there that looked impres-
sive, but didn't get a lot of fonfare. See
what you think of Kirby's Tee Shot,
Sylvester and Tweety, Sound Fantasy,
WildSnake, and Crazy Chase. Even Beavis
and Butt-Head aaually looked very good
(heh, uh-huh uh-huh).
Also in this issue, CamePro Lab Re-
port pins down the heavy-hitting CES hard-
ware, and ProNews reveals noteworthy oc-
currences with dependable reportage.
Of course, there's plenty of stuff that
happens at the show that doesn’t get a lot
of press. For instance:
Surprise! Guess which Genesis game
Sega honored as Best Product of the Year
and Best Action Product of the Year
among its third-party licensees? Mortal
Kombat? Street Fighter II Special Champi-
There was plenty of hallway babble
about Sega's 32-bit Saturn machine, most-
ly centering on whether or not anyone
had actually seen a unit yet. However,
several companies went on record as de
velopers for the soon-to-be-real unit.
It was also very interesting to hear
that many game companies felt that in
the near future, the video game platforms
to contend with would be from Nintendo,
Sega...and Sony (no baloney).
Also, Infotainment Worid (that’s our
publisher) was priming the pumps among
CES show-goers for its own electronic en-
tertainment trade show in 1 995 in Atlanta'
Maybe we'll see you there!
By the CamePros
P.S. - Please, do not read LamePro. We don't
want to encourage that sort of thing.
Pulill$h«( John F. Rousseau
EdIlor-ln-Chlel
Executive Editor
Managing Editor
Assistant Managing Editor
Senior Ediinrs
LeeAnne McDermott
Kathy Skaggs
Andy Eddy
Chris Strodder
Lawrence Meves
Matt Taylor
John Rsher
Allan McGtaw
Jennie WuesI
^^DDAc<
\y DniMi
GAMEPRO
April 1994
Are You J^eady To Pfay The
Uffimafe Game of Chicken?
“A Hero For
The Nineties’’
Jm SoiTw&PE
TOOlWOCKS
Alfred Chicken”* is the hottest new game
to hit your video game system! Get ready for
non-stop egg-citement with Alfred Chicken,
the hero of the 90’s!
You'll face uncertain danger as you guide
Alfred along his menacing journey to rescue
Egg-spiorejife way oal his kidnapped egg buddies from the evil
worlds and warp spaa! (^hjckens and thwart their plot for
World Domination.
Fight your way through some of the most bizarre worlds imaginable.
Make mincemeat out of Meka Chickens, and dodge their deadly traps.
0199? TwiltflM. Cop)nsb( 0199? Minckcape. be. ^Software ToolwrksCoaipan;. All ri^ rescued. Alfred
Chi^m is a icpderedlndenmrk ofTwrlighi. Miixbcape irtd il& Logo ore rcgisiered mdemulu of Mirx^ape. loc. tie
Softwnre Tootworis and lO: logo are regiaiered iradcmaAa of Tie Software Toolworlu. Inc. Nincodo. Super Nioundo, NtS.
SNES and CamcBoy ate lepsKred irademarlu of Nimendo of AmuKa ire.
You’ve played those other heroes, now
try something with some real challenge!
If you’re looking for non-stop excitement
and thrills-a-plenty, look no further ‘cause
Alfred Chicken is here!
For store nearest you
or to buy, call
1-800-234-3088
For an Alfred message call
1-800-ALFREDC
So real you can taste it.
Ken Griffey Jr. Presents: Major League Baseball.
No more. "Ken Griffey Jr. Presents:
Major League BasebaLl*"
gives you alL the
excitement of
For a fraction of the cost of recon-
rLtrens. mcLUDtHB exT»A-cu
structive dental surgery. Because it's kih sriffiy jr.
the first and only baseball game that plays by Ken Griffey
Jr.'s hard and fast rules: Play hard. And play fast.
Until now, to get the feeling of major
league baseball, you had to be willing to eat a
98-mi le-per-hour horsehide sandwich.
And the realism doesn't end there. Check out NHL®Stanley
Cup® Hockey**and NCAA® Basketball**.* They've got Super NES'
exc lusi ve^^^^Q perspect i ve . So your viewpoint
rotates with every change of possession, objects
\ shrinking and scaling with every step.
ike you're on the field with
the pros. (The best play
‘ here, remember?)
^ And those are just a few of the
titles in the Q^^^Qsuper NES Sports
Network. We're talking over 75 games here.
With lots more to come. Vs
So forget the next level. If ‘UC
want a taste of the major /*/ Is ’
leagues Just open «ide and say SMU NINMBP ‘ ^
Gimme the games of the Super NES.
I KiwGnllBy> I to aanHiMejofLeeguaBaaetall
ngDay. '019MMntendoolAm«lcalNC.eML8199< "ThsNHLSrMd.NHLtesmFW
I S1a^*lyaoMXdinBBteVade^wl<sol^HLEn»pri•e8.1ncO^M19S3.T^a^JneldovkMBsnaisarcA;tt■ytcen9•dpTOIucIolthe^telicraHlx^ ’993Saj«nralSo(tn«ra,bx^
uufi«ed«iciu9iv9lylal4nlendo' "01992 Hal America K0 1992 NMerdoolArartsIrK.DaMlopadCiySculptu'MScillwm. Vic. KICM arid FIralRxr are liadeniateoltntNBtloralColegim
AirMcAesocelnn TneNeUcyialCaleslataAVileacAsaocaien.TtieSoiarMiesLSoulheeaein.AlleriticCMm.GigEst.aridBIgBsntrxrilereticsnstriee.lagileariOslatStK ' '
Atari’s Answer
I was recently browsing
through your magazine and
came across a review of our
new 64-bit Jaguar on page 49
of your December 1993 issue.
Obviously as the President of
Atari I have a biased view, but
I think that your writer missed
some very important points
when he or she said. 'Without
the big arcade hits from Cap-
corn, the Jaguar has no chance
of succeeding."
We at Atari are courting the
arcade companies in a big way
and hope that they become
publishers on the Jaguar. They
will be able to do things that
arejust not possible on any
other platform. However, don’t
discount other sources of great
software. There could be a cre-
ative force out there as we
speak, working on a great
Jaguar title. We at Atari are
doing all we can to cultivate
new and exciting experiences
on the Jaguar....! ask gamers to
write to their favorite publish-
ers and ask them to write soft-
ware for the Jaguar.
At Atari we are working on
some ground-breaking soft-
ware that will be released in
the coming months. We are
very excited about the possi-
bilities for Jaguar and welcome
comments from the enthusi-
asts who read GamePro.
Sam Tramiel, President,
Atari Computer Corporation,
Sunnyvale, CA
(Semi those comments to Atari,
1 196 Boiregas Ave., Sunnyvale,
CA 94089. - Andromeda)
created FOUR whole new char-
aaers In SIX years and made
the music really cheesy. It’s
pathetic. Now I’m sure that in
1 999, when Super Hyper
Championship Turbo Really
Cool This Time Street Fighter II
(introducing Nerdy the pencil-
tossing geek who can reflect
Ryu's fireballs with his pen-
guard!) comes out, a flock of
fools will run to it. Me, I'll have
moved on to companies that
make good games with actual
progress (e.g, Mortal Kombat II).
Kendal Dismore
Super game? Or super hype?
Hot Topics -
Readers Respond
I'm tired of hearing everyone
knock the Came Boy. Sure,
some of its games are lame,
but that’s true for any system.
Anyone who says there are no
good Came Boy games should
try Aliens or T2: Judgment Day.
Don’t write off the Came Boy!
Creg Hough, Ontario, Canada
72 -looldn’ good on the Dame Boy.
Super Hype Fighter
I’m completely disappointed
by all the new hype over Super
Street Fighter II. "Oh gee! Cap-
corn’s SOOOOO great!" They've
About video violence: Turn on
your TV tonight at 5 p.m. and
watch the news. Tell me if any
of the crimes you see reported
there were committed by
young adults influenced by
video games. Cive us gamers
a break!
Wes Campbell, St. Louis, MO
Mortal Humor
Why does Raiden lose so
many girlfriends? He always
tells them shocking things!
And why doesn’t Sub-Zero like
the people he meets? Most of
them are spineless!
Jared Brewer, Alton, IL
Future Footage?
Will future CD games have
footage directed by famous
directors like Steven Spiel-
berg or Tim Burton? And will
they have famous movie stars
in them?
Berin Iwlew, Richland, Ml
(It seems likely that big-name
hlmmakers will get into big-
name video games. The same
thing happened ten years ago
with music videos, when Holly-
wood started pairing attentkm to
MTV. Some top Hollywood
names have already begun par-
ticipating In video games -
Steven Seagal, f» Instance.
Spielberg himself has h^ped
create a future game. The Dig.
- The Unknown Gamer)
A first look at an actual screen
from TecMagIk’s Steven Seagal -
The Final Conflict for the SNES,
due In the fall.
no Magazine Biz
How do you decide which let-
ters to publish in your mail
section?
Bernie Cerezo, Norfolk, VA
(They must ask quesOms that
nobody’s asked in awhile, or
toey must provide a fresh per-
specOve on Uqiics relevant to
gamers. fto77p; We don’t pub-
lish any letters with obscenities
to them. - Andrmeda)
In addiUon to letters, we also
publish the occasional reader
photo! Here’s hot shot Oiarles W.
Thompson III of Huntsville, AL.
Does EA Sports make baseball
games?
Philip Novak, Toronto, Ontario
(Theyhave. TonyLaHussa
Baseball for toe Genesis was a
big hit in 1993 fw EA Spats.
Their new MLBPA tor the SNES
is caning soon. - Oocta Devon)
No baloney from Tony. His base-
ball game earned a 5.0 FunFacta
to our April '93 ProRevlew.
12
6JIMEPII0 • April 1994
MlOmY.
KeWe Vernon
Marietta, GA
Super Empire Strikes Back for
the 5NES is totally hard-
beyond my wildest imagina-
tion! I'm an expert player, and
I can’t get past the first stage!
Can you help me?
Mark Pezzala, Albany, NY
(Here’s a password to get to
Stage 2 on Hath: WDWDWB. We
printed the complete passwords
for all 19 stages In the SWATfho
section of Otis issue. - Captain
Squideo)
What were the ratings for
Sonic I and Sonic 2 for the
Genesis?
Eric Marshall, Alexandria, LA
(The original Smic game for the
Genesis was reviewed In June
1991. We gave Sonic 2 almost
identical rahngs In January
1993. Hwe are the ratings for
both. - Earth lUigel)
Sonic 0M HMigetiog
JustWondering
I know you’ve rated games 1 .0
or 1 .5 in different categories,
but have you ever given all
5.0 ratings to a game with
Expert challenge?
Shawn Camp. Memphis, TN
(Not yet. Axeiay and Super
Empire, both for the SNES, are
two expert-level games Otat
almost scored perfect 5.0s.
- Ben D. Rules)
Select Super Empire 's super sec-
ond stage.
Envelope of Ihe Month
FigMm^Wonls
In SF II, what does Chun Li’s
expression “Kikkoken" mean?
Andrew Thorne, Decatur, CA
(Ihis Japanese word translates
as “Energy from the palm. "
- Slasher Quan)
Awesome Axeiay, just a .5 away
from a perfect score.
^ Hiram Rodriquez
I San Francisco, CA
neader Report
We’ve received hundreds
of letters on the subject of
game endings. The esti-
mated tally so far:
72% • The ending is a
vital element; no game can
be considered great unless
it has a great ending.
28% • A good ending is
nice, but the game is far
more important; if the
game is good enough, the
ending is superfluous.
1 iiWiaiWay^niin*’!
0 tell MS
like!
in it.
to see
swggestionsti
\ GAN
\ mor
whot you’d
Send youi"
Ediw
\ P.O. Box
5828
\ Son Moteo,
CA
94402
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GAMEPRO
April 1994
Hamat fjVf'tl/'j' 6i*yf*n*y'
A»trelegleot sign; ^
FoYorll* Book; t^i'cM.
FoYOrito Muilclan;
HebbiM; tlyx hMh^ ^
My IdM of a P*r^ mote Is: 6. jIjnjb,,JUA'
MuMtj hi\ icolei
TuiYiOffs: KU dMltuv^S ^
^ p^Lflv tiLvmyi^vyJ.
Coopy the Cuppy is one mega-cool fish that swims with ease
and spits air bubbles at enemies with deadly accuracy. Join
Coopy and the other four amazing Claymates in their action-
packed adventure. Transform yourself into the different
characters to climb trees, burrow into caverns, flap out of
danger or turbo-speed out of trouble. So cool, it's won the
Came Players Nintendo Sega Special Achievement Award 1993
for Excellence in Sound— and it comes in a great collectible
box. Be sure to look for it at your local video game retailer.
Claymates" From the people who brought you Clay Fighter^*
phone*"**” Avenue. -« enter ^
ob-tg'-'””®"' ^
I ViMkJ Concepts. A
Super Nntendo
«.ei9aeMintend
hitar|riar Ita^MnE
17922
Nintendo
' Taking You Into the Teohnology of Tomorrow
6AMEPR0 • April 1894
By The Whizz
I Acclaim Entertain-
^ ment scored in
bunches at the end of last ^
year with Mortal Kombat an?
NBA Jam. Then, at the 1 994
Winter Consumer Electronics
Show, it showcased a new
software programming
process that will enable it to
create even better-looking
and more realistic games.
The host of the CES presen-
tation was Acclaim's Advanced
Technologies Croup (ATG).
The star was a killer demo
video simply called The Duel.
The Duel is not a game ora
proposed game. It was merely
footage of a warrior and a
beast-man beating each other
around a fentasy landscape,
but the images and move-
ments were awesome!
The Advanced
Technologies Group
ATC was established in 1 991
to supplement the activities of
Acclaim’s Engineering and
Product Development depart-
ments. While its initial charter
was to develop tools that
would enable independent
software designers to create
and animate characters for
interactive entertainment soft-
ware more efficiently, the
group’s efforts expanded
when CD-ROM games
appeared on the horizon,
Video-game actors get a workout.
According to Wes Trager.
Acclaim’s vice president of
engineering and advanced
technologies, "It became
apparent that producing
games on CD would require
something that would enable
us to develop a large amount
of character animation, partic-
ularly 3D rendering and 3D
animation, quickly. There was
no system like that so we
decided to create our own."
Simple Vet Complex
The Duel illustrates a 3D ani-
mation process that begins by
creating a three-dimensional
object, such as a human body.
ATG designers either scan a
body image into a computer
or create one with traditional
computer modeling software.
At this point the man on-
screen is just geometry, that
is, a series of polygon shapes
fitted together in human form,
and you can combine any vari-
ety of shapes to make this
image look like someone. ..or
something. The man’s “skin" is
composed of criss-crossing
lines, so that he looks like a
wire-frame model.
Next, a skeletal animation
system creates a "skeleton"
inside the skin, which tells the
computer where all the mov-
ing parts, such as Joints, will
be located.
How Aetdaim can any
“thing” It wants.
Designers then use texture-
mapping software to make the
wire-frame “skin” look real, by
wrapping recognizable graph-
ics around It, such as clothing,
fecial features, or... well, real
skin. Now, the man can't
move, but he looks real and
has correct proportions.
Body sensors translate Ih/e achon
to Oie screen.
18
!
Character nmement is fine-tuned
via computer.
applied to the skeleton,
which drives “skin," That
is. the man moves.
The Aliens Trilogy
Aliens Trilogy will be the first
Acclaim title to show off ATC
graphics and technology.
Aliens Trilogy at this point is
Just as mysterious as the
lethal sci-fi creatures it’s
based on - even a game plat-
form has yet to be decided.
However, as you might guess
from the title, the game will
encompass the story lines of
all three Alien movies. Look
for Aliens Trilogy to burst
from ATC by early ’95.
ATG Arriving
Soon ATG will open a proto-
type motion-capture/charac-
ter-animation production
studio in the New York area.
The studio will be used to pro-
duce Acclaim's CD Interactive
game titles, as well as to offer
studio services to other media
companies. According to
Acclaim, ATC's new animation
process and tools have the
potential to reach across a
broad range of entertainment
industries from films to inter-
active TV. “No matter what
direction interactive entertain-
ment platforms take - virtual
reality, SCI Project Reality, or
other platforms of the future,"
says Trager, "one thing you
can count on is needing char-
acters to tell a story." Q
Then they make the whole
thing move by animating the
charaaer with a proprietary
motion-capture process, which
provides biomechanically accu-
rate data of the subject’s skele-
tal movements. Acclaim's
tetherless system captures
more than 50 bone rotations
simultaneously at 30 frames per
second, which is movie-quality
animated movement. An actor
puts on a body suit that posi-
tions sensors (which look like
silver balls) over various moving
parts of his body. The Duel
actors used 50 sensors, but
ATC has tested the system with
80 sensors per actor.
As the actors move around,
four cameras capture the
movement from four angles
and transfer the data from the
sensors to a computer, which
registers all action. That move-
ment info is then run through
yet another computer system,
which refines all the action
according to what the actors
are supposed to be doing.
fiAMEPRB • Mrll 1994
19
Forget cute little computer animation. Tomcat Alley is the real deal, hotshot, with balls-to-the-wall live action.
It s full-screen, full-on aerial action like you’ve never experienced. Tomcat Alley features seven different
combat missions against air and ground targets. And you don't just see the action from under the canopy,
you also get a bird's-eye view outside the plane. In fact, Sega TruVideo'“ technology takes you as close to
the edge as you can get without packing your own chute and wearing one of those helmets with the goofy
nicknames on it. Once you’ve been to Tomcat Alley and back, no little simulator game will do. So bail out
Racer (By Namco)
By Manny LaMancha
Twelve years ago,
Pole Position gave
players realistic road racing
through its hot bit-mapped visu-
als. Computer graphics have
come a long way since then.
Check out Namco’s Ridge Racer.
It features ray tracing, light shad-
ing, and all the techniques that
make objects in video games look
real -extremely real. Ridge
Racer’s road, cliffs, sky, and sur-
rounding buildings look like
scenic backgrounds from a
movie, but they're only data in
Ridge Racer’s powerful hardware.
High speed and a close-to-
the-road perspective make the
driving exhilarating. As with
many driving games, you pass
frequent checkpoints to keep
time on the clock. Unfortunately.
though, the game isn’t very
deep. You race on the same
track over and over, just upping
the top speed to increase the
difficulty. The steering is a bit
slippery, which can send you
careening across the track.
What’s more, your racer lacks a
rear-view mirror to show you
who’s on your tail. Instead, you
get an annoying, repetitive
announcement that there’s a car
behind you.
Ridge Racer’s sights are
stunning. The trouble is, this
strength is probably also the
game’s biggest limitation. The
amount of computing power it
takes to keep track of the graph-
ics seems to limit the variety of
game play. Once you’ve found
the correct line to take on the
track, there’s little left to do.
Despite the game’s stalls,
though, we can’t wait for the
next generation of Ridge Racer.
Tbanks to C. A. Robinson of Los
Angeles, Callfomia, for helping us
get detailed looks at Ridge Racer.
I fySla^ierQuan
Capcom has lis-
- tened to the play-
ers! Super street Fighter II was
slowed down big-time from the
Turbo CE version, and had seri-
ous problems with game bal-
ance. Players were ticked off
To correct these flaws, Cap- ^
corn is designing Super SF II
Turbo. Look for a March pre-
view tour through New York
Chicago, and LA., followed by
a late March release.
Plans call for Hyper speed
new and enhanced moves for ’
am 6 characters, and a whole
new method of making com-
bos! You should be able to do
more combos in the air and do
iirt-up juggling combos. The
game will also have a combo
power meter thatyou charge
by doing special techniqui
Once the meter is charged
you’ll be able to unleash ai
awesome super combo. A.
look for Finishing combos
light the enemy on fire.
The biggest attraction
‘he game is a new characte
named Gouki Long. He’s th
younger brother of Sheng
Long, Ryu and Ken's myste
ous master. Gouki’s moves
said to resemble the upperc
brothers’ moves, buteviden
the new character is farmer
powerful. Other changes
include the removal of bonus
stages (finally), a new openir
sequence, and a new look foi
the character select screen.
••fBTsome Frankenstein-
wH be upgraded Into
full-
move called
me Spinning frankenstelner!
Flaming Dragon Punch mi
22
GAMEPRD • ApMI 1984
NEW FOR
GAME
GEAR!
Micro Machines'^
Experience the
wildest racing
w
game ever
created! 27
all-action tracks
miniature m
you race the
ayhem as ■
> Micro V
Machines vt
loaded with
power. Sane
rhicies - 1
turbo- '
1 buggies,
Turbo Whee
One cars an
Is, Formula
d more! A
it’s the hottest
to-head
he most
i hooked
two-player head-
challenge race
ever devised!
“Will keep even t
hardcore gamers
VideoGames magazine
TWO PLAYERS ON
■ .1 1 .I JH
CJ ELEPHANT FUGITIVE
Enter a world of
elephant antics in a
frantic arcade
1^ ‘ action challenge
bA J with the bravest,
most heavily>armed
elephant ever • C.J.
P p Fed up with life in
London Zoo, C.J.
escapes and is on the
f run! It's brilliant • non*
» stop running, leaping
^ and peanut -shooting
V action! C.J. hurtles
I through London, Paris,
' the Swiss Alps, Rome,
Cairo and Africa to his
home land! Stunning graph*
ics on Game Gear! Also
features bonus game •
C.J.’s Trunk-to*trunk
arcade challenge!
AVAILABLE: MAY
Codemasters fA-
The action’s
reached
boiling point!
Codemasters, one
of Europe’s hottest
games companies,
has launched its
scorching software
in the States and is
already recognised
as one of the best
in the U.S!
Grab a piece of
Codemasters’
action and take
your game playing
to red-hot
temperatures!
ST GOmVTTER!
Dino Basher!”*
Join Bignose the
Caveman in
Dino Basher!'" a
mad, prehistoric
platform race to catch
his fast-moving dinner!
Bash and club your
way through hordes of
dinosaurs across four
f huge islands,
collecting bones and
^ rocks to increase
your strength and
rock power!
^ Pterodactyls, huge
Ym scorpions, sabre
tooth tigers and
'vaA more • let’s go
clubbing!
' A “Great cartoon
> graphics,
■■ brilliant music
and, most
importantly,
excellent fun!"
AVAILABLE: MAY
MICRO MACHINES ”
Best Driving Product,
Genesis • Finalist
Sega Seal of Quality
Awards
QVavX^
To grab a piece of Codemasters action contact your favorite retailer!
Retailers contact COOEMASTERS, Ontario, Canada - Tel: (90S) 771 9007
Came Gear version will be a four-
meg cart, also with five levels.
Mean but Not Lean
The Leader, one of the Hulk’s
fiercest foes, is out to conquer
the Earth. You make appear-
ances as both Dr. David Ban-
ner and the green meanie,
fighting Leader’s allies. You’ll
wrestle with all takers in the
streets, the warehouses,
organic caverns, and other
places where evil hides its
gruesome face. Roman centu-
rions, mechanical warbots,
and alien slugs are no match
for the crushing power of the
Hulk, but in this game. Hulk
also fights his four most fear-
some enemies: the Rhino,
Absorbing Man, Abomination,
fiAMEPRQ •
By Scary Lany
What's big, green,
~ bulky, and mean?
Yeah, yesterday’s lunch, but
what else? That's right, the
Incredible Hulk is back, and
this time the Sega Genesis, the
Super NES, and the Came Gear
are his stomping grounds.
Green Is BeautituI
The Incredible Hulk by U.S.
Gold adds another Marvel
comic personality to the
swelling video game super-
hero roster. Judging by the
awesome graphics and gor-
geous backgrounds in the pre-
view cart, this gamejust may
be “incredible"!
The Genesis and Super NES
versions will be virtually identical
1 6-meg, five-level games. The
26
A Fistful of Hollers
The Incredible Hulk is incredi-
bly dose at hand! Get ready
for Hulkamania! □
The Incredible Hulk
ByU.S.GoU
Game Gear and Genesis Versions
Available Spring *94
Super NES Version
Available Summer '94
April 1994
andTyrannus. Naturally, Ban-
ner appears when the Hulk
takes too many hits.
Some cool twists rev up
Hulk’s fighting style of “crush
first, ask questions later." In
the 1 6-bit games, the Hulk
will be able to pull more than
25 moves.
He can Uppercut and Head
Butt like a pro. As he grabs
plutonium capsules and builds
up his power, he’ll have more
moves. For example, he'll slam
his hands together to produce
Sonic Clap shock wave. The
Ball Mash will squash robots
into a ball and bowl them into
a crowd. The Super Stomp will
knock down all the enemies -
and shake your screen, tool
David Banner’s a weakling,
but he won’t be a pushover.
There are some hidden areas
that will be big enough only
for Banner to slide into. There
he might find a machine gun,
power-ups...or maybe nothing
at all!
Hulk's gonna make them feel a
dose encounter of the fist kind.
These creatures had better get
back under their rock before the
Hulkster finds 'em!
HulkAttacks!
The Hulk has a big heart
The Hutcknres to staitHhmk robots!
When Hu» becomes Bruce
Baimer, he's In trouble!
> Those program-
' ming wizards at
Electronic Arts are always will-
ing to take a leap beyond the
norm. This time they blast the
sport of roller blading to the
next level with Skitchin’ for the
Genesis. Part roller blading,
part roller derby, and part Road
Rash racing, Skitchin’ is one of
the most unique concepts to hit
the shelves in quite a while.
Non-stop action, awesome
graphics, and intense sound-
track selections make this a
killer cart!
SUtekanOatm
VmBoai
Skitchin' is the slang term for
an illegal roller blading contest
that requires racers to grab
onto the back bumpers of
moving cars and slingshot
themselves ahead of competi-
tors. EA's careful to note that
this game is based on fiction-
alized actions that should nor
be emulated in real life. In
^ct, parental guidance may
be necessary for the youngest
gamers. For everyone else, get
ready for some fun!
Genesis Game ProRle
Skitchin’
(By EteebiMiic Arts)
EA’s con^)letelyoriglHal concept
combines the ex^temeat of
Roatl Rash erith ratPcal roller
bladlog. ExctOng game play,
awesome grapMcs, and a shted-
din’ somHttrack guarantee a
rad ride!
U9.9S 12 levtis
16 mass B^ind-Rii-rKstvItw
AnilableManh FDnnnl-stnillliig
Aolitt blsdlng Pasntoids
2playen
PROTW; The safest spot Is the
mUdhottheroed. Thlsatom
the greatest opportadty to
SkMiaildewNtemnIdkig
obstacles.
PROTIhBiMigi a good amount
of s pe e d and coast as you
atlmpttoSUtch.Staylnthe
odddh of the road and nudge
omtodiesldeeftheoaeoodng
tafik fust as the velikle comes
upbeNndyou.
’SeuBeUySUbMi’l
EA Sports fens will instantly rec-
ognize a similarity between
Skitchin’ and the company’s ear-
lier radical racer. Road Rash. All
the action is presented from a
good-looking behind-the-player
perspective. A detailed status
bar updates your health, racing
position, score, and weapons. A
Rear View Mirror shows you the
traffic approaching from behind,
PROTP; Stay centered behind
the vetdcle you’ve SUtebod onto,
or you may be dung off by the
seloelty of the laMele going Into
turn. Doi^ tide on dm edges
unless ymhenody to sgngsbot
bembimipsrtabianper.
PROIFtlhebesttlmetosbog-
shetlsadmyeuhegeingdeino-
hdL Using tho extra doomhdl
speed, you can alten pass ^
drst and second car In front of
you bebm you grab a new ride.
You can play solo in a 1 2-city
tournament that takes you
from New York City to San
Diego. Or, you can go head-to-
head against a buddy in split-
screen, simultaneous aaion.
The rules are simple: Skate,
skitch rides, and do whatever it
takes to cross the finish line
ahead of your seven opponents,
including smacking them
around with your fists and the
weapons you can pick up off
the streets. You score cash by
jumping off ramps and perform-
ing midair stunts, The better
you score, the more money you
win to upgrade your body gear
to protect your health.
PROTP: Always keep one eye
leoUng ahead and cue eye look-
big In the Rear View Idbreri
mtPrFoRawatndesof frame,
and skate accermniA- Cones on
tee road warn you rri obstacles
a he a d an d stepped traffic.
The game play is simple, but
it’s somewhat difficult to mas-
ter. Skitchin’ a ride takes split-
second timing that will require
some praaice. Unlike most rac-
ing games, where you control
both speed and direction, in
Skitchin’ you're at the mercy of
the ride you’re trying to latch
onto. Misjudge your skitch, and
you’ll be eating asphalt'
PRRTP:Shice on-screen steels
reduced by 50 percent la die
two-pteyer mode, the controls
are twice as sensttlnwtthte the
smaller ptayiog field.
PROIF: Doan attempt teSMteh
whan going brio temrp tons. It’s
extremely tUflcuR to Judge the
baffle behlad you whdestaybig
safely bi the mUdte of traffic.
PROnPsbtese osar to the edge
el die vehkte close to oppo-
nents. This enables you to throw
fabsatthem,andtthbtderstheb
chances irigrabbteg onto dm
same bumper as you.
PROTP: Don’t sdngshot forward
undl there are saseral ears up
ahead to latch onto.
ApMI IBI4
Adding to the tough chal-
lenge is the slight discrepancy
between your button presses
and the on-screen responses.
This is especially evident when
you try to Skitch and simulta-
neously fight other players.
Timing and control are crucial,
and here they’re less than per-
fect. However, control can be
mastered after a few rounds.
PROTIF: To p&ionn a high-scor-
ing stunt, slingshot off a ride
onto a ramp. The extra speed of
the car gives you additimal air
dme to perform a more compii-
catedstunL
PROTIP: It’s important to replace
skate gear that's hashing red in
the Stahls window. The condi-
tion of your gear directly afteets
your abiiity to take hits and stay
on the held.
Digital Dianma
Skitchin’ serves up incredible
graphics. Fluid, forward-
scrolling action coupled with
well-rendered backgrounds of
each city location create a
believable racing environment.
Your on-screen skater is large,
distinct, and well-animated,
right down to the wind blow-
ing up the tail of his shirt. From
the graffiti-sprayed startup
screen to the options screen,
the entire urban hip-grunge
theme is kept firmly intact.
Matching the high quality
of the graphics is Skitchin”s
16 -track audio soundtrack.
You’ll hear an incredible
assortment
of mind-blowing heavy metal
background tunes guaranteed
to pump you up for the race.
PROTIP: If more than two oppo-
nents are ^dMiln’ on the same
ride, tkop off the bungler and
pick up another ride. You waste
time vdien you’re thrown off,
because you have to recover
before you return to the race.
Hang On!
Skitchin’ is undeniably one of
the most unique racing sports
ever. You don't have to be a
sports fan to enjoy the super-
ior programming that went
into this cart. Sharp graphics,
hot audio, and original con-
cept aside, Skitchin’ is Just
plain fun for mature gamers of
all calibers. Strap on your
blades and hit the screen. Let’s
go Skitchin’! Q
6AMEPRQ
Rppll 1994
29
Genesis
Genesis Game ProFile
Prince of Persia
(ByTengn)
PR0J1P; In Level One, you’ll Rnd
these two flasks. The one on
the left contains poison, but
the one on the right revitalizes
your health.
You must fight through 14
levels filled with traps andjaf-
far”s soldiers. Hack-n-slashers
get action-packed sword fights,
but making the Prince run.
jump, leap, and climb to over-
come lethal obstacles such as
trap doors and beds of spikes
are your keys to success.
The controls are very good,
but mastering them is the
most difficult part of this
game. You must take many
runningjumps over deadly
chasms. At first, frustration is
a factor, because beginners
will make a running start to
Jump over a pit and end up
running into it, instead. Don't
give up.
By IGng Fisher
, The Grand Vizier
" Jaffar has seized
the reigns of power, while the
Sultan is off fighting a foreign
war. He’s given the Sultan’s
daughter, the Princess, an ulti-
matum: Marry him or diel
Tengen challenges you to
rescue the Princess and
become the Prince of Persia.
There’s only one small prob-
lem: Jaffar has had you arrest-
ed, stripped of your sword,
and thrown into his dungeon.
You have only 60 minutes to
escape, save the Princess, and
dethrone Jaffar. Good luck!
A Princely Deii^
Prince of Persia is a royal Gene-
sis action/adventure game
that’s very similar to Flashback
and Out of this World. Strategy
and fast fingers are essential if
you intend to survive.
PRffnP: Your first guest should
be fora Syvord. You’re doomed
withoutit
TTie sounds are solid, but
they lack magic. Here’s a
game that cries out for exotic
mood music, but the meager
tunes, although they have
Middle Eastern flair, are non-
existent during game play.
Audio effects, on the other
hand, are clean and dear
throughout, from the clack of
your footsteps to the clang of
steel hitting steel.
PRO TIP: Precise timing Is the
key here. Jump just as the jam
b^in to open.
Royal Blooil
The legacy continues with
excellent results. How does
Prince of Persia compare to
the SNES version? Simply put,
the Genesis version has better
graphics, and the SNES has
better music. Otherwise, the
two are identical in almost
every way, including the most
important way... fun! Prince of
Persia is a royal treat. □
Raya! Graphics,
Common Sounds
Prince's graphics are fit for a
king. The intro screens are
especially nice, and the game
play screens have sharp detail.
They aren’t too colorful, but.
hey, you’re in a dungeon! Your
character’s movements are
extremely fluid, giving the
Prince lifelike adion.
PR071P: Always check above
you for hidden passages. They
generally lead to power-ups or
shortcuts.
FIGHT!!! Where’s Lawrence of
Axcadia when you need him?
Flnally...after visiting almost
every other system, the Prince
arrives on the Genesis. If you
liked Out of This World or
Flashback, you'll love Prince of
Persia. It's loaded with hot
action and cool graphics.
GAMEP80 • April 1894
30
If you think you've played Turrican,
think ogain. Data East brings you
the most intense, mind-hlowing
^ Turrican ever for the Genesis!
e 1H3 D«TA EASrUSl, IM. 1950 umi OtClUiO $T.. SIN JDSt, U »12S
SEU, 6ENESIS *HO 1HE OEFKUl SEU ME TUDEMAIQ OF SE6A ENTEinSS, ItD.
AUII6H15RESBVED.
By Manny LaMancha
If you had a name
like Bubble, there'd
be nothing worse you could
endure, right? Well, don’t jump
to conclusions - a' cute crea-
ture named Squeak hasjust
beamed in from the planet
Grool. Your fun mission is to
take on Kat of Nine Tails and
his band of attackers to
restore calm on Grool.
A Cool Fool on Grool
Kat is a nasty feline. He’s put the
Crooleans to work mining por-
ridge in the Bozo Domes. With
Squeak by your side, you work
through 40 puzzle levels to res-
cue the Grooleans. Squeak is a
mindless wanderer following
you around. He can’t make high
Jumps, though, so you have to
find paths he can travel.
PROTIP: tf you hee a capBae
from a Bozo Dome, ItUBeat
the cost ot 50 gems, but you’ll
get a shot at a bonus wortd as
a reward.
Genesis Came ProFile
Bubble and Squeak
(By SunSoft)
SunSoft is known for using
Warner Bros, characters in its
games, but Bubbie and Squeak
features a pair of new cartoony
characters In an enjoyable plat-
form puzzle contest
side vIeK
Amiable March Multl-icrblling
Puzzler Passwords
Thankfully, Squeak has tal-
ents you can exploit. You can
stand on him or have him toss
you to higher terrain. A gum-
ball enables him tojump with
you riding piggyback, or even
flying. You’re racing against
time, because the water level
on each stage is rising, and nei-
ther you nor Squeak can swim.
PROTV: If you fbe at the ducks
head-on, they’ll bat the shot
bade to you. As heartless as It
sounds, you have (o shoot them
intheback. You can sometimes
use Bieir return shots to bigger
asvdtch.
Squeak Can Wheel
Grool’s lands are beautiful, filled
with vivid colors and goofy-
looking creatures. Over the
years, SunSoft has refined their
graphics and animations to -
excuse the pun - an art form.
Bubble and Squeak's move-
ments are smooth and lively.
Setting the mood is a boun-
cy soundtrack, which is well-
crafted but not overly repet-
itive. Sound effects like springs,
quacking ducks, and the bassy
boom of Squeak hitting a wall
round out the audio experience.
PROTIP: Squeak can’t swim, so
one ot your first tasks should be
to take bkn to higher ground.
PRO TIP: When you boot Squeak,
hold down Button A to follow his
travels so you know where to
find him when he stops. Other-
wise, he can be hard to find.
The game’s highlight is its
sheer enjoyment. The puzzles
become gradually more intri-
cate and take precise timing.
The designers also provide
scrolling shooter levels after
you finish each stage.
PROTV: If you bead to the left
at the beginning ot the first
level, and you don’t mind spend-
ing some time underwater, you
can reap a big bonus of gems
and cupcakes.
That’s Mr. Bubble
to Ybu!
While Bubble and Squeak
looks like a lightweight kiddie
game, it’s much more difficult
than that, pushing you to dis-
cover and improve. Its appeal
bubbles over, and you'll
squeak with delight. □
Most of the moves
are easily accomplished
with simple button
pushes. More intricate
maneuvers, like putting
coins in the gumball
machine orjumping
down from Squeak’s
back, are accom-
plished through easy
combinations. The
hardest part is get-
ting Squeak exactly
where you need him (he tends
to drift into dangerous places).
32
‘.'k. .iM. a
at
*t S(UW<i^
SION ME UP!
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Sega CD
Sega CD Game ProFile
Jurassic Park
(By Sega)
W?077Pr To find ammo for your
weapons, use Oie Bolt Cutters on
the box In the Wsttor's Center.
By Lawrence
ofArcailia
•' Jurassic Park has
landed on almost every game
system so far except 3DO.
This version of the movie is
definitely the most education-
al and entertaining, but
younger players may be bored
by its detailed game play,
Everyone else should enjoy
this investigative first-person
action/adventure game, which
is both fast and intriguing.
Dinosauf Detective
Your helicopter has crashed
on Isla Nublar, a remote tropi-
cal paradise and the home of
Jurassic Park, a breeding
ground for some of the most
dangerous animals that ever
walked the earth - dinosaursi
The huge dinosaur theme
park has been hit by a mas-
sive tropical storm, and most
communications with the park
have been lost. Now the "terri-
ble lizards" roam freely, and
it’s up to you to delicately
sneak past them, collect their
eggs, and get them safely off
the island...all before time
runs out. But remember,
dinosaurs are fiercely protec-
tive of their young...
PROTIP: First things first t^ren
that h^lcopter door and that
Stun Bun.
PROTIP: Check every vehicle for
clues. This one seems to have a
tool In It.
PROTIP: Move the log to scare
off the Galllmlnws In front of
you. Check the area for tools,
and follow them down the road.
PROTIP: Use the Bolt Cutters to
open the storm grates. Youcan
now travel from one area to
another without betog bothered.
Jurassic Park’s so filled with
Interesting and educaUonal info
that It's as much a classroom
hxri as an enfoyable video game.
34
GAMEPRO
ApPlI 1894
You begin with nothing but
a headache from the crash as
you trek to the Visitor's Center
for clues. You have to search
every area carefully to locate
the items that can help you.
Most importantly, you must
establish communications with
the mainland to receive direc-
tions, clues, and information.
Passcards, tools,, and non-
lethal stun weapons are
strewn throughout the island,
and these will greatly aid you
in your mission. You also find
information kiosks, each with
a wealth of data about the
predators hunting you. Dr.
Robert Bakker, a real-life
dinosaur expert, will enlighten
you about the peculiarities,
habits, and rituals of certain
dinosaur species. Be careful,
though. Not ail dinosaur
kiosks are danger-free, and
some require you to find CDs
to operate them,
Dashin’Dinos
Although this is a CD game,
which implies that it will show-
case powerful graphics capabil-
ities, you won’t see any par-
ticularly fescinating images
jumping off the screen at you.
The Bakker information, as well
as your communication with
the mainland, looks good, but
both appear in half-screen
video. Moreover, the dinosaurs
are dangerous, but their looks
won’t strike fear into the hearts
of many gamers.
The sound is another mat-
ter entirely; as advanced over
the graphics as man over
dinosaur. There isn’t a single
audio effea on this CD that
won’t fascinate or frighten
you, and you hear every tree-
shaking roar as clearly as you
hear every drip of water.
Controlling the game is a
simple point-and-click affair,
but you'd better be armed
with information before you
click on the wrong thing. You
PROJ1P: Check the nest near the
Brachiosamts. You’ll find the
White Card Key. Proceed to the
Visitor’s Center.
PROTIP: Leave eggs where you
and them until you find the
Incubator.
PHOnP: Cherdr the toolbox In the
Visitor’s Center, and get the Mh
ers. So upstairs.
PSOW: Go back to the entrance
olthe Visitor’s Center and pull
the card out of die pass box
(use the Miers). How go back
upstairs and check the second
door to dnd the Incubator and
another weapon. Go back to die
entrance of the Wsitor’s Center.
PGOJ1P: Power up the Stun Gun
by holding down the Fire button
fora few seconds. Youneed
the exda firepower to take
out the Spiders and charging
GaUimimuses.
BAMEPRQ •
must also use tools and items,
and some require other items
to make them work. If you’ve
got a Jurassic jaw-breaker
breathing down your neck,
using your items feels
abysmally slow.
Leapin^ Uzanis
This CD has appeal for those
who like deteaive games. You
must carefully search every
wrecked vehicle, every
dinosaur nest, and every pos-
sible nook and cranny before
you get anywhere. Although
this doesn’t detract from the
fun, it certainly slows down
the action.
And dinosaurs are not for-
giving creatures. One wrong
move in any direction gets
you trampled, thereby reset-
ting the game, Unless you
remember to save, you could
very well wipe out a whole
da^s work. But be persistent,
and you’ll get the eggs, the
helicopter, and the glory. If
you don’t end up as Dinosaur
Kibbles and Bits, that is...Q
IP: Take die road Hut goes PBOTIP: Now you’d be up to your
IS. Pick up pie vmpits In Spdters.Jake them
and fum toward the vehicte.
Open the dear md grab dm ^
‘ *■ f die nest, then leave.
andwaOc
PBOTIP: Check the Coiitdl doom and ta» to
didmalnland. You can save games on die
scdiisQbehInd ^is oaoUust dMton It).
Shooting a stunner at some
s them to dee (and opens
new roads*~~'" ‘
35
M , an oiv Djv*". B, .
Lonely feline with limited range ks
mlldcat companion who's content to play
the same few franilisr games.
SINGLE, VERSATILE,
AHRACTIVE
ENTERTAINER
SEEKS PASSIONATE
GAME PLAYER FOR
NON-STOP ACTION.
Concerned parent of two Italian brothers
seeks otd-fashioned partners for her plumber f
sons before their careers go into the toilet.
No newfangled CD ter^ '*ogy, please.
2 unbvUffi settees may
Introducing the Genesis CDX'.“
Now that we're acquainted, want to have a little fun? I know how to have lots of it. As in three times
the fun because I'm three players in one. Diet I mention... I I play Genesis games. 2 I also
play the hottest Sega CD games. In fact, I can play the entire Sega Genesis and Sega CD library —
which ought to be the most fun you've had in any library. 3 I'm also a portable CD player, so
you and I can make beautiful music together. And since I'm so wonderfully compact, we can go
almost anywhere. So what do you say? Genesis CDX is ready to play around when you are.
INCLUDES 3 CDs — SONIC CO”. ECCO THE DOLPHIN” AND THE SEGA CLASSICS” ARCADE COLLECTION
Genesis Cartridges not included. Sega. Genesis. Sega CD. Genesis COX and ali game titles are trademarks ot SEGA 0 1994 SEGA. All rights reserved
r\
GENESIS
cdx
V)
It you don’t mind taking on
lengthy detective wortc to get
hvm point A to point V (for
Ooops! You’re undead!
PftOTIP: Vampires only come out
at night (duuhhh), so sleep in
PROTIP; Keep an eye on your
girl, Annisette, especially v/hen
Juliet shows up. They’re prime
Your rewards in this gafw are
gruesome, dark graphics^^*^
which are perfect for the
story. The actors and the set
designers pull off some well-
staged scenes, especially dur-
ing the eerie dream
sequences. The vampires look
frightening, so stay away if
you’re easily spooked.
PROTIP: Telegrams addressed to
you go dIrecOy to your hotel
room.
PROTIP: Wsit Ore Asylum behire
it gets dark.
This could happen to you!
PROnP: Use your ears. Stay
alert during conversations and
descriptions of items in your
PROTIP: The Carriage [uovldes
Instant transportaUon. Just get
In and get out.
Father Janai' gift is very helpfui.
/jnfortunately, the interface
mpves like it’s just risen from
a Jirave, The cursor, which
you try to control via the
a rectional pad, is slow and
jmetimes imprecise. Also,
the CD reads discs slowly, and
r^s them often.
Sega CO Game ProFile
Dracula Unleashed
(By Viacom Hew Media)
The workmanlike poirf and-
click, icon-driven inteiface has
a nice selection of vanpire-
stalkingtools, even intakes
' ^ time to use them. Tl* Note-
bookjots/iowtt
-3 from'eVery meetingrand it
automatically lectfrds any
addres^j-mentioned. There's
PROTIP: Make Journal entiiM
often. You can’t remember m
^acula Unleashed has bite,
lome players will consider the
^low pace slow death, but if
you’re into cerebral challenges
|you’ll have a bloody good
time. G
PROTIP: Pay attention to the
time, h’s no use visiting a place
of business to meet someone
at 1:00 a.m., when the vamps
are out.
GAMEPRO
p
Tn, See aeto 1C m
1
■B
fci
El
E
..aSu
"One of the hottest, and most realistic racing games available
for the Super NES... eye popping graphics, incredible game play,
responsive controls, loads af options, ... FIVE THUMBS UP!"
-GAMEPRO
"This is the best racing game on the market..."
-THE MIAMI HERALD
"Nigel Mansell includes just about every option you can think
of in a racing game... Cametek is challenging for pole position
of Super NES racing games..."
- NINTENDO POWER
AVAILABLE FOR SEGA GENESIS AND THE NINTENDO ENTERTAINMENT SYSTEMS
AVAILABLl AT YOUR LOCAL RETAILER OR CALL 1’800-GAMETEH. PHONE, 24 HOURS A DAY, SEVEN DAYS A WEEK. VISA AND MASTERCARD ACCEPTED.
UcanMd by FOCA » Fuji Talwiiien. Souru csdM 619*4 Grumlin Crapbki Suftwora hd. Focbogng 61994 Camehk, Inc. GsmMk im tuglilend tiodwnciHi o( UE. Inc. 2999 NE I9|M SiracI, Sub* SCO, Nonh Miomi SmcK. Fbrids J3180
All righn mervud. SUPER NINIENDO ENTERrAINMENT SYSTEM IS A REOISTEREO TRADEMARK Of NWTEWIO Of AMERICA NC. CI991 NINTENDO Of AMERICA. SEGA AND SEGA GENESIS ARE TRADEMARKS Of SEGA ENTERPRISES, LTD.
Sega CD
By Lawrence
Point-and-move
games like Time Cat, Road
Avenger, and Sewer Shark are
all coy imitators of the best
laser-disc arcade game there
ever was. ..Dragon’s Lairl Ani-
mated by Don Bluth (creator
of The Land Before Time and
An American Tail), this was
the first fully animated interac-
tive movie. ReadySoft has suc-
cessfully brought the excite-
ment of Dragon’s Lair to the
Sega CD.
. You have to guide Dirk
through a gauntlet of booby
traps. Everything inside and
outside the castle is fair game.
Expect bubbling ooze, slimy
tentacles, giant spiders, vora-
cious bats, and more as you
guide Dirk through
26 levels of knight-
bashing fun. You
sometimes get help
from flashes of light
that lead you down
the right path, but
most of the time
you must figure
out how to get to
the Dragon’s Lair
on your own.
Animatei! AcHea
The graphics in Dragon’s Lair
are well-drawn and smooth,
but because of the Sega CD’s
display limitations, they're
also very grainy. At points
where there’s a fire in the
shot, the color bleeds like
crazy. Otherwise, the strength
of the animation is in its
humor-watch what happens
to Dirk when he doesn’t make
it out of a room safely.
So what’s the word on Dork...
er, I mean, Dirk? If you have
patience, good hand-eye coor-
dination, and good puzzle-
solving skills, you should love
Dragon’s Lair. But be fore-
warned, Once you figure out
the ins and outs of this game,
you’re done. After you've
played through the game
once, the action doesn't get
harder or change scenes. You
could play the game through a
second time in 1 5 minutes.
^onp; This room is
Jump back wh,
press Lett to get
PROTIP: In the Pool Room, move
ki the direclkm that Dirk was
facing as the scene faded in.
Kia0it Moees
Dragon’s Lair is the story of
Dirk the Daring, a hapless
knight who gets into more h
water than a Maine lobster as
he tries to find Daphne.
Daphne is a buxom damsel
who has been taken hostage
by a wily dragon, and now
Dirk has to wrest her from its
evil clutches.
The controls (although sim-
plistic) require patience and
fastidious timing. You don’t
want to attempt this one
unless you have lots of time
on your hands and an envi-
able tolerance level.
Sega CO Came ProFile
Dragon’s Lair
(By ReadySoft)
Dirk the Oaring Is back on track
In this animated point’and-M-
low aclkm/adventure game. If
you thought Time Gal was cord,
you ain’t seen nuthln’ yet
Down, ttenir,
press Up. Thii
leaveyounea.
wail of the room.
is upon you, follow the gold
pot to safety.
PR0T1P; Some movements are
simultaneous. Immediately after
you knod( off this bat, head
through the door.
The sound in this CD is
crystal clear. You’ll hear every
groan, moan, and rattlin’ bone
as if it were right next to you.
The game is light on music,
but heavy on sound effects.
kf safety.
% and out
PROTIP: If you die, pay close
att&iUon to where the threat
originated from, so you can
avoid It the second time around.
PROTIP: In dte Smithy’s room,
continually tap the Sword but-
ton, then dodge Ute anvil and
tap the Sword button again until
you leave.
But one play-through
should be enough until Space
Ace and Dragon’s Lair II are
released, dates that aren’t far
off. In the meantime, hang in
there and swing steel with the
best of them, g
* 1 % Hhst Dmgerous
Mv&^wes Of M HO//
Never Be Shown
Onm"
Sega CD
PROTIP: At the Corral there’s a
sniper hkUen In a window.
PROTIP: Mad Dog wears a bullet-
proof vest
Shoot First
Unlike other home versions of
Mad Dog, you can now face
the bandits with an actual six-
shooter. The Sega CD version
supports the Sega Menacer,
the Konami Justifier (from
Lethal Enforcers), and ALG's
own video game gun. The
shooting iron...err, plastic,
makes this version of the
game a winner.
Sega CD Game ProFile
Mad Dog McCree
(8y American Laser Gaines)
Mad Dog’s a classic Western
shootout, If the graphics don’t
run you out of town.
# # # INI.
The controls are simple
and sweet: Just aim and puli
the trigger. If you think it
sounds easy, you don't realize
how bad a shot the average
person is.
The pressure is on, you
see, because the bad guys
only have to shoot once to hit
you, and you must reload
after six shots. After three
meager lives, the Undertaker
drags your bullet-riddled
behind to Boot Hill.
Sgmty-EyeO Brapimss
The game’s sounds are great.
It’s a kick to hear all the CD-
clear cowboy movie dialogue,
and you have to listen to catch
some important clues. Dance
hall music, whinnying horses,
and ricochets add to the
terrific Wild West audio.
A Man whh No Name
The story line relates a simple,
all-American, Old West value:
Justice comes from the barrel
of a gun. You’re The Stranger.
Mad Dog McCree’s dastardly
gang rules the Town, and
you’ve got to clean ’em out. All
the characters, evil and inno-
cent, talk directly to you as
you stroll around. But if some-
one draws a gun, you fire!
The Undertaker wants you!
Best get out of town, stranger!
The graphics, on the other
hand, workjust well enough to
keep your trigger finger busy.
The aaors and the one-horse-
town sets are great, but the
display quality drags. For
example, the animation pauses
as the CD drive reads the disc,
usually when the bad guys are
about to shoot! One key scene
at an abandoned mine looks so
grainy that the manual con-
tains a piaure to help you "see"
important on-screen items.
start Dancin'
Having the gun in hand makes
this game great, despite the
gritty graphics. Mad Dog
McCree’s an old-feshioned
shootout, plain and simple -
and you can smile when you
say that. B
ByBro’Buzz
I Mad Dog McCree
^ has ridden into the
arcades, the IBM PC, 3DO, CD-I,
and now the Sega CD. The for-
mula is simple: The wild, wild
West 1 gun -t- 9 bad guys -i-
digitized graphics of actors =
superior shoot-em-up fun.
if you don't approve of
such mathematics, you'd best
ride on now, tenderfoot.
PROTIP: The bank robbers let
this dude go, but a woman
screams. What gives inside?
PROTIP: For the ultimate chal-
lenge, "holster” your weapon
and draw like the cowboys!
PROTV: During tee gunhght in
tee bam, keep your eyes glued
on the upper k/ft It's tough to
see the shooters up there.
Somebmes faint movement is
all you have to shoot at
PROTIP: Some guys shoot even
after you hit teem once.
PROTIP: Reload every chance
you get, even after one shot
PROTIP: In the Saloon, your
shots have no eftect until your
opponents draw their guns.
42
GAMEPRO • April 1894
BUST T-800 ENOQ8KELETON8!
E8CU>E MOOD'S HBJCOPIB) AHACKI
HASTA U VISTA, BABVI
DESTROY ABOALHK'SI
Sega CD
Sega CD Game Profile
Puggsy
(By Psygttosis)
PR0T1F: Def$at the first Beech
Guardian by darting between Ns
daws and popping six of the
rising gas bubbles. The shells
inside vdil bop Herman the Her-
mit on the head.
Control is easy once you
get the hang of things. Puggsy
throws with deadly accuracy,
lifts objects easily to make
climbable stacks, and even
flies through the air with the
PftOTIP: To hold onto his gun
while crossing this Island pond,
Puggsy’s got to bounce several
times between oNects to
nudge them closer to the ledge.
E.T. on the Eyes
Just as the game play will
intrigue young gamers, so too
will the graphics and sound
captivate young eyes and
ears. Puggsy’s island is a col-
LSiT_,
I Did you think this
' game involved the
fat kid in the Addams Family?
Puggsy's certainly chubby, but
he's no kid, and his family is
1 5 light years away! However,
this little lost E.T. has plenty of
smarts to think through Earth-
ly dilemmas, giving young
gamers an island full of inter-
esting challenges.
Puggs Puaay
Puggsy Is nothing if not good-
humored. With a perpetual
grin plastered on his orange
face, he cheerfully confronts
more than 50 levels of prob-
lems while stranded on Earth.
Object Interaction CTOI). He
can pick up and use the hun-
dreds of objects found in the
17 lands. In this slow,
methodical game, the trick is
to figure out exactly what Pug-
gsy needs, and how he needs
to use it, to get past the
swooping birds, perplexing
puzzles, and cartoony
Guardians on the island.
greatest of ease by grabbing
balloons. There’s good detail
in the TOI - heavy objects
don't fly as far as light ones,
Puggsy can’t jump high when
he's holding something, and
not everything floats.
AJunior mode helps you
sort through these laws of
physics and master the con-
trols. Test that mastery
against the clock in the Time
Trial. Passwords enable you to
pick up where you left off in
this long and increasingly
challenging game.
PHOTiP: The opening animahon
shows the outer space mishap
that sends Puggsy hurtling
Earthward. Study the lengthy
Demo that MIows to learn what
Puggsy can do.
Because he's short, pudgy,
and slow, he doesn’t have
many physical skills. What he
does have, however, is Total
In this fun, gentle game aimed
at younger players, a stramled
E.T. uses hundreds of found
objects In Intriguing ways to
solve Increasingly dallenglng
puzzles.
tAMEPRO • ApMI 1994
orful place layered with multi-
scrolling backgrounds. The
enemies have a simple car-
toony grouchiness to them -
those eight Guardians, for
instance, have names like Hali-
tosis the Dragon and Polly
Pirate. The opening animation
is pixelated and blurry.
PftOTIP: Time your Jumps right,
and higgsy can bounce high off
these blue-colored balls to get
hard-tiHeach drjects.
PROTIP: Stack one barrel and
bounce off It while holding
another barrel, which Puggsy
can then stand on to reach the
next plateau.
PftOTIP: Puggsy can throw with
accuracy. Toss this key at the
pesky seagulls - drey^ll take off,
but the key will return.
The sounds are both cute
and descriptive. Buoyant island
themes waft gently through
the levels, and appropriate
sound effects accompany the
items that Puggsy picks up.
nvpicallteat
Though veteran gamers will
quickly tire of Puggsy,
younger players will enjoy his
island antics. They're as gentle
and friendly as an afternoon
on Gtlllgan's Island. □
44
As Slash, you defeat all sis fonnidable
foes and their alien leader. Oi ^
one-on-one in two-player node.
Chainsaw
leap into the most surreal world ima^inahle: a iuture tenorized by evil aliens^ laser-
shootiny robots, mad doctors and mutants that morph into ni^htirtarish creatures.
If you hope to save the woild-and your captured partner-you’ll have to slash
your way through six hair-raisiny levels of constant combat.
but you have an edye: X-Kaliber. the legendary sword with incredible power.
Hurl deadly lightning bolts from its tip as you fight to the pulsating techno
beatofPsykosonik.
Don't let the future pass you by. Get your hands on the cutting-edge excitement
olX-Kaliber2097.
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For Genesis.
NBA JAM
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For Game Gear.
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For Genesis.
NBA JAM
from Acclaim.
For Super NFS.
BREn HULL HOCKEY
from Accolade .
For Super NES. ^
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BARKLEY-SHUT
UP AND JAM!
from Accolade.
For Genesis.
Offers valid 3/23/94 througii 4/12/94
unless otherwise noted. Promo offers available
while supplies last. See stores for details.
NBA
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from Ekarcmic Arts .
For Genesis.
from Ascii.
For Genesis.
J }0 INSTANT
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P ANYMSPOWS
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For Genesis.
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from Eleararuc
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For Genesis.
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For Super NFS.
JOHN MADDEN
FOOTBALL
from Electronic Arts.
For 3DO.
BILL WALSH
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For Genesis.
BILL WALSH
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For Super NFS.
NBA SHOWDOWN
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n NHL '94
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For Genesis^uper NFS
MADDEN NFL '94
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Offers valid 3/23/94 throueh 4/12/94
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DON'T MISS THESE GREAT
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from Sega.
TNG offers a wealth of game
play and Interactive technical
background on the nmst popu-
lar scl-fl show In history. It's an
engaging RPG-style adventure
withsomeofOie flavor of an
episode from the TV series.
Overtiead view.mul
tiple pinpecltves
PasswofPs
' TI^G takes wu on a rich,
multi-pag missron with lots of ,
twists and turns. The plot has
the Enterprise encountering a •
derelict ship. Awakening'its
hibernating crew, you find that
they sent a device called the
Tavrad 1 Q,000 years into the
future in anticipafion of an
unknown phenomenon called
the Integrated Field Derandom-
^er. The Federation isn’t the
only group interested in the IFD.
By Ensign Taylor
The long-awaited
debut of Star Trek:
The Next Generation on the
5NES is somewhat like last
yeaijj^ Deep Space Nine roll-
out: It probably won’t disap-
point Trekkers or hard-core
game players, but it might
leave them hungry for more.
PBOnP". y/hea you enter the
n^,IBcktheswltchlmmeiB-
at&fy to restore ventilation or
BiehtmmoUshiyoarAmy •
TeamwIKsuthKate.
Even If there are 0^
Issue^thaod, always hita
Starhase and record the pass-
word between ndsslohs.
TNG consists of three main
areas of game play: Bridge
navigation, ship-to-ship com-
bat, and AwayTeam misSwns.
The Bridge is beautifully pre-
sented. The 360;degree rotat-
ing bridg.e screen indudes ,
stations for Communica- •
^ions^Navigation, Engineering,
Computer. Transporter, the
Briefing Room, and Sensors,
Every aspect is detailed and
accurate to the lore of the
show. Even Star Trek's previ-
ously undecipherable galaxy
ciSssifieation and navigation
systems are now understand-
able - and useful.
...To Explore Strange
New Mazes
The complex Away Itam mis-
sions are, for the most part, •
fun. During the RPG/Zelda-style
maze exploration, you search
an d^ea for objects while dis-
patching indigenous dangers
{i.e. blasting them with a dhas-
^r). You have to wisely manage
the resources of your team and
use the talents and skills of
each officer. The action’s
tough, but rewarding, *
PfiOTIP: You must match the
correctjuelcanlstsr symbols to
restore pofver to the engines of
the derelict sNp.
Star
The Next Generation
(8y Spectrum HotoByte)
In typical Romulan fashion, this
scout ship attacks, then blames
the conflict failed navigaflon
system. •
Battle situations automati-
cally switch you into an over-
►head-view grid-mapped track,
of space, where you navigate
and fire th? ship's weapons in
real-time combat. Although
you’ll find some strategy here,
it’s unlikely that you’ll be able
to pull off a Picard mSnei/Yer
given the limited controls:
The Entaprise engages. WarpnineP jhrust. Phasers, and Photons.
The Federation Admiral delil^
your next assignment.
BAM^PRO • April 1894
’nERsnan
PROTf^; Aboant the derelict
ship, blast through this wall to
reach the main security com-
puter. Disable all security i^th
your Tricorder. *
The contrWs could be more
polished. You can move each
member of the foui^erson
team individually, or you can •
lead them group. Poor
collision programming is the
most annoying aspect. If an
egeniy bump^ into you, it can
quickly suck away half your •
life in one brief exchange.
Another problem is that the
members not untler your con-
trol are essentially sitting
ducks and don't even botfter
defending themselves. It's
easy to lose crewmen, so the
Away Tean^ggments often
become "send in the Data" •
solo missions. •
TNG is very visually
impressive. It earr;s high *
marks for its accurate depic-
^ons of eveiything from ships
To aliens to Ceordi's stand-still
tap of his visor. When you
complete one of the challeng-
ing mazes, you get a lafge,
glrat-looking cinematic pix.
The music and theme,
songs from the show really *
crank you up to play the
game. Unfortunately, most of
the music that was written
specifically for the game is
average. The Co’nn panel blips
sounds like they’re digiti^d at
a high samp[e rate. The game
has good audio, overall.
other peopks are glad to have a
friend in the Federation. Hofie it
didn't cost too many officers’ lives.
Hull Breach, Deck?
Where TNG doesn't pass
Starfleet Regulations is in the .
game’s actions, which afen’t
completely feithful to the ^w.
Unlike the “ask questions fint,
shoot later" Federatfbn credo,
^♦JG is combafintensive. A
Neutral Zone conflict quickly
degenerates to ship-to-ship b#-
tie with Romulan Birds of Prey.
Totally unrealistic!
Wes Nihei: Executive Eddpr of
GamePro ma^zine by my, dis-
posableEntSpnse crewman by
night.
Another key asped of the
series that the SNES game
doesn’t capture is the per-
sonality of the characters.
Recurring themes and char
acterjraits, sucjjas the
poker games anif Data's
search for humanity, hav5
fueled^he show’s cult follow-
in*g, but they’re all missing
from the game.
S/lakeitSo!
TNG lacks tije personality of
the TV show and could b| .
more polished, but it’s a solid .
action-packed adventure, rich
in the lore and terminology
that will appe^ to anyone who
has a Star Trek: The /Vexj Cen-
eriJft/OM Technical Manual on
their bookshelf. Snsign, set
course heading Toys ‘R’ Us,
bearirjg SNES, mark $60.
Engage! 6 ^
PROTIP: La Forge's visor enables
him to "see” in the dark of the
dereligt sh^.
♦* Additionally,manyofthe •
. options that the real Enterprise
crew would consider in tight
^situations aren’t even offered. •
Prior to battle you ean't hail the
opposiag ship to negotiate;
combat just begins. When your
Away Team is exploring the
surface, it can't communicate
with the'Entefprise for advice
or sensor readings. Bot#n
line: You may find yourself say-
Jijg, "If this were the TV show,
it would have happened some
other \«y.”
If Communication systems are
dimaged, the opposing ship’s hail
V/ill be blurry -^ust like on the
show! • •
pffOTIP: When jw’«
cftasms,deuWe-toPto^
side befotehhOng the Ju^
button, and ^’Bspanlhe
Ostance.JiistdonisoartntD
traps on the other side-
PROVP: From a safe dis-
tance, the double-tap run
with ttie Jump button
enables you to steamron
over opponents.
Super NES
Super NES Game ProFile
Pirates of Dark Water
(By SunSoft)
If you want to fday a cartoon, try
Hanna-Barbera ’s Pirates of Dark
Water. Unfortunately, the results
aren't very pleasing - the game
is chailenging but doesn't push
the originality envelope.
pp/mp; Avoid getting /n a jam
clumpmeansyou^nwoih
imultaneously
on them s
PfKmP;You
asa
against otth
^ Pick one
with Button X.
PBOVP: loz is slow with his
sword, so If you’re bi a tough
jam that requires a fast
response, use his pundtes.
Hake Waves
Where the game really lets
you down is in its FunFactor.
Pirates of Dark Water doesn't
really challenge you to discov-
er opposition patterns; it's
more a "throw everything but
the kitchen sink at the player"
mentality. There’s not much
finesse in the design, nor in
your game play, as a result.
SunSoft is known for trying
new things and designing
games that push the player to
work for his play, but occa-
sionally a disappointing game
slips through the cracks.
Pirates of Dark Water is sadly
adrift in a sea of sameness. 0
By Manny LaMancha
A pirate's life is
tough - especially
when he’s stranded on anoth-
er planet. SunSoft's Pirates of
Dark Water enables you to
glimpse that life by guiding a
trio of warriors as they dis-
patch space-pirate Bloth and
his not-so-merry men.
Don’t Rock the Boat
Best known as a cartoon.
Pirates is now available for the
SNES and Genesis. The two
games are wildly different,
with the SNES version playing
like a side-scrolling sword
swinger. You - along with a
friend, if you choose - start by
picking from three characters:
Tula, a swift but not very
strong lady warrior; loz, a
giant who is powerful but not
very agile; and Ren, the hand-
some fighter whose skills are
somewhere in-between.
The goal is simple; Fend off
the attacks of Bloth, who’s
vowed to eliminate the
Pirates of Dark Water on the
planet Mer. His fighters are
relentless - at any moment
there could easily be four
attackers on you at once.
There are also traps and crag-
gy cliffs you can fall from.
rnuiB^o mere's a ledge
’'aartiyMd you don't want to
waste time, toss an enemy
aear the edge and he won't
aome back to bother you
Keep an Been Keel
Manipulating your combatant
is simple; the ability tojump,
punch, block, swing a
weapon, and unleash a
special move is just a
button push away. Some
variety is offered; If you’re
several steps from your adver-
sary, Button X causes a knife
slash, but if you’re holding
him. Button X will fling him
across the play field.
Though the graphics and
sounds are decent, they’re not
spectacular. The most intricate
visuals come before a level
starts, when you get a Mode 7
zoom on the map, but the rest
of the game consists of basic
side-scrolling graphics that are
more detailed than an NES
game, but not much more
imaginative. The audio treat-
ment is similar; It’s adequate,
but you’ll tire of the repetitive
battle sounds.
PR07IP: Traps can be hazaraous lo
your health, but you can also use
them to yov beiwfit Simply stay
dear of the trap and lure your
opponent Into the danger.
52
BAMEPRO • April 1994
GAMEBOf
Super NES
of Arcadia
' Rocko, Nick-
elodeon’s newest cartoon
character, now has his own
video game, and this one will
keep you on your paws...er, I
mean toes. In this fun, colorful
puzzler, which has a wacky
twist, you find that not only
can you lead a dog to a
hydrant, but you can make
him drink from it, too.
Do You Feel Ludiy,
Spunk?
Rocko’s just an average Aus-
tralian Wallaby trying to get by
in life, but he's hindered by the
antics of his not-so-bright
pooch, Spunky. Spunky gets
himself into lots of trouble,
chasing down errant flying
disks, amorous mops, ice
cream vendors, and other odd
objects. Since Spunky is more
bark than brains, he doesn’t
watch where he’s going when
he’s chasin’ after things, it’s up
to Rocko - and you - to keep
him out of trouble by clearing
the path in front of him, knock-
ing pests, debris, and other
nuisances out of his way.
You get Spunky out of trou-
ble and out of each level by
leading him to the Golden Fire
Super NES Game Profile
Rocko’s Modem Life
(By Viacom)
How do you describe tills
fuimy, gooiHaoUng game?
How about Cool Spot meets Hen
i Stimpy? Or Super Mario takes
YoshlfmawaBc?
Hydrants located in each
stage. But getting Spunky to
the Hydrants is no dog-walk
in the park. You have to get
past some of the weirdest
looking enemies ever to dis-
grace the screen. Bloated
bulldogs, screaming frogs,
trap-tossing rats, and more
block the areas, which range
from a beach to the inside of a
washing machine. At some
point in this game you expect
to see even the Beatles’Yellow
Submarine float by.
PR071P: ms bloated
frog-neighbor of yours
bellows so loud that
Spunky is driven back-
wards. If he badts
Spunky into a wall, you
can get behind him (or in
boot of him, if need be).
PHOTIP: The most Important
power-up is the Bone, ms
makes Spunky stop so he can
chew on it, and gives Rocko a
perfect chance to survey the
level without Spunky wander-
ing about.
PROJIP: You must stay on some
platfonns to keep them station-
ary. If ^nky Is riding with you,
hold him until the fdatform stops,
or he may walk off the edge.
H’s a Dog’s Life
Rocko has only his wits
and a few oddball
power-ups to get
Spunky to safety, Beef
Hearts up Spunky’s life
bar and a balloon lets
you inflate Spunky and
kick him all over the
screen. You can let
Spunky chow down
on these and other
power-ups when he
finds them, or Rocko
can store them for
later use. In the
meantime, you have to
stay one paw ahead of Spunky
to spring trap doors, start ele-
vators, and more. Spunky goes
only In one direaion (unless a
dead end turns him around),
and you can't pick him up to
carry him to safety, although
you can pick him up to change
his walking direction.
PROTIP: You get various arcs
of ascent when Spunky goes
airbrnne. Try following his arc,
and lode around for tree branch-
es or other spots that Rocko can
Jump on.
nearby.
ore he gets
oiere, or he'll drown.
PROTIP; Whenever there’s a gap,
tiiere’s usually a plathirm to
cover it Check above and below
the gap tor moving platforms.
54
GAMEPRD • April 1194
Continues
THIS SUMMER
CAPCOM
© 1994 CAPCOM. CAPCOM is a registered trademark of CAPCOM Co.. Ltd.
doesn't, which can be frus-
trating when you’re far into
the game and you've
. dropped the dog.
\ Although it seems aimed
\ at a younger audience,
.;A Rockoisalittietootough
for kids under eight. Every-
R| one else can learn their
j way through this game
^ with no trouble, although it
D will take time and patience.
In the hard mode, you get
f onlyasmall map of the level
in the middle of the screen. In
the easy mode, you can scroll
through the level when the
game is paused.
Good Day, Mate
So what’s the word on Rocko
and Spunky? The word is fun,
and if you’ve got a hankering
for the type of humor that
made Ren & Stimpy famous,
then you’ll love Rocko's Mod-
em Life. All other puzzle/strat-
egy games will seem like...well,
like dogs, I guess. □
Pf?0HP; I
yoursc/f of |
pests fmiwdi - 1
atety. They can
Menvptyour
game play, end
you mfgM lose
sigM of Spunky.
Rocko Rolfs
The graphics in the
game are as funny and
well-drawn as they are
in the cartoon show.
Every sprite has a range
of exaggerated move-
ments, lending to both
the art and style of the
game. The back- |H|
grounds are clever, and
each level holds di^er-
ent enemies, so you PfiOTl.
won’t see ’em twice,
Suiprisingly, with all
the attention put on the
graphics, the sound is
verygoodaswell.Plen-
ty of minor voice
enhancements were lift-
ed directly from the car- H|
toon, and the music is
not as annoying and
repetitive as in most
puzzle games.
Controlling Rocko is
dicey unless you have
excellent timing. You
have to spring Spunky to oppc
new heights via various will :
pieces of debris. If you sear
miscalculate, Spunky
ends up being high-grade dog
food. Picking up Spunky some-
times happens and sometimes
PB07JP; Whenever you heat
PRO TIP: Apipemttie rope usu-
ally means that a gap is nearby.
Swing Rocko’s tail to make me
pipecoeermegap.
PROTIP; There are Items that
Rocko can’t readi. Spunky has
to crawl into me small space
and retrieve It
PROnp; Attacks work diffen
ly on various enemies. Vary
to maximize its
PR07JP: Bounce on
determine where y
aweetspotwiiibe.
56
ikmru
ApPlI 19S4
SAHLAIPRO
PTES!
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postage. Annual newsstand rate: $29.70. Please allow 6-8 weeks for delivery of your first issue.
544C8
Tae^
Monster Manor is a maniacal
monster hunt. You play via a
first-rate, first-person perspec-
tive, with a view overlooking
a hand that's holding a ghost-
zapping electro-gun. As you
creep through the Mansion,
you find Keys to open doors.
Ethereal beings and demons
slither and slide after you, usu-' '
ally when you least expect it.
300
PR071F: Always study the map
to plan escape routes to power-
up areas.
The controls are crisp, with a
couple of creative touches
that help you keep the spooks
at bay. You glide through
the labyrinthine Mansion with
ease.. .even if the horrific
atmosphere makes you uneasy.
To monitor your status and
progress, a single button
press displays a status screen,
another press displays a map.
The solid automapping feature
(similar to Wolfenstein’s) is vital
to your foray. When something
arouses your suspicion, press-
ing the L and R buttons pro-
duces a quick sidestep, a slick,
valuable move that enables you
to quickly peek around comers.
The challenge is a little
hairy and a little scary.
The ghosts and ghouls
don't differ much in their
terror tactics, but their
aggressive attacks make
you more than a little
nervous. As long as you
move forward cau-
tiously and watch your
back, your chances of
survival are very high.
However, in every level there
are spots where the dead gang
up on you mercilessly. Be quick
or become one of them!
If there’s a gremlin in the
game play, it’s the long, some-
times tedious hunt for the Talis-
man fragments. After you blast
the nasties, they don’t reap-
pear, so you may find yourself
engaged in a lengthy, meticu- ,
lous room-to-room search.
PROm Tliiijiiffiihii cw zafi
monsters it l^exkeparti^
exposed.
jMt. ^ By Toxic Tommy
It's an age-old
monster-hunter’s
question: How do you kill
something that’s already
dead? If the answer escapes
you, you’ll never escape from
Monster Manor.
Currently, some of the best
3DO games are either direct
ports of games from other
platforms, or they’re based on
existing games. Escape from
Monster Manor is sort of
Wolfenstein 3D with a sheet
over its head. Instead of a cas-
tle, you’re in a haunted man-
sion. Instead of Nazis, you
battle fiendish spectres. And,
like the classic gun game
it’s based on. Monster Manor
is a blast.
PROTIP; Display the map (press
C, A) to pause the paranoimals.
PROTIP: Watch out for moving
tRtjects that are just there to
make you waste ammo!
Spirits in the
Mantis! Wx'UI
Evil, demonic spirits are run-
ning amuck in the world! It's
all because the magical Talis-
man has been broken asunder,
and its pieces have been scat-
tered throughout the 1 2 areas
inside, outside, and beneath
Monster Manor.
Your chalienge is to find the
pieces of the Talisman, but you
must tear through a host of
ghosts and demons to do it.
300 Game ProHle
Escape from Monster Manor
(ByElKtronicArts)
If you’re afraid of the dark, if
you fear poltergeists lurk
underneath your bed, play this
game, yeeaaah...heh, heb, play
Otis excellent game!
58
eXMEPRO • Xppil 1994
The green slim Uasts
range.
';^A Beautiful Scr^mer
.The creepy graphics and
[ ^ ^ sounds will make your spine
tingle. Knife-v.ielding ghosts,
PftOJIh Ba<* into su^ieieus
anas ‘ that is, biiv eompletefy
armaid and enter facing back’
wards. That way you can outwit
ghosts waiting to ambush you
from the sides.
PMTlF:Asyougetcieserto1he
piece of the Taf-smn in eeery
fevef, powef’Ups are fetv and far
betwem. Consider conserving
your gun 's energy by naming
instead of ngM^a
Monster Manor's sounds
aren't as complex as the
graphics, but they succeed at
complementing the horriffic
visual mood. The recycled mix
of screams, groans, and dis-
embodied warnings is much
like you’d find in a carnival
haunted house ride. They’re
repetitious but chilling. Turn
out the lights and you’ll be
seriously creeped out! Little
kids and people prone to
nightmares had best stay out
of Monster Manor!
grim Reapers, and vile disem-
bodied heads ambush you at
^ every turn, Tnesedemonic-
^ looking creatures won't make
■ ^ you forget the Hellraiser gang,
but the awesome 3DO scaling
graphics w ill make you Jump
when you turn a corner and
run into one up close and
ugly! The graphics also help
you monitix your health by
graphically showing the skin
on your hand gradually with-
enng away as the monsters
mangle you. It’s ghoulish but
cool-looking.
PROTiP: Your flatter has nearfy
unlimited taago.
PR0J3R you oust ban Blue
- -
$■
V ;
I
«MOO
‘ ■
Status check!
’'jji
- \IBI
1
^ ■
PROTIP: Plaster Spiders
they hop, but watch out
These power-ups are vital to your
survival.
This is ghost-busting fun with
a gun. Sure, veteran gamers
have been there and done that,
but you can’t keep a good
game concept (or an evil spirit)
down, Escape from Monster
Manor is bury good! e
I scream, you scream.
eHMEPItO • April 1994
59
DF roRTimE
Around every comer lurks another sleazeball
with a bad attitude. '
y « - yy
You'll need a partner to watch your butt. Re-
cruit a friend or let the computer back you up.
Set up crossfires and ambushes, because
teamwork is the only way to survive.
Do you have what it takes to face the Chaos
Engine without being reduced to a charred
pile of gristle? ^ ^
y.'iliTTrJifW.ii:
A / Spectrum -^
, V HoloByte y
For Visa/MasterCard orders call anytime; 600-695-GAME.
■F
t.'yt _
..ail
I
You're a mercenary mowing down every «
diamond-spitting toad and back-flipping ’ «■'
lizard freak in your path.
The gold you earn pumps up your character's
■ speed, skill and weapon power. ^
* j Bia4B
v'V
t Jt-
*«•* -’v ■
i # - -
By Scary Larry
■■ Dirk, Daphne, and
the Dragon. No, it's
not an afternoon soap opera,
it’s Dragon’s Lair, the animat-
ed arcade game. Now it’s been
ported over to the 3DO, and it
could be a showcase of that
machine's capabilities.
High, Low, and
Mid-EnI
Dragon's Lair is the story of
Dirk and his damsel, Daphne,
who’s distressed because she’s
being dissed by a Dragon. The
dauntless Dirk, who’s daring,
dashing, but dim-witted, does
everything he can to deliver
Daphne from the Dragon’s
den, Decked out with a deadly
sword and some dance-like
moves, Dirk dodges danger to
deliver Daphne from her
demise. The Dragon does not
desist, but instead decks Dirk’s
dangerous drive to the Drag-
on’s den with deadly traps and
dastardly demons.
Whew! Say that ten times,
and you’ll really be ready for
Dragon’s Lair. This point-and-
press adventure is similar to
others in this genre, in that
you must guide your hero to
different points and keep him
out of trouble. Not as similar
loss of animation. Every line
around the animated charac-
ters is clear and well-defined.
The colors leap off the screen
and into your living room.
The sounds are awesome,
with each grumble, mumble,
or exclamation from Dirk com-
ing across loud and clear.
There’s little music, but there’s
plenty of other castle calls, like
moaning spectres, chattering
skulls, and hissing snakes.
are the text-less, humorous sit-
uations that Dirk gets himself
into, or the pleasure of playing
a well-crafted interaaive
game. Although sometimes
the path before you is lit by an
ethereal glow, most times
you’re on your own figuring a
way out of danger and intfl the
Dragon's Lair. Itt^nds ch^-
lenging, but Dragon’s Lair is
aauallyabit sim)»lis^
The re^ squeeze in this ver-
sion of the game are the annoy-
ing controls. The 3DO version
of Dragon’s Lair only lets you
press the pad in one direaion at
, a time, so forget about stabbing
the button to get a response. If
you over-press a button, you’ll
end up feeding the moat-mon-
sters for sure.
A Sight for
Sword Eyes
The graphics in this version of
Dragon’s Lair are super clean,
with no flicker, slow down, or
Dragon Your Behind
If you loved this game in the
arcade, grab yourself a copy
for old time’s sake. If you’ve
never seen Dragon’s Lair,
you’ll still enjoy the truly inter-
active feel of the game. How-
ever, like all adventures of this
sort, once you’ve played
through, you’ve played
through, so don’t expect the
adventure to change when
you’re done. Stilt, because of
frustrating control problems,
you may never make it out of
the Dragon’s Lair anyway. □
3D0 Came ProHle
Dragon’s Lair
(By ReadySoft)
The LfzoRd Kfng
PROTIP: Press Up on the
directional paU i^ten you
hear Ok creaking...
...press Up again to turn
the comer...
...when you hear the
bats, press Down...
Sword-smngin’, ghoul-slasMn'
action is here again. This ultra-
dean version of Ote animated
Dragon's Lair will deiight fans
of the arcade dassic.
...press Rl^t to fungi
on the bridge and exit
the room.
BAMEPR9 • Airll 1IB4
i
1 > 1
1 A A • J
1 1
i *
1 1
There's no telling where they'll
begin their feasting. Hopeful-
ly, you’ve set up the proper
defense against them!
Ugly Is Beautiful!
There will be nine types of
Hordlings, each with a particu-
lar skill and an unusual comic
appearance. For example, the
Desert Hordlings burrow into
the sand with a spiral horn set
in the middle of their fore-
heads. Piranha Hordlings look
like heads with feet, but have
outrageous fangs.
And How a U/ord
from the Hordliags
The Horde world, though feu-
dalistic, will have some mod-
ern aspects. The people of
Franzpowacki, for example,
have crystal ball TV sets, and
the Hordlings stage hilarious
propaganda shows. One
Hordling commercial pro-
motes an adopt-a-Hordling
program by acting out a typi-
cal human family dinner
scene...with mannequins, of
course, since real humans
would immediately become
the meal's main course.
The Horde -you might just
die laughing. ^
Cows are prime Hordling bolt
ByBro’Biaz
' Crystal Dynamics
' began its relatively
recent life in Palo Alto, Califor-
nia, and has focused on creat-
ing games for 3DO and the
32-bit platforms. Crash 'n'
Burn and Total Eclipse (the
current 3DO library) will soon
be joined by The Horde. Crys-
tal Dynamics' latest produc-
tion melds Hollywood-style
production work with state-of-
the-art computer graphics and
a wacky sense of humor.
Crowing Palos
The Horde will be a sometimes
goofy hack-n-slash game set in a
funny feudal fantasy setting.
The disc features live-action, full-
motion sequences interspersed
between game play scenes. The
star of the video show is the
popular Crowing Po/ms television
actor, Kirk Cameron. Kirk plays
Chauncey, a skinny serving boy
turned hero.
Using the Heimlich maneu-
ver, Chauncey saves the king
of Franzpowacki from choking
on a piece of meat (part of an
evil scheme by the villainous
High Chancellor), Now Sir
Chauncey has the dubious
task of protecting the king-
dom from an onslaught of
weird, voracious, cunning
creatures called Hordlings.
Bating on the Run
The Horde will be a part-
action, part-strategy game.
The Hordlings eat anything,
everything, and everyone in
their path. Their fevorite foods
are cows and people.
As Chauncey, you will basi-
cally advance through the disc
by protecting various Franz-
powacki villages. You’ll be
able to hack and slash ’em
with your legendary sword,
Crimthwacker. However, you’ll
also be able to set traps and
position mercenaries, such as
bowmen, at key locations
around a village.
Then, when you issue a call,
the Hordlings come aimbling
and stumbling into the village.
lOfli Canieron plavs Chauncey. the Hordlings come rumbli
W_W and stumbling into the villi
1
ini
Appli 1894
64
including cows, houses, and
villagers. To me, it’s one of the
nicest-looking Hordlings of
Background: Cy, one of the
early Crystal Dynamics staffers,
created special computer-gen-
erated Hordling scenes, includ-
ing the TV sequences between
the game play scenes and the
live-action video.
Lum; "A lot of my work in-
volved using high-end com-
puter systems -Silicon
Graphics computers and the
high-end animation programs,
such as Alias Power Animator
- to create segue sequences
between levels. This system is
pretty much the same setup as
Industrial Light and Magic
used to create the dinosaurs in
Jurassic Park, the T-1000 in
Terminator 2, and the water-
spout being in The Abyss.
"Among other things, you
can see my work in the Hord-
ling TV sequences, which they
use to propagandize people.
For example, they stage a
phoney interview with a
Hordling who’s been torched
by the evil Chauncey and his
flamethrower. Chauncey actu-
ally uses the flamethrower to
protect his village from the
Hordlings.
‘Tm also working on a sur-
prise animation, which is a lit-
tle more intense than the rest
of the game. A monstrous
Hordling-type thing will inter-
act with Kirk Cameron by cut-
ting back and forth between
computer-generated stuff and
live-action stuff, so it looks like
it’s a seamless live movie!
“You see, the technology’s
so great we can visualize
anything we want. The next
round of games will be total-
ly nuts!
Kirh
Cameron
Actor
Background: Kirk plays
“Chauncey" during the live
aaing sequences of The
Horde. He’s probably best-
known as Mike Seaver from
TV’s Crowing Pains.
Cameron: “What I had to
offer the game that was
unique and special was
what I do professionally: my
acting. Because creating a
game this way is a new
process and a new experi-
ence for the direaors, the
technicians, and the actors,
I think everyone was won-
dering how The Horde was
going to turn out. It was
very much like shooting a
movie, but we did it in two
days as opposed to three
months, so we had to work
very fast.
“Chauncey starts out as
a young, naive, almost cow-
ardly, boy. It's great to see
him evolve into a brave,
courageous, noble knight
and do something good for
the kingdom. Success in the
game comes from planning
strategy and hard work to
get your village to thrive -
notjust ridding the land of
the nasty little Hordlings. As
you succeed, Chauncey's
sense of himself gets better
and better. While we were
working on the game, it
was neat to know that kids
would get a sense of that. I
definitely want to work on
another game."
Wworld ot tne tioroe
and the Hordlings required
an artist’s vision as well as
a programmer's keyboard
handiwork. Here’s what
three of the key players
from the Crystal Dynamics
Horde crew have to say
about the game.
Michael
Provcnza
Lead Artist
Background: Mike is the lead
artist for The Horde. He hand-
drew all the Hordlings and the
landscapes in the game.
Provenza: “All the game art,
characters, backgrounds, spe-
cial effeas, and game play
scenes in The Horde are mine.
"I got some concept draw-
ings before I started, and I was
able to model them in a 3D
software package. To give
each animation personality, I
acted out what the Hordlings
would look like when they did
something. For example, the
Shaman is
ed he wou
I grabbed a golf club ai i
walked around the office as
imagined that character would
To get the motion of the walk
right, I tried to imagine what it
would be like to walk with
long arms, short legs, a
body, and a big head.
‘TTien I started animating
by hand with the 3D modeling
software, Alias and Clayma-
tion. It takes about four days
to build a character from
scratch, animate it,
texture mapping.
“My favorite Hordling is
Desert Hordling. He's a guy
with a big drill on his head. He
burrows through the sand in
the desert terrain. There's a
splash of sand, then he bursts
out and hops like a kangaroo.
He eats everything in sight
HJIMfPRO • April 1884
This photo ain’t blurry.
It s i“st|j^jy you^re
gonna SGG IttO
after I knock
your sorry self
to the blacktop
and dunk
on your h^ad
ten times.
^ BARKLEY
u! JAM!
in
z
ff
BARKLEY
JAMl.
■ V
(C M
/ */
SHUT UP AND JAM! The only basketball game endorsed by Charles Barkley.
Coming soon for the Sega " Genesis'" and Super Nintendo® Entertainment Systems.
AM»l)ile Inc., 5300 Stevens Creek Blvd., San Inse, CA 95129. CHarles Barkley’s likeness and name are used under license by Accolade, Inc
SHirt U(i and lam! is a tradenack ol Accolade, Inc, 01993 Accolade. Inc. Licensed by Seea Enteiprises, Ud. for play on die Sega"' Genesis'" Syslem
Sega and Benesis are trademarks Ol Sega Snlerprises Ltd. Super NES is a trademark ol Nintendo ul America, Inc. All rights reserved.
Get fn The
Game.'*
YOUMAKl THfCALl!
GAMEPIO’S 1BB4
BEABEB’S GHBIGE AWABBS
NOW YOU CAN VOTE FOR YOUR
FAVORITE GAMES...
INSTANTLY BY PHONE!!
Just dial tlie 900 number sliown below and
follow the easy directions. You'll need a touch-
tone phone to place your vote. And remember, if
you're under 18. be sure to get your parents'
permission to call.
GmaGwf
PoMsonh KEAL300 MuHi^lorv
SagoCD
Suptf Nin1.«i4o
Alm3(MES|
nAr’iWnnralNES)
Migo Men HUES)
Robbir Ranpofi. ISNES)
$MkCD|S«9aCD|
Snpv Empife SttiUs Bock (SHES)
Sop«HotieiUlSlon(SHES|
Sop« Motroid (SNESI
Toft^mBEorl; Pookoa Fonkotron (4
Jiinsik Pork (Gamsb)
EqeiHi(SN(S)
Londsnlker {Gmssis)
Litio(S)IG|
Unot ISopcCD)
Poki(bi'iaM«(SHES)
Roi oFBm Drppon {Sogo CD)
Skc«ci(Moh|MES)
Skodoww (SUES)
When voting, select only S
3 RFA Soccor (Geoaib)
4 MoM«<NFl‘«(Geneiii)
5 ModdMiNafA (SNESI
6 Muttni Lmbm FooiboR (Ganeib)
7 HBAJonlGlMiit)
3 NBA lom ISNES)
9 NFL'94SlHrjDpJoiMootfli«(Gss«iis|
19 HHLKockn'^Kwioul
II HHlKock>)'M(SNES|
IS NHL Hockey 14 (Sw CO)
1 3 Higoll Monorc ttorid Ckocnpioeslilp (SNES|
14 PriuFIglmISopoCO)
1 3 liitvo Rodfig (Ooniuj
19 WoHd Sorias 3asetioll(Gootsh|
e from each of the following categories:
IMMoHnn (SNESI
PocAltock(SNES|
SinAoi (SNESI
Sopor BombennoD (SNESI
Tetrls2|NES)
Yosla's Cookie (SHES)
I CybecMorpE (Jogootl
3 lothol Eniorac |6atiesis)
3 LighoDiiig Force (Geoansl
4 locdseFTlNnder(Duo|
5 Silpbeed(SeBoa)
• SnrFn(SNES)
7 TonlEdi|Be(3D0)
9 TremMcfijrinAeCnscaiiTGoIcc^lJepwr)
I Cll,l,jhr„(SNiS)
3 Ewnol CltonpiotK (Genesis)
3 FololFuryllSNES)
4 FoiolFurySpedal(Hee*Geo)
5 Mociol Koaibol (Genesis)
4 Monel Keaibei (SNESI
7 SonwrolShodo.n(orcadaNee»Geo)
t SlreelFightefll'7iirlie(SNES)
9 TMNT Toemoment Figkiers (Genesis}
1 0 TMNT ToumooienT Figkisrs (SNES)
II fferld Hefoes2(Nen»Geo)
Dr. Robelnik's Moon Been Mockine [Genesis)
Borney's Hide & Seek (Genesis)
Cormen Sondiego (SNES)
Morin isMlsiiog(SIES|
Merlo'i Tine Mecbiea (SNESI
MyPoen(SagoCD)
SiinAnllMES)
I Aloddn (Genesis)
3 AloiUin(SNES|
3 Allen 3 (SNESI
4 Dune(SogeCD)
5 Jurassic Pork (Genesb)
9 Jurassic Pork (Sago CD)
7 Jornssic Pork (SNES)
■ Ui.onio.ei Mon (SNES)
9 Super Einpira Sinkts Bock (SNES)
19 rZi Judgaotenr Doy (SNES)
II T2;T)ie Anode Gone (SNES)
Night Trap (Sago CD)
Rebkii Rornpoge (SNES)
Sonunii Shodem (orcode Noo’Ceo)
Sllpl>ood(SagoCa)
Seek CD (Sago CD)
SlrealFioliler irTuit»(S)SS|
Super EnpIraStrlies Bods (SNES)
StreolFigktoill’TirtelSNES)
Soper Einpira Strikes B^ (SNES)
ToeJon&Eorl; PonkooFunkotton (Genesis)
AI»ldin(G.n.sis|
iUien3(SHE$)
aoyFlghler(SNES)
JuiQSSk Pork (Genesis)
MegoMonllSNES)
MoHol Keinbol (Genesb)
MoiiolKeinbol(SNES|
NHL Hockey 14 (Genosa)
NHL Hockey 14 (SNES)
Sonufoi Skndonn (onodo Nso’Goo)
Soccetol Mom (SNES)
Slocfei (SNESI
SiceelFighlei IF Turbo (SNES)
Super Bonkemiuii (SNES)
Super Ernpra Slrikes Bock (SHES)
Super Morin All-Sien (SNES)
JUST DIAM-BPO-454-0040
Calls cost $. 99/minute. Average call
lasts 3 minutes.Get your parents' per-
mission to call if you're under 18.
Sponsored by GAMEPRO Mogazino, o Division of Infotainment World Inc. Son
You’ve been
You want power? How about 100
times more power than 1 6-bit systernsV^^
Color graphics? You think 16.7 fn
million colors will hold you?
Maybe you're looking for fast, real-
world animation? Tell you what. You
better have a strong stomach.
Cuz this is Jaguar." And this ain't no toy. ^
We're talking 64 bits of power and 3-D
animation. As in three dimensions. As in
this stuff is real. You’re not just pretending
to fly a plane. You are in the cockpit. You are
dodging bullets and bombs and mountains
and bridges. And you are sweating.
^ You've also got CD-quality sound
P to deal with, and arcade-quality
■Hm^^ games that are so multi-
you may never
find your
Game of the Month'
- Diehard Game Fan
The evil Pernitia Empire has the ultimate
robotic technologies that can
weapon;. --
rebuild themselves. The good news is your
forces had new weapons designed. The
bad news is your scientists were seized by
the enemy and sealed into pods along with -
vital supplies and information. I
As pilot of Cybermorph Transmogriffon, |
a prototype morphing attack craft, you must |
recover the pods so the resistance fighters
can halt the Pernitia Empire's sinister march
toward galactic domination.
Cybermorph is packed in eveiy Jaguar
64-bit system and packed with intense
3-D texture-mapped graphics, CD-quality
sound and real-time, real-world action
that'll help you explore 50 separate worlds
of canyons, valleys, vortex towers, force
fields, power stations and fast-flying hostile
■ enemies aiming to blow you away.
Mm Slims
“mter attack ™“a*nn 9
' =3£r i~-S
93lactic pirates iLhi
your pianei ^
showcases Januars bK *“"
'’^'‘‘scistheolma^yPsblliti^
™«raoafofo„e® ®
iwopbye/s "
iHtiW'S
W®.
ijmuHtfa
!Ii^
UlastlhtougMwe^
f sterasterouls.W' . rt,ecubs,and
S^“Sl"tvoaontbescteaa
spac,alwsapoas-JJ*^
ZaZtZc^'SS,6eom^"«^
JMH *
Ullli
o o e o
ULI Uli.
N I E R fl Cl I V E M U L T I M E 0 I fl S V S T E N
• Get Bit. "
fEMPESI
Show
tm®
f U 6 11
Jaguar hits its peak wth
teai-time,3-DacJioninthis
sweaty palms laaes a^™- ,
With true sound, teaWc crash-
es and speeribumperl up m
percent thanks to Jag
technology, you l“‘ ""S'"’®
the wind in
-«yuai la^cb (fie oestotthe
1981 arcade classic and adds
1994 64-bit intensity. You can
choose between two modes:
Ternpest Classic, the same ultra-
challenging game that used to
eat your quarters; and 2000 , a
souped-up, 64-bit version with
3-D graphics, awesome power
ups, and hostile enemies. For
one or two players.
„ta rs.
runf
Ws 3-0 tunnel/maze name
walk ant)
"9S of the star monsters. In
te Jaguar 64-bit showcase
con choose to play as
the tail-whipping Allen; the ^
„ tor with sophisticated
“'oaponry anti Infrarej
wwrcortheManeeJtr'i
s of ammo anti
nrrfi'"
iced.
Hmnm!
fScEgTfc
Wsga^rS
'««^-eneverhee::aiS"'
For game tips and hints, call 1-900-737-ATARI. 950 per minute. Jjl ATA 0| '
If you are under 18, be sure to get a parent's permission before calling.
A touch-tone telephone is required. USA only. made in the usa
ATARI and the Atari logo are registered trademarks of Atari Corporation. Jaguar, Club Drive, Cybermorph, Checkered Flag II, Evolution: Dlno Dudes, Trevor McFur in the Crescent Galaxy
and Tempest 2000 are trademarks of Atari Corporation. All right reserved. Raiden® is licensed to Atari Coporation by Fabtek®, © 1993. Alien and Predator'" & ©Twenthieth Century Fox
. Film Corporation, All rights reserved. Used under sublicense from Activision.
The GamePros Pick
the Best Games of
the Winter Consumer
Electronics Show;
Best of Each System
Hantmare S
Peripherals
Quick Hits
Mb;
A First Look at
Beavis and
Butt-Head for
the Genesis!
lUSUlK
• Super Metroid • Virtue Racing
• Tomcat Alley • Shock Wave
• Tempest 2000 • The Seventh Guest
• Disney’s Aladdin for the Game Gear
• Wario Land for the Game Boy
BestSNES
ByTtieGam^ros
T ie Winter Consumer
Electronics Show filled
Las Vegas with more than
80,000 wild-eyed attendees,
2000 exhibiting companies,
and hundreds of new games.
CamePro has already re-
viewed NBA Jam, Sonic 3.
and some of the other choice
games that dominated the
show, so we played, ana-
lyzed, and compared every-
thing else to bring you this
list of the best games that
we haven’t reviewed yet.
When you’ve seen enough of
the hot new carts and CDs,
check out the special CES
Ub Report at the end of this
section for an early look at
some must-see power
peripherals.
For a glimpse of the best
sports games from the show,
turn to The Sports Page. The
top RPCs are covered in Role-
Player’s Realm. And for the
hottest CES news, see
ProNews. But read on for the
best of the rest!
Genesis
Vfrtua Racing
Sega’s System 32 arcade driv-
ing masterpiece, Virtua Racing,
has finally been crammed Into
a Genesis cart. While obviously
a great deal of graphic clarity,
detail, and color was lost, the
game play is stunningly faithful
to the coin-op. Utilizing the six-
button controller, VR offers all
the features of the arcade.
Including four viewing perspec-
tives and manual or automatic
control. Most of the landscap-
ing, breathtaking views, and
announcer voices (if a bit
grainy) are translated. Although
there is no way to play with
eight players as you can with
the coin-op, the two-player
split-screen is also sur-
prisingly well-executed. You
can even shift perspectives in
the two-player game!
Virtua represents a major
jump in technology for the
Genesis. The cart’s lightning-
fast polygon movement is
powered by a new DSP chip,
dubbed the SVP (Sega Virtua
Processor). The SVP isn’t just
marketing hype like last year’s
Blast Processing; this puppy
really moves the game with no
system choke, flicker, or slow-
downi (See ProNews for more
details on SVP.) Although Vir-
tua Racing’s one downfall
might be that only three cours-
es can fit on the cart, this is the
best version you’ll see until
Sega’s mystery 32-bit home
system leaves orbit.
Available June
Super Metroid
Super Metroid delivers what
every Samus enthusiast hoped
for - a colossal 24-meg SNES
cart packed with the techniques
and action that made its eight-
bit predecessor a classic. A
lengthy opening cinematic
sequence ties Super into the
NES and GB chapters. Appar-
ently a hatchling Metroid from
SR-389 escaped and has recol-
onized the planet. At first you’ll
think the game is deja vu, but
then you discover that the old
area is just the iceberg tip of a
huge new terrain filled with
new objects, and new, full-
screen Metroid monstrosities.
Samus has a full array of
new and old moves. She can
now shoot diagonally, dash,
and swap more efficiently
between weapons using the
SNES controller’s greater but-
ton capacity. New techniques.
such as operating the Ice and
Wave Beams simultaneously,
add excitement to the game.
The size is purported to be five
times that of the eight-bit ver-
sion, which would place SM as
the biggest platform game of
all timel
GAMEPRQ • Appll 1894
Tomcat AHey
Shock Wave: Invasion
Earth 2019
Wow! At first it was hard to tell
if this was a science-fiction
movie or a game! In fact. Elec-
tronic Arts claims that playing
Shock Wave will be like star-
ring in a Hollywood sci-fi flick,
and they’re not far off. From
the cockpit of the F-1 77 fighter,
you fly over texture-mapped
landscapes created from cus-
tom aerial photography, fight-
ing alien spacecraft rendered
with real-time 3D graphics.
Blue-screened actors work
against photographic images
and computer-generated true-
color artwork. The sounds and
music are CD-quality stereo
with Dolby Surround Sound.
EA even plans to issue a full-
motion video version that’ll use
the soon-to-come Panasonic
3DO MPEG cartridge to pro-
duce VHS-quality pixat30
frames per second!
Yes, there’s a story line,
and it’s cool. In the year 201 9,
Earth is suddenly bombarded
from space by a murderous,
unknown alien race. You’re a
rookie pilot aboard the UNS
Omaha, the world's first outer
space aircraft carrier. The fate
of the world is in your hands,
the way any starfighting gamer
should want it. Shock Wave
looks and sounds like it’s going
to be out of this world, but the
proof will be in the playing.
ByBectmnicArts
Available Spring ’94
It’s no surprise that the Sega
CD’s going supersonic, but
Tomcat Alley has nothing to do
with fast-moving rodentia, and
everything to do with high-
flying aerial combat. The F-14X
Tomcat is the Navy's most
lethal interceptor, and this CD
uses actual flight footage, full-
screen video, and real actors to
put you into the cockpit. As the
Radar Intercept Officer, you’ll
actually take a backseat to the
action, but you’ll be busy man-
ning the weapons, defensive
systems, the navigation com-
puter, and the radio.
The demo at CES was
stunning. It still had that grainy
Sega CD look and feel, but you
actually felt like you were flying
inside the Tomcat. You fight
through seven missions
against Alexi Povich (no rela-
tion to Maury), a renegade
Russian jet ace. You must track
the bad dude, fire weapons,
and stay in communication
with yourwingman during
neck-breaking 360-degree aeri-
al maneuvers. Make even a
minor mistake against the Red
and you’re dead! Tomcat Alley
is directed by Sam Nicholson,
whose credits as a director of
visual effects photography
include Ghostbusters and Star
Trek: The Motion Picture. Play-
ers with weak stomachs had
best be prepared to break out
the airsick bags.
BySega
Available March
The Sevenlh Hoest
The Seventh Guest is on a
quest to prove that a great
game is a great game no mat-
ter what the platform. This ver-
sion looks like it will stay true
to the popular PC game. It’s an
interactive mystery in which
you join five other characters
who are trying to make sense
of the frightening events at an
evil toy-maker’s mansion. Who’s
the seventh guest?
The first-person-perspec-
tive game play will lead you
past great-looking three-
dimensional graphics mixed
with live-action video, which
features some frightening
surprises.
ELECTROmCS SHOU ... CES ... COnSUHER ELECTROniCS 5H0U ... CES ... COnSUnER ELECTROMIC^ 5H0U ... CES ... COnSUHER ELECTROmCS 5HDU... CES... COnSUnE
UJ
Best Game Boy
colors and background effects
that will make you think you’re
hallucinating. Not only that, this
game is just a lot of fun and
plays very smoothly for a point-
shooting game,
ByAtari
Availabh March
this cart introduces a
new slew of tech-
and power-up
items. Wario collects
a variety of hats to
attack, fly, and
explore. The objective
is to collect big bucks, and there
are different endings depending
on how much money you snag.
Wario can even retire in luxury
on his own island!
By Nintendo
AvallaMeHow
GAMEPRO •
cart
is nearly a carbon copy of the
original, minus the cool spin
controller. You getfour modes:
Original, Plus, 2000, and Duel.
New features and options
include two-player cooperative
action and snazzy 3D warping
I Wario, Mario's evil nemesis, is
I fed up with being the bad guy.
I Now he’s got a game all his
I own for the Game Boy. Using
I the engine that powered Super
I Mario Land 2 to huge success.
TIia Jf AC# nf IftA ff Ae#
tfeamano
Huhhuh. . .huhhuh. Playing the
Beavis and Butt-Head game is
cool. It seems that the head-
bangers had a pair of tickets to
a rock concert, but the tix
were chewed by the neigh-
bor's dog and spread all over
town. B&B have to find the
pieces and in some cases
determine how to get them in
hand. True to the TV show
characters, the video game
characters have attention-span
meters instead of health bars.
The game is being developed
in close conjunction with MTV,
and it will feature the music of
B&B’s favorite band. Guar.
By Wacom Hew Media
4vaAaM0 Third Quarter *94
B^ Game Gear
Disney^ Aladdin
This award-winning title again
takes its story from the hit ani-
mated film. There are more
side-scrolling run-n-jump
sequences on the Game Gear
than there were on the Genesis,
however, as you dash madly
through the streets of Agrabah
and across rooftops to the
Cave of Wonders and a Magic
Carpet ride. Look for new
adventures inside the Tiger
God and the Palace in your
search for Princess Jasmine.
Gorgeous background graphics
and detailed, quick-moving
sprites make this a magical
adventure, indeed.
The Best of the Rest
BlacMhome
exciting new SNES game,
play as Prince Blackthorne,
who battles against the ugly,
monstrous army of the evil
Sarlac. During the long fight
you must find the missing
pieces of the Lifestone, which
have been scattered over Planet
Tuul. Your only weapons are
shotgun, which
behind you
with one hand. Excellent roto-
scoping and clear digitized
sounds make the four imagina-
tive Worlds of this run-n-gun
thriller come to life.
Bylirtetplay
Available Second Quarter '94
Death and Return Of Supeiman
Following the whirlwind media
blitz of Superman’s death and
revival in the pages of DC
Comics, SunSoft introduces the
Man of Steel in a very different
and creative role. DAROS
tracks Superman as he dies at
the hands of Doomsday, and
then four new characters, each
claiming to be Superman,
appear on the scene. You play
as Eradicator, Superboy, Man
of Steel, and a Cyborg, each
with unique moves and per-
sonality, as you try to uncover
Super’s true identity. The game
play is Final Fight-ish, but amaz- |
ingly there are combos! Try
stunning with an X-Ray, then
coming in with a three-hitter.
By SunSoft
Available Summer ’94
Saturday Night Slam Masters
Pirates of Dark Water
Watch the Hanna-Barbera car-
toon come to life through vivid
battles, awesome graphics, and
detailed animation. You can
choose any of the three war-
riors - loz, Tula, or Ren - and
take them up against Bloth and
his band of evil pirates on the
planet Mer. You’ll need to sur-
vive more than 30 levels of
mayhem in a variety of lands,
facing enemies that wield
swords, nets, axes, and bows
and arrows. Pirates of Dark
Water was developed by Igua-
na Entertainment, and It looks
like a lot of fun.
By SunSoft
Available Now
Tonight’s match-up; Capcom
Japan R&D versus the SNES
system’s slow processor. Will
this game be four-player simul
without any slowdown, flicker,
or processor choke? Will the
graphics not be as scrunched-
up-looklng as they were at
CES? Will this version incorpo-
rate features from the new
Slam Masters DUO {Champion
Edition) arcade game? Will
Scorpion and Haggar go for the
gold, or will the Biff Bros, bash
you with the super sauce? We
can’t wait to find out!
By Capcom
Available April
lER ELE!
The Best of the Rest
Spider^Man/Venom: Maximum Carnage ^
You thought that this popular
cartoon mouse was speedy
when he raced and jumped
through last year's acclaimed
Game Boy game? Wait’ll you
check him out in this eight-
meg Super Nintendo version!
In Los Gatos Banditos, our
sombreroed hero zips along
through some 16 extensive
levels of side-view, multi-
GAMEPRO •
Acclaim continues its success-
ful partnership with Marvel
Comics, this time teaming
Spidey and Venom in a battle
against bad-guy Carnage. The
player can choose to fight as
either superhero, each one pro-
viding a different path to the
finish and thus offering diversi-
ty in game play. Other Marvel
characters make an appearance
during the game, such as Black
Cat, Captain America, and
Death Lok. The action follows a
recent 14-part comic series,
and coincides with the intro-
duction of a new Spider-Man
animated TV series. (The first
two screens shown are SNES.
The second two screens shown
are Genesis.)
SHEStyUH
Genesis ty Flying Edge
Both Available August
SbmtRaceFX ^3
The pokey, chunky, disappoint-
ing game from June’s CES has
been transformed into a fun
polygon-based driver from Dr.
Miyamoto, the designer of
Mario and Zelda. Incorporating
the revised Super FX 2 chip,
the game plays reasonably fast
and features a variety of vehi-
cles to choose from and tracks
to play. The two-player split-
screen mode works well. You
can even go into Stunt mode
and pull big jumps, wheelies,
and other wacky maneuvers.
scrolling adventures to
become one of the fastest crit-
ters on two feet. Each main
level has three sub-levels of
run-n-jump, hop-n-bop action.
This one-player game may give
you the option of choosing
either English or Spanish text.
By SunSoft
Available April
Jungle Book
Star Bek: The Next Generation
Disney’s classic animated
movie comes to the game
screen, packed with adventure,
action, and secret areas.
Mowgii’s trek back to the Man
Village has him confronting
myriad adversaries, from razor-
toothed piranha and alligators
to attacking apes and Shere
Khan himself. Other scenes
feature swinging vines and
treacherous platforms that
serve as Mowgii’s jungle high-
way. He has boomerang
bananas as a way to fend off
foes. In a flowing river scene,
While Spectrum’s SNES and
Sega’s Genesis versions of
TNG should be beaming up to
stores any day now, the 3D0
version is a long way off - but
it looks promising. The game
will de-emphasize action in
favor of a complex story and
great graphics. You control the
bridge, interact with strange
ByVtgln
AvalUibh Jufy
new races and worlds, and
engage opponents in a first-
person battle sequence. No
promises, but plans call for
Stewart, Spiner, Dorn, and the
entire cast to record their voic-
es for the characters!
tunes re-cre-
By Spectnun HoloByte
Available Summer '94
MortalKonAal mSUH
If you can tear yourself away
from MK II at the arcades,
you should give MK CD a
spin. This should be called
MK I Director’s Cut, as it
restores all the missing
character animations,
some of the color and
background detail, and
supposedly all of the origi-
nal coin-op music and
voices dumped straight off the
motherboard. The game even
moves faster and includes
some awesome new combos
such as Scorpion’s Jump Kick
into the VanDam Spear. Hope-
fully the CD won’t have too
much access time or have
voice clarity problems - stay
tuned for a review.
ByArena
Available March
GAMEPRO •
Heart of the Alien: Out of
this World Part II
The eagerly anticipated sequel
to the award-winning Out of
this World makes its first
appearance on Sega CD. Those
who haven’t played the original
will find both games on one
CD, but an option lets you skip
right to the second adventure.
Heart of the Alien features a
shift of main characters from
Lester to his alien friend,
Buddy, who must find and res-
cue the residents of his home
village who have been kid-
napped. The rotoscoped graph-
ics and blazing laser fire still
prevail, though Buddy’s only
weapon is a snappy whip.
By Virgin
Available Now
April 1BG4
79
LTI
Ln
IC
S94
GAMEPRO
bBt CHNj,
UJ
I
ce
By MicroProse
Available Summer ’94
mi
Craiy Chase (SNiS)
This is one weird game! You
guide a little clown across an
isometric three-quarter over-
head-view race course. He has
to be fleet of feet as he dodges
other runners and hops over
lakes and pits. This game is
just plain fun!
By Bullet-Proof Software
ByKemco
Available Summw '94
CyherSHder (SNCS)
Here's a fast-paced, 100-level
puzzler. You make a high-tech
robot push together sliding tiles
of the same color or design to
make them disappear and keep
the board clear. When the board ,
fills up, it’s Game Over. There’s
also a mind-boggling puzzle
mode designed by the creator
of Tetris.
2025: The Special EtHSon
(SNBS, Genesis)
Veteran gamers will recall Epyx’s
Impossible Mission, but Micro-
Prose is bringing the thriller
back. Lethal robots protect Elvin
Atombender, but you have a trio
of agents to break Elvin’s plans
to rule the world. You must
evade robots and unlock puzzles
in six levels on your way to
Elvin’s penthouse hideout.
studio to gather them up. Mon-
sters, robots, and great 3D
scrolling techniques await!
By Absolute
Available Summer '34
Rebel Assault (Sega co)
A huge PC hit, this much-
delayed title finally reaches the
Sega CD. Fly in four different
vehicles on an exciting journey
that goes from a Beggar’s
Canyon training run to an AT-
AT encounter on Hoth, and on
to the Death Star. Digitized
movie scenes and movie-quali-
ty sound enhance the action.
ByJVC
Available march
Rise of the Robots
(Sega CD, Genesis)
There’s lots to like in JVC’s
new fighting game. The eye-
catching graphics use a new
3D technique that blends 360-
degree character rotation,
complex animations, and
photo-realistic images into
smooth, two-player combat.
The robots memorize their
opponents’ martial arts strate-
gies to make adjustments in
their own fighting styles.
ByJVC
Available S^ml Quarter
Home Improvement
(SNBS)
You’ve seen Tim Allen’s hit sit-
com, now it’s also a game.
Handyman extraordinaire Tim
has had all his best powertools
tool-napped from the TV stu-
dio, so he goes from studio to
8-iype HI (SMes)
Side-scrolling space shooters
don’t get much better than this.
The latest in the successful
series, R-Type III has the awe-
some weaponry, power-ups.
and bosses that veteran space
jockeys have come to expect.
The six stages include a chase
through a mutant-filled factory
and a maze-like cave.
Bylrem
Available First Quarter '94
SOS (SUES)
Mode 7's rotating graphics cre-
ate wild effects, and SOS uses
them for a serious sea-faring
adventure. Capsized by a tidal
wave, an ocean liner needs a
hero to save its passengers.
With the ship constantly rolling
and pitching, the play field is
constantly changing as you try
to keep your head above water.
ByWcTokal
Available March
SoulStar (Sega CD}
This exciting two-player space
battle takes you from the track-
less wastes of the Great Divide
to the starfieids of Maldrum
Tau and on through the Hyper-
gate. The use of three different
vehicles, a good behind-the-
spacecraft perspective, 3D
graphics, and dramatic music
intensify the action.
Sound Fantasy (SNCS)
What Mario Paint did for video,
Sound Fantasy should do for
audio. SF Is a mouse-driven
educational game that teaches
youngsters how to write their
own songs. Mini-games such
as Beat Hopper, Star Fly, and
Pix Quartet feature friendly little
bugs who bounce around and
help players make music.
6AMEPRI • nril I9i4
By Playmates
Available September
ctallengc(ti,ere
I areas) mate
/ fnisan
/ 2ppeai/ng
f new-comer.
^ HohByte i
,sssr.S"“<='i-
thero«\ngK»rby
popuiaxeu
\ familiar ene-
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) fulad*"®
[ thepopu'a'
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SvHtnttn^
ilvaflaWe
SuntfiMT 94
WayofOie Warrior ( 300 )
This two-player martial arts
game has some of the best
graphics we’ve seen in a fight-
ing game. Huge sprites, realis-
tic 3D arenas, a quick-zooming
view of the action, and full-
motion video make the 1 2 char-
acters spring to life. Hundreds
of moves and fast game play
will keep the combat intense.
WitdSnake (SMBS)
This looks like a fun, challeng-
ing, imaginative take-off on
Tetris, but you won't like it if
you don't like.. .SNAKES! They
slither down the screen in your
choice of eight grids. You have
to match similar-looking
species to make them disap-
pear before they build up Into a
deadly nest.
fly BulM-Pnof Softwan
AaaHabh ThM Quarfar *94
TEN WORTH WATCHING
•BeauttUHl Ok Beast
• Specbe
(SaeS, BameS*) '
• Daffy Duck
( 6 aimBef,SunspR)
• Star Control II
( 300 , Crystal Oynmtics)
* Jaguar XJ220
(SMESfJW)
• Super Wing Commamler
( 300 , MinOscape)
• King of Uie Monsters 2
(SHESrTakani)
• Tbtal Carnage
(Sega CO/OeneUs, T>HQ)
• LonI Of the Rings
(SMBS, Maiplay)
• Undercover Cops
(SMBS, tern)
102
SJIMIPII
Aril 1184
Konami unearths CastIcvaniaM *'**
Bloodlines for Sega Genesis, the f -m
most chitllenging, most chilling ^ ^
adventure in vampire hunting 'j | t jj j^, [ | ■; ! ^
history! As whip-wielding lohn
or master lanceman Kric, pursue — — -
your bloodstained destiny across Kuropc chasing the latest, evilest incarnation
of horror. Countess Bartley. Shudder at 6 stages of shocking new graphic sights
and sounds from your worst nightmare. Skele-dragons, spear thrusting
minotaurs. grotesque giants and ghastly creatures are dying to slay you with
gruesome attacks and strange powers. So take up your
^ sacred weapons and begin, lust remember that you
already have one fool in the grave. ^^3
“'neo/)e«S,,'"ay()e
^3nds, r/ipo^
P">esys(e„,?®X/sa
/^'■ 9 erfenaco*®%%
[^blbcing the sanies
'^“-P'-ece
««o// 3 A/. .'^cesaoaa^
>9 Player’s Guide to Power Peripherals
ByThet^bBat
Whew! I’ve been scurrying around the
show floor at CES so long that even my
whiskers hurtl But I’ve also come back with great
previews of upcoming items, like the Sega CDX
and the Video Jukebox. Remember that the pre-
views have not been tested, and the prices and
releases dates are subject to change. You’ll see
expanded coverage on these products as soon as
we receive reviewable samples. So here’s what The
Lab Rat and his Ratsketeers saw in Las Vegas!
jvE is capabte
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Jaguar)
Interactor
m9M
ttieimeraaornneisou"'"
through a molded plastic vest,
which gives you every explo-
sion, every music change, and
every groan up close and per-
sonal. The Interactor works with
all game systems, and it can
even be worn while watching
TV. Talk about taking video
I Virtual reality comes one step
, closer with the interactor, a vir-
1 tual reality., .vest? That’s right,
Available September
104
6AMEPRQ • Apcil 1894
I l) l) 1 1 Kl) I
UJi
Mi MU aiiiifi.
GAN YOU SURNHE?
Their wake-up call:
a surgical missile strike
Your AA missiles make it
a bad day to fly
Turn the enemy HQ Into
ground zero
Defend a tiny island province with nothing more than warheads
and anti-aircraft missiles and a few earth-crunching, six-story
nuclear robots.
bat sweat to the Super Nintendo Entertainment system. Join the
excitement - if you got the guts!
Get advice before
each battle
12 megs of blistering graphics
^ Password support
^ Hours of heart-pounding action!
^ Devastating weaponry!
^ 20 death-defying missions!
angle.
aame,Ou«"°''
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BAMEPRO
New!
From The Software Toolworks!
You must rescue Mario from
evil Bower in a way cool teosraphy adventure
with all your favorite Mono Bros, characters!
Available on NES*, Super NES*, Macintosh*,
IBM* PC & Compalihles and IBM CD-ROM.
Travel through time and meet Cleopatra,
Thomas Edison, Ben Franhiin and more with
Mario and the gang! Available on NES,
Super NES and IBM PC & Compatibles.
Complete Cynergy~ MPC™ CD-ROM
computer system from Swan Tech-
nologies plus software (see rules)
and a $1,000 Shoppine Spree!
Total retail value $3,300.
miS
SWEEPSTAKES
There are really c
prizes for you in The
Software Toolworks
“Out Of This World
Sweepstakes.” Drawing is
scheduled on or about July 1, 1994. Entries must
be postmarked no later than May 31, 1994. So, enter to win now!
Prize
★t
it Prize
Prize ★
d Prize
One Schwinn High Plains aduli mountain bike A Set of Microblade in-line skates from Rollerblade One Flik Flak watch from the tnakeis of Swatch to
and one Schwinn “Z” bike (or kids to 20 winners, complete with protective gear pack to 20 winners. 100 lucky winners.
I SCHWINN
CYCL/NG AND FITNESS
NOR.'irKUhSKV.'iSAKYTnLN'iaMrUlUAPKIA I HOWTOWm Crn^ft^lilUainoniadiili) HaAipraiMyxn ip>^c<n|t
Rollerblade
I Sweepstakes, fO ^ 5939, Ncvato Ca 94^-5939.
^All entries mt£t be postmaiked no feter than 5/31/94. J
ByUggs^eBugg
^31 > object of
Kether is to free a
princess from a cruel villain...
but don’t write off this intrigu-
ing disc as Just another ho-hum
save-the-maiden action/ad-
venture game. In Kether, you
fly spacecraft, hunt through
mazes, and solve puzzles - a
unique combination and a seri-
ous sci-fi challenge, even if the
deliberate pace won’t fire up
your fingers.
A hero for all time and space.
ntOTlP: The Temple deorpia-
des have time limits. When
you’re stuck, pause to study the
situation. You lose a Ufe when
the dock runs out
CIH 6inw ProHIa
Kether
(ly Utdia)
Keltic won’t wither your Ungers,
but its unusual space-time
challenge and cool graphics
and sounds are winners.
CO Flrsi-petson «lw
Available n«H MuKI-scrollIng
Actlon/advantiire Save leature
Popping Khork
To rescue Princess Carene from
Khork's forces, you must enter
the five Temples surrounding
the planet Kether. Each Temple
presents three challenges. First
you fly through deadly obsta-
cles via a behind-the-craft view.
Then you solve a puzzle to
open a door. Finally, you search
a maze for five Halls while
avoiding the vile Dark Nights.
The space ship sequences
require fancy flying, but the
absence of combat will disap-
point video space jocks. The
door-lock puzzles crack your
cranium the first time around,
but they lose their pizazz the
second time. The mazes pre-
sent fascinating treks and the
motion tracker display is cool,
but the Dark Knights mount a
stilted, repetitious attack.
PROTIP: It’s best not to take a
hit from the Dark Knights of the
Temple. Run away until you’re
In position to blast ’em.
PROTIP: When you By the Com-
bat Shuttle, grab Otose Green
Asteroids. You can’t survive
without Oiem.
Kether's weak spot is its
controls. First off, get the game
pad controller to play any CD-I
game, because the bundled
remote unit is a major drag.
But, even with the game con-
troller a cranky cursor system
hampers the puzzle sequences.
During the maze section, even
frantic button-pressing can't
turn you around fast enough
to fend off rear attacks.
PROTIP: There’s no easy way to
By Birough the obstacles and
enemy ships. However, you usu-
ally have more room to maneu-
ver if you move across Bie
screen from edge to edge.
nOTIP: You can start at any
Temple, but forget Malkuth until
ytHi complete all the oBiers.
Effects at the
Outer Limits
Some of Kether’s visuals will
send you into orbit. The anima-
tion for the story sequences,
the Princess messages, and the
Temple Runes are awesome.
The revolving, rotating obstacle
fields surrounding each Temple
are familiar, but still fine.
PROTIP: Listen carefully to the
messages that the Princess
relays to you in the last room of
every Temple. They contain
vital clues.
The audio is a blast for
gamers who enjoy weird spacey
effects. Strange sounds, such
as the Light Creatures' ''music,”
give Kether an ethereal feel.
Whither Kether?
If you enjoy a good journey
and a good brain-teaser,
Kether is worth exploring.
This game isn’t action-packed,
but at least in this space no
one can hear you scream. ■
The Five Temples
108
GAMEP80
April 1934
i
INVADER 3™
QS183
Take on the tou^est
contenders with
turbo-ease.
PYTHON 3™
QS135
Get a grip on
the action with
cutting-edge control
MAVERICKS™
QS162
Get powerfiil arcade-
style performance —
to go!
CONQUEROR 3™
QS185
This programmable
controller remembers
your moves.
STARFIGHTER™
QS181
More thumbs-on
excitement!
SEGA GENESIS® SYSTEMS
Are you a Sega-maniac? Or an SNES success? Would you
rather duke it out in the street? Or at an altitude of 30,000 feeti*
No matter how you play the game — or what games you play —
QuickShot is behind you all tire way. Wth a Kill lineup of
high-quality joysticks, arcade-style controllers, and thumb-
control pads. And the best prices anywhere.
So look for QuickShot wherever your favorite videogame prod-
ucts are sold. And in the hands of value-wise gamers like you.
WE'RE ON
NO MAHER
QukkShol is 0 le^red rrodeniork, and Starfighler, tnvoder. Python, Maverkk, Conqueroi, end Super
Inca certainly is a
fantastic journey
in^mystic universe, hkmev-
gcunefs will find the creaky
amtrols equally mysterious.
Fftom
jm liatad
pMtmiU
InQ is a ti^llling cotnbina-
tion of first-persorhperspectlve
space shoo^, manoenoM
shoot-efTHip. and RPC^^
puzzler. It fea&weiiA''
standing, lmaginitt<t. itory Hrm
that spans time and space. The
Incas built a gre^ South Ameri-
can Indian empire that was
mysteriously destroyed In
1532 by only 200 S^ish
Conquistadors. Foreseeing this
trag^, an Inca holy man sent
ti>e Great Powers -Energy,
Matter, and Time - into space.
You play QDtMadqnafr
has awaked five centuries
later to find the Great Powers.
You guide a spaceship and
explore, on foot, weifo other-
worldly locales. Your advers«uy
is Aguirre the Conquistador,
who has sailed a magic galleon
into time fo steal the Powers.
nJlPrThtGonqvSOntors
Mwaa/spopoMtnmalteimle
shtesptadoo my.
Mo ftm Is useics&
The graphics are sometimes
mesmerizing, sometimes mun-
dane. Individual characters and
most scenery are works of art
Animctied sequences, such as
the flight of your spaceship,
will knock you out! Of^ng
these are ho-hum spaceship
fighting sequences.
first-person puzzle sequences.
Moreover, foe game constant-
ly pauses during puzzles to
read foe disc
nOWilns)il$Agaln*^stiili*s
dungBoa, you mst^me out
tow to mate die caofl^tf
otfUiebami. Start with the rat
ki
A complex line, sophisti-
cated puales, and beautiful
graphics w/// appeal to paUeat
players. However, the mushy
controls and slow pace will
keep action players away.
«}.96
CD
AvailiB
Actlon/a
vanture
Fint-penonview
Muni-urolllng
PaswonSs
. PH07JP: A good Tumi maneuver
against nar attacks Is to aecah
erate forward by pressing But-
ton 2 once, and then quickly
de ce le rate by pressing Two
again twke. The enemy vessels
behind you ahitmys mom past
youMoyoursi^tts.
PfUmP: Whenever you can’t
scroB past a s creen you’ve
found a puzzle.
On tire other hand, the
sounds are consistent excel-
lent There’s cool, magical
musk punctuated by South
American flute tunes, crystal-
' clearvoke, and a symphony
of effects.
nalsatimpaseeeen bis legacy
Him
Thumbs nr ihouglit?
Unforfonately, the controls
bring Inca’s high-flying story
line and effects dowi to eaifo.
The shooting sequences stall
due to a slow, hard-tocontrol
gunsight which you move
around the screen with foe
directional controls. An equal-
ly pokey cursor plagues the
The puzzle-solving itself is
a fun, if time<onsuming, chal-
lenge. in fact foe complexity
of the puzzles makes fois
game unsuitdile for children.
For example, solving one mys-
tery requires a working kno^
edge of reproductive biology
This CD’s dusty action won't
set your thumbs on fire, but
players into mentally taxing
challenges will dig this game.
Like the study of ancient histo-
ry, Inca takes time and
patience to master. ^
IIIEPII
Ippil 1114
’‘^MiCHpoiaoAMAmirca e<»94 Sun Co>tiOQBgno)*m(nu. WRi^s Hauiwtf
TMPmtsolDvKW>IH'*isifaMiratli(ilHim>-aptMnPro(lMlnnt,lnc ei9MHj
PiMucUOAS.lK WMgnsRestnM NUW«. Sgon NiriMndo EiWIMnwn Sysan i
Offiojl Sols m tighUfM trMemvIa M NHKHido (Fl AirtflCi liK. 01991 Nmv)tfo M 1
Ue. Sega md Gtmut ve traMnuiks ol S«g> Eiwpnn LU U RigM lUsefMa
Jaguar
Jaguar Game Profite
Evolution: Dino Dudes
Atari)
i;rwnce, it, .
su I
Remember the
Humans? Not the
species, the game! Originally
designed by Atari, this highly
rated Genesis cartridge (see
ProReview, May ’93) gets
translated and renamed in a
Jag version that's nearly ider
cal in game play, but adds
some more detailed and color-
ful backgrounds.
LemmeAttem
Much like Lemmings, Evolu-
tion: Dino Dudes requires that
you guide a pack of forlorn
creatures to safety. The con-
cept and game play are very
similar, but instead of imbuing
your troops with abilities, you
guide them to pick up and use
objects in the background.
A/VBX.?
The smallish characieryidphics
are offset by some whimsical
aniination sequences. Watching
the guys puinp their legs and
huff and puff aboard the wheel
is neat. The backgiounds are
the most 24-bit-looking of all
the pix, but don’t expect any
mind-blowing parallax sooliing.
NotExUnctyiet
Dino Dudcs didn't evolve too
much from its Human state,
but It's still a fun and addictive
puiJer. The biggest feature it
lacks is a cooperaiive or com-
petitive two-player mode. With
more games like this one. the
Jag might yet evolve out of the
StoiicAge. Q
Your cave Dudes can find
and use a variety of items,
such as spears, fire, the wheel,
and witch doctors.
for some funny situations, as
your Dudes plunge off high
cliffs and accidentally spear
each other. Each level has a
different goal, such as climbing
down a mountain or rescuing
some captive Dude buddies.
Get a Gr^, Dude
Dino Dudes makes good use
of the Jaguar’s controller, but,
like other first-generation Jag
games, the movement feels
stiff. You use the three fire
buttons to select and initiate
actions, and you swap be-
tween your four or more
Dudes with the numeric key-
pad. Unfortunately, there's
absolutely no way to distin-
guish between your Dudes, so
you have to go number-hunt-
ing on the pad until you find
the character you need for a
specific task.
nOTJP: Try centring up a tiaek
oi Duties to ride nerodactyis.
PfafW: You can ward off the
T raxes with ft*.
The music and sounds
aren't bad, possibly the best
yet on the Jag. The tunes have
acute, bouncy quality, but
manage not to be annoying.
The sounds of fire crackling
and stone grinding are almost
realistic, but not quite.
“Hey, Dr. Brant, did you hear
someOting?"
PHOTIP: To make Ae bigger Jumps, try
gaining mpmenbm by mtlhig tack and
forth In t^nvssloiis.
Although there’s not much
that's 64-bit about ttiis classic
puzzle game, it’s entertaining
and brain-twishng enough for
you to spend same long hours
curled up wiOi your Jag.
112
GAMEPRD • April 1984
"/ Was ThinMngOfAU
The Ways lo MaUeJV
h.wnLDgK.'*™" ,w„eKtual4ynrt'
^.von-'ossi' ^ip,lso»« ’
hMd»y““''
Then
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mw
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liskHliH. laciit.
lisdiill. MrcsUiig
The SDDfts Paoe
Rpril
iai4
Sports Shorts - The Best of CES
mi. '04
[III lengin]
The successful R.B.I. series
continues with this latest edition,
which was updated to include all
the *93 statistics. Coming this
spring, R.B.I. *94 features all 28
big-league rosters, providing a
full season of game play with the
actual players. The above-the-
umpire view and windows enable
you to watch all the action. Added
features include on-screen base-
ball card-style player pictures, the
Home Run Derby, and the Create
Team option.
[Ill Sega Spoils]
Coming in April is perhaps the
most involving baseball game ever
made for the Genesis. Not only do
you play with all 28 actual teams
and more than 700 actual players,
but you also get actual stadiums
for backgrounds - you’ll have
I'he »indup, (he pitch...
AMONG THE HUNDREDS of games on display at
Winter CES were dozens of impressive sports titles.
You'll be runnin’, jumpin', tacklini driving pitchin'
shooting and kickin' with these games later this year!
B.v Ben D. Rules
Ryan Sandberg swatting one clear
out of Wrigley. The batter' s-box
perspective puts you in the heart
of the action like no other title.
This 16-meg game has the trade-
mark Sports Talk play calling,
plus a battery back-up to save
your season as you work up to the
World Series.
Bochroilil SeodCB
Racers
[Iglevpll-nopogiain]
Talk about a bonus: In this game,
you don’t just build a hot street
racer on-screen, you have all
the materials to build the actual
model! In this follow-up to Euro-
pean Racers, you choose from
four classic muscle cars: a ’67
Chevelle. a '67 Malibu SS Pro, a
’71 Hemi ’Cuda, or a ’70 Boss
Mustang. Once you’ve built the
on-screen version, you race in four
locations, from the bayou to the
beach. Funny video clips lighten
the action when you gel pulled
over for speeding by a testy cop
or have to pull into a gas station.
Backroad Racers is available in
June, and its $69.95 price tag
includes the model kit.
NHLHochei|'94
[Ed Spoils]
After some final tweaking, this
much-anticipated game should be
available soon. You get all the
NHL teams, logos, and players,
plus more than 300 clips of actual
NHL footage. Goalie control. One
Timers, individualized rink organ
music, and a shootout mode are
Just some of the highlights. Four
players can share the excitement
with EA’s 4 Way Play. The Gene-
sis and SNES versions won the
GamPro Editors’ Choice Awards
as Best Sports Game of 1993.
'A
s..*
winner? Could be.
114
Borhletj: Shutllp
ond Jom urc
[Ii|Sp«rtHccolade] “
Sir Charles, the power mouth
of the Phoenix Suns, brings his
confrontational “in your face” style
of basketball to the SNES by sum-
mer ’94. Play rough-and-tumble
two-on-two basketball on a neigh-
borhood outdoor court. The 16
Sir Charles' sensational SNES .slam,
players have their own distinct per-
sonalities and their own signature
moves. The side view and crisp
graphics will show you every air-
borne, acrobatic dunk. The Genesis
version should already be available.
Cliovez
llillinefican SoftuiaicCoip.)
What’s the most popular video
game in Mexico? Chavez for the
SNES is even bigger than Mortal
Kombat! This two-player boxing
game stars Julio Cesar Chavez,
the winner of five world champi-
onship belts in three categories.
Julio Cesar Chavez, campetm del
mundo.
You wort: your way up to a match
with the champ by beating 25
boxers, with Chavez himself giv-
ing you advice along the way.
The rotating side-view ring in this
game is reminiscent of Riddick
Bowe Boxing. Chavez is avail-
able now. The manual is written
in English and Spanish.
n-iiocii
[Bp Sptp]
This eight-meg racing game deliv-
ers high-speed Mode 7 graphics on
32 international race tracks. The
new DSP chip gives each of the
other racers their own style, and it
Suzuho 8 Hours
[Bp Bamcp]
Racing from the arcade to the SNES. Suzuka 8 Hours delivers
high-octane fun. Four modes include the exciting Battle mode and
two-player head-to-head racing on a split screen. Six tough tracks
and six hot bikes offer plenty of thrills. Get that knee down on tight
Mode 7 turns, or you’ll take a serious header over your tumbling
bike! This cart is available now.
After customizing your car, you'll
need lighining-fast reflexes to go all
the way in Fl-ROC II.
controls their independent move-
ments as you race against them.
You can design and customize
your race car, then win your way
up to the real Formula One season
on the 16 actual international
tracks. A save feature enables you
to store up to three driver/car set-
ups. This cart will be available
later this spring.
Nolsume
Chuinpionsliip
NresFlIng
[BpBalsppip]
It’s bruising. It's powerful. And
it’s fun! Natsume’s new wrestling
game enables you to pull off 50
moves - from a Guillotine Drop
to a Reverse Shrimp Hold - with
a gang of rowdy wreckers with
The crowd cheers an explosiv e Power-
bomb (top) and then a nasty Faceslam
in NaLsuine Championship Wrestling.
GAMEPRO • RpMI 1894
115
names like Torturer and Asteroid.
Due in April, Nalsume’s Champi-
onship Wrestling offers round
robins, tag teams, and tournaments.
The two-player side-view action
even goes outside the ring!
ESPNBosebollIoniolil
[lilSomilinggesDrl
ESPN SporisCenter's Chris Bennan
stars in this good-looking baseball
game for the SNES. You play with
all the major league teams (but not
the acnial players’ names) and get
Practice first, then hit the field in
Suny Imugesort's KSPN Baseball
Tonight.
a clear behind-ihe-catcher view.
You can pick off lazy base mnners,
dive for hard-hit liners, and more.
Available April.
Super Bases Loadeil 2
[111 Jllito]
The first one was a hit, and this
sequel looks like it'll also score.
Yougetaview from just above
field level, and the new DSP chip
enables you to follow the ball as
it’s hit. You don’t play with actual
teams or players, but the game
play is realistic, and those pitchers
Stats, rankings, and custom teams!
John Men Foorboll
[Eli El IpDIts]
One of the hottest games at CES
and a runner-up for Best Sports
Game of Show, Madden 3DO
looks like it just may end up as
the best football video game to
date. Everything that’s made the
Madden series so popular - the
exuberant commentary, the
quick controls, the extensive
playbook - are in the 3DO ver-
sion, with extra digitized anima-
tions. 3D art, and CD-quality
sound to make it better than ever.
This game is available now.
OPBider
[III SegaSpoitsI
The full-throttle motorcycle action
first popularized in the arcades
makes a successful jump to the
Game Gear this spring. With 16
riders, 15 courses, and three game
modes, there’s enough variation
for everybody in this one- or two-
player game.
Reali.stic action and ra.sl-moviiig
graphics star in .Super Base.s [xtadcd 2.
get tired (and wild!) as the game
progresses. Plenty of stats, a cus-
tom-team option, and battery
back-up are additional features in
this two-player game. Available
First Quarter '94.
NBB Bclion Sm
Slflffini m
Duvid Bobinson
[Ig Segg Spoils]
The star center of the San Anto-
nio Spurs is his usual dominating
self in this five-on-five game.
You can play with all 27 NBA
teams and league superstars ii
Playoff. All-Star, and Champi-
onship match-ups. Tons of stats
A
)i-
ats
Shaq gets in close on the Game Gear,
and realistic sound effects help
take you to the finals. This game
can be hooked up with a Gear-to-
Gear cable for simultaneous two-
player action. Available in March.
116
BAMEPRO
April 1994
1 '9 3 - 94 ”*
HOCHEV IIS
H
ifi
r
n
n
(
;n
Tiieiiii-iieui2!iOCBrdSetreaiures:
|>47Roohies @ USA Hochey/HocheyCaRada sunset ©Fiye Hot M sets
Loaded with rookies and tratfes.'
'Wave otihe niui^lnser^
'USA Hockey/Hod!ey Canada' subseHeaures 20 skaters from
each team who competed at Lillehammer.
I players in their new uniforms.
' splash. All packs.
Check oul a pack of '93-94 Fleer Ultra' Hockey Series li and you’ll see why this line is scoring with collectors, it’s loaded with rookies.
Big name traded vets. Both expansion teams. Plus, every basic card features a large, cotor-enhanced photo on the front-and two
more on the back. More gold foil stamping. Color coding by team. And UV coabng on both sides. But the icing on the set? Five of the
hottest, most unique insert sets ever. And for added collectibility, there's one insert card in ever y pack . Now is that cool-or what?
MAII IN ElfTDAI more Adam Oates cards are availaible only by mail for ten '93-94
IIIHIlIII En imi! neer unra Hockey Seriesll wrappers and $1.00 U.S. See pack for details.
Odds of finding hniilod-edftion naort cards: unsigned Adem Oates card; 1:4 packs. -Wave of the Future* card: 1:3 packs. 'Premier Pivots* card: 1:5 pecia. “Red Ug^t SpeclaJa* card: 1:10 pedts.
’Speed Merchents* card: 1:10 pecks.
Tecmo's Fun-But-Not-Super Bowl
By Athletic Supporter
Five years ago Tecmo Bowl was
one of the first football carts for
the NES. Their latest gridiron
effort is Tecmo Super Bowl for
the SNES and Genesis. Sad to
say, the two new carts look and
play about the same as the eight-
bit original, with only a few
added features. However, while
Tecmo Super Bowl isn’t in the
same league as the John Madden
or the Joe Montana football
games, it’s still fun to play.
Bowled Over
The differences between the
Genesis and the SNES carts are
so minor, the two games can be
considered as one. The best fea-
ture in both Super Bowls is the
Regular Season option, where you
pick any of the 28 NFL teams and
lead them to the playoffs. If you’re
good enough, you’ll reach the
Super Bowl. That’s no easy task,
however, because each team has
strengths and weaknesses, as
reflected in the many statistics.
Regular Season is a stats-freak’s
dream. Not only does the comput-
er record team statistics, it ranks
the league's top performers in
everything from rushing yards to
I'KiiriP: Rupkily press Kulliin.V "•
c nnthvttcnr'- - rKintbe
■ !ii break tackles. I*ress u
r - - -CreRtiinKUnnakcomtact
t..h.i *Ter chance tiflHtsikini:
n r.. ‘ ^.lunl^e^e.l
rROin’iWUr. ihreakahfflc
! ■ back awl forth acne.- the
held. If you doit quickly cn»U|:h. the
defense will itr.ri -^Ich y<m.iSNKS
Tecmo Super Bowl. Don’t be sur-
prised if your star player goes
down and doesn’t return for the
next game.
than second in the NFC East each
of the three times we played a full
season with other teams. What’s
more, Joe Montana isn’t on the
Chiefs in this game, though Tecmo
says their rosters were updated
four months o/rer he jumped to
the AFC. And, in a game against
the Vikings in Minnesota, it was
snowing. The Vikings play indoors
in the Metrodome, guys.
Go Bow ling
The graphics for Super Bowl are
merely average. The players are
small, cartoony, and not very
detailed. It's also difficult to tell
which player you're controlling,
because the triangle that appears
above the player sometimes blends
into the field. Poor depth represen-
tation makes it hard to tell when
PKOTIP: Ifyou want your uppimeni
In vturt (heir pu\sev.ion ioMde Iheir
litic. (km'l lei the kkkKifr
meter gu all (he way lit the end. Stop
it ju\l \bur( (if (he end. and ynur
uppimeni will return the kick fnmi
the end u<or. i S\ -Jmih n h 1 1 :
Stats and stars galore!
However, Tecmo gets a five-
yard penalty for some important
statistical flaws. For instance, the
Dallas Cowboys were the Super
Bowl champs in '93, but the com-
puter had them finish no better
I’KOTIP: l)on'l control a defeti'be
lineman. Simv you can't change
playm on defense during a play, you
might not be able to nuike tacUcs.
\ I wr best lackliT is a defensive luK-k.
((ienesK shown here.l
There’s good realism in the
numbers. Since Tecmo Super
Bowl is licensed by the NFL
Players’ Association, you’ll get
the actual NFL team logos. Each
team has 32 players and stats
based upon the 1992-93 season.
There’s even realism when your
players CAN’T put up the num-
bers, because injuries are a part of
A super Super Bowl! The Oilers can dream, anyway.
118
GAMEPRI
April 1994
you’re going to step out of bounds
The sound, unfortunately, is no
better - some voices are too young
and the music is panicky.
I’KOIIP: v(ip up in
the p'K'kei. ami lu-'ll h;nr a iKtlir
I’haiKT Dfviimpk'linu u I nU "
>ou'rc iisinu IX’nver's John Klw.i\,
tht li'^s (inu- Iht hall is in (lit- air Iht
moreliki-lv it Is you'll makc.i umi
pktiiinjtkm-sis shoMii Iuum
In contrast, the controls for
Super Bow! are strong and respon-
sive. Not perfect, though. You’re
not able to switch defensive play-
ers once a play starts. Also, unlike
the Madden and Montana games,
which enable you to choose dif-
ferent formations, Tecmo limits
your control options. You have
just one defense, a 34 alignment,
and you can’t play a zone or blitz.
On offense you get to pick from
40 or so plays, but you can’t call
an audible at the line of scrimmage.
Not-Quite-Super Bowl
The stats make the game. If you
can get past the graphics, sound,
and some of the game play flaws,
Tecmo’s Super Bowls seem super
indeed. 13
Two Gaines, But Not Twice the Fun with
Sports Illustrated Championship
Spiffs
llluslrsled
Championship "
Foolhaii ypsebail
By Ben D. Rules
Anytime you see two separate
games combined in one cart, you
have to be a little suspicious. Could
it be that neither game was strong
enough by itself, so the two were
united to fill the cart with enough
fun? That may be the case with
Sports Illustrated Championship
Football & Baseball. While you
do get two different sports to play,
you can also find much more com-
pelling separate versions of each.
Sports Demonstrated
Knowing that Sports Illustrated,
the leading magazine authority on
athletics, is involved, you expect
to see some amazing game play.
Not. The most obvious flaw is
with the licensing - T*HQ’s
licensing budget must’ve been
spent on corralling the magazine,
so there was nothing left over for
the NFL. the Major Leagues, the
various players’ associations, or
a recognizable announcer. Thus,
you play these games with generic
teams, without players’ numbers,
and without enough stats to for -
mulate a strategy. The problem is
PRO IIP: If the iHhcr team's offense
has driven inside your 20-yard line,
set up in the Tight Defense. It almost
always holds them to no gain.s or
short yardage.
PKOTIP; Rushyouropponent's
punter hard - you'll bliKk his punt
almost half the time.
especially frustrating in the foot-
ball game, where the lack of player
identification keeps you emotion-
ally removed from the action.
PROTIP: Roll your QB out of the
pocket to give him more time as his
receivers run downlield on lung pass
plays.
PROTIP: If you're having trouble
passing, try practicing with strong
passing teams, such as San Franciwu
or IFallas.
The games themselves are
okay, certainly not state of the art
but not cellar dwellers, either. In
both games you can play Exhibi-
tions or Sea.sons, with passwords
enabling you to pick up where
you left off. However, many of
the options you find on other
sports carts - such as the ability to
control the weather conditions,
select the field surfaces, or team up
with three or four other players -
are missing here. You do have
adequate control of your players,
especially when you throw “junk”
as a pitcher, but passing isn’t as
effective as it is in any of the John
Madden football carts.
around on fastbalK move your hit-
ters hack in the batter's bov so they 'll
gel a slightly longer look at the pitch.
Sports Illustrated
For a magazine that’s very visual.
Si's allied themselves with a
game containing comparatively
weak graphics. When playing
football, your distant, angled view
keeps you too far from the action,
wa.shing out the uniform colors so
you can’t always tell which team
is yours. What’s more, the sprites
are too small, and the ball easily
gets lost on pass plays. In this age
of on-the-field views and Mode 7
rotation, S.I. Football plays like
yesterday’s cart. The baseball game
gives you the standard behind-the-
plate view, but again you feel far
away and uninvolved in the action.
PKOTIP; When yuu're un defense
and the ball is hit to you, watch the
runners to see w ho's trying to
advance an extra base. You can <41ten
throw out aggressive baserunners,
PROTIP: If the slats show your hit-
ter has a low average and no power,
try bunting for a single.
The sounds, unfortunately,
won’t win any championships,
either. The crowd seems remote,
you don’t get good sound effects
on wicked tackles, and there’s no
enthusiastic commentator to liven
up the proceedings.
Sports Abbreviated
While the idea of putting two
sports in a single cart is a good
one, the execution isn't there to
warrant the Championship title.
Amateurs may like the combo,
but pro gamers will tackle this
cart for no gain. Q
Sports llustrated Champio
FoatbaM&Basebal
(ByT.HQ)
S72.SS 2 players
16megs SIdevlew
Avallablanow Multi-strolling
FooUiall/tateball Passwonis
filMtPRO
Airll 1894
119
Prize Fighter;
New Sega CD Champ
Prize
Fighfer
By Doctur Devon
Sega CO
Did you see Martin Scorcese’s
epic black-and-white boxing film.
Raging BuIH The look, feel, and
quality of that masterpiece are
found in Sega’s latest boxing title.
Prize Fighter for the Sega CD.
While not the all-time champ, it's
a top title contender.
Raging Graphics
The graphics immediately grab
you. Using black-and-white full-
motion video, the game draws
you into the boxing world from
the opening pre-fight sequence to
the post-fight pep talk from your
manager. In between, you fight
with a first-person perspective
against four ornery boxers. With
your gloved fists and arms bob-
bing in front of you, the arena
turns while you and your charging
opponent dance around the ring.
The pre-fi|>h( huildup is from
announcer Michael “(jet ready to
ruuuumble" Buffer.
When you land a shot, you get a
quick close-up of your glove’s
contact with your opponent’s
head. It's an intensely reali.stic
battle, limited only by the small
fight screen, which is surrounded
by wide margins.
The sounds add to the real-
ism, especially your comer crew's
clear voices, your opponent's
taunts, and the refs yells. All that’s
missing are dramatic music and
the painful grunts and groans from
landed punches.
f 1 ® 1 t
PROTIP: Turn on the Trainine
mode to team .strategy , and leave it
(HI. Without it, you'll lose many,
many fights before you team enough
to heat this lough game.
No Bull
The four three-round fights start
out hard and get more difficult as
you work up to the heavyweight
champ. Nuke “The Duke" Jolin-
ston. Success depends on your
Riddicli
Boiue Gsnie
Boxing
By Coach Kyle
Riddick Bowe’s having a bad
year - first he loses to Evander
Holyfield, now he loses on the
Game Gear. The former champ
scored on the SNES. but his repu-
tation takes a pounding in this
uninvolving game.
Down for the Count
Options are this game's strengths.
In the Tournament Mode, you'll
battle 25 fictional boxers. Each
one is rated in three areas - Power,
Speed, and Stamina - giving you
an interesting mix of skills to draw
from. In the Career mode, you
create your own fighter, choosing
every detail right down to the
color of the gloves.
Unfortunately, the fights don't
wanant the fuss. Somehow, your
6AMEPR0 •
lightning-quick reflexes and your
mastery of fight strategy. Fortu-
nately. the responsive controls
efficiently deliver the dozen jabs,
uppercuts, and hooks in your arse-
nal, and the game is even easier
with the six-button controller.
And your punches are indeed effi-
cient- you'll see lots of sweat fly
as you smash your opponent’s
head (there’s no blood, though).
t 1 ® 1 s
PROTIP: Pul the bulk of your
Puvier Points in your Left (ilove.
You'll use it much more than your
Right, so you want it to cause as
much damage as possible.
fighter moves around and blocks
punches, even if you don't press
any buttons. The buttons you do
press don't respond quickly or
accurately enough to make you
feel like a champ.
You get to create a name, character-
istics, and abilities for your Hghler.
PKOTIP: IXin'Igel backed intou
corner: conversely, gel y our uppu-
nml against the ropes to do m^jo^
damage.
ApMI 1984
Here's the sight you want to .see -
your opponent hitting the canvas.
Prize Fighter really does
deliver the knockout impact you
want from a boxing game. It’s the
closest you can get to the action
without needing smelling salts. □
Bowe Doesn’t Know
As in real life, Holyfield wins the
battle of Game Gear graphics.
Evander’s Real Deal Boxing pro-
vided a first-person look from
behind your gloves, and you had a
detailed arena as your background.
Bowe give.s you a plain side view
of the match, with no background.
The fighters are certainly detailed
enough, revealing all their rippling
muscles and aging as they keep
fighting, but you’re never truly
involved. It's especially unfortu-
nate, since great graphics might
have made up for the weak sounds.
Where are the grunts, groans, and
thunderous knctckouls?
No Go. Bowe
There's some mild fun here, but
fight fans, like Bowe himself after
his last loss, can only wonder what
might have been. Q
Bowe Gets Knocked Out
on Game Gear
120
The MonehLy Gm'ae to the Woald of Role-PLaying Games • ApRiT ’94
r his month we embark on a magical mystery tour
through an arcade RPC from Capcom that's sure to
please die-hard RPC fens and adventure enthusiasts alike.
Well also take you through some more of Young Merlin,
and we’ll show you RPC hot shots that we saw at CES.
Dungeons and Dnagons;
Tocoett Of Doom
ARCADE
ByMfBthelncretHble
After two years in the making,
D&D: Tower of Doom finally
arrives to conquer arcades
everywhere and to redefine
how an RPC can influence
side-scrolling action game.
Tower manages to scream the
words "Dungeons & Dragons!"
while still presenting a fen
hack-n-slash adventure.
Dungeons &Dankki
The town of Darokin and its
neighbors have big problems
when all the local ores, gob-
lins, and other assorted beast-
ies team up to terrorize the
surrounding lands. Ores usual-
ly can't cooperate long enough
to pillage one village, much
less an entire stretch of land.
Obviously there’s a higher
power at work organizing the
evil, and it’s your task to wipe
out the nasties and terminate .
the MBG (main bad guy).
D&D offers an angled side-
view perspective similar to
other genre games, such as
Knights of the Round and
Colden Axe, You choose from
four characters: the Elf, strong
in magic and agility; the
Dwarf, a stout warrior who
can handle any ogre; the Cler-
ic, a man of healing and battle;
and the Fighter, the sword-
wielding human. Impressively,
all four heroes are completely
true to their pen-and-paper
class equivalents.
You can choose your p3th at Mis
In the story Hno.
You meet hideous creatures,
such as the ManOcore.
side, the hits occasionally feel
sluggish and the swordplay
could be smoother, but there’s
extraordinary depth, and you'll
even find some sweet combos
If you experiment enough!
HolJust an Adventure,
aCampai^l
Unlike other linear scrollers,
D&D takes you on a long, com-
plicated, and replayable jour-
ney, There are plenty of forks
in the road as you converse
with villagers, choosing to help
some of the NPCs and dis oth-
ers. Your fete is at least some-
what of your own choosing!
DU Is not fust a role-playing
game. Get ready lor some hot
hand-to-hand ^Mlng actkml
PftOTIhWtm you’re IrnMNs,
monsters can’t ‘’see" you atidl
you make contact Go far a
heavy-hIttIng backstabi
The layout of the mazes
and dungeons is most impres-
sive, especially since you’ll
encounter traps and tricks
straight from D&D. Tapped
chests and trap floors, illusion-
ary walls, deadfalls, and secret
passages will take actual skill
and thinking to find and over-
come. The environments take
PROnKmtehthelllatitlDore’s
shadowie phaal)' predict where
Itaimiand.
The aaion is not as fast as
it could be, but it’s ferious,
smoothly controlled, and intu-
itive. You get a four-button
layout including Jump, Attack,
Special Weapon, and Item •
Select. This configuration
allows for some great moves
such as dashing, crouching,
and blocking, while still offer-
ing a flexible and easy-to-use
weapon and item inventory.
PfWnP: If you raacaatids young
lass, laO to Im at the shop.
Keep laquhhig and youBIba
raaranladso^
Once you know the layout of
the buttons, you'll find that
switching between oil and
arrows or between a lightning
bolt ring and a healing potion
is no problem! On the aaion
April 1114
SAMEPII •
122
you on quite a foray through
the Known World, including a
ship, villages, caverns, a deep
well, and the final tower.
Monsters bad. OH good!
Th? music weaves an
enchanting spell, too. The
clangs of swords and explo-
sions of Fireballs resound on
the speakers. The voices are
pretty compelling overall, but if
you beat the game, get set for
some corny voices at the end.
Go for the Monty Haul!
Tower of Doom is dungeon-
crawling hack-n-slash at its
finest, but isn’t that what a
D&D RPC boils down to? This
game will drain your quarters
faster than a LIch drains levels,
but it's worth it when you see
all the complexity that only a
true RPC could inspire. □
nOJIP: Poo! your gold so evmY-
00$ can buy Hems. Put your
band ovor fte«r hands and hold
dom the Fire button to sAa/v
Iheofealth.
Particularly impressive are
the monsters, which seem to
have sprung to life from
Elmore’s and Easley’s sketch-
es. From mammoth Beholders
and Manticores to pesky
Kobolds and those ever-
buzzing Stirges, the best of
the Monster Manual is here.
And what would D&D be with-
out Dragons - big ones, with
really bad breath...
Welcome to the
DSD World
The graphics and sound por-
tray an animated window into
a world most of us have seen
only in our imaginations or fab-
ulous TSR art books. The art
combines fine animation with
the distinctly American style
originated ft’om TSR D&D adven-
tures. Many of the cinematics
have a rich tapestry quality.
PROTIP: Toty.. t dagger over this
pH. H ysts Mi the switch, you'll
close inr ‘
BAMEPRa • April 1114
123
You made it to the first reset
circle. When you hit the reset
key. you’ll end up here.
Move this block two spaces to
the left.
Grab the Dwarves’ key first.
It allows you to reset puzzles
in the maze. Take the key and
walk into the tunnel.
Move this block to the right,
so it rests on the floor button.
Walk left and you see three
stone basins. Water from the
waterfall, the fairy pond, and
the stream must be poured
into the corresponding basin.
After you pour in the water,
the guard fire dies down. Head
UP and to the right.
Move this block two spaces to
the right. You’ll open the door
above you.
In this room, start by pushing
the block three spaces over to
the right.
Push the top stone block once
to your right, and press down
the middle block. , ... •
Travel upward and you’ll see
the next reset circle. Avoid the
room to your left for now and
travel upward again. '
Next, move this pillar down
one space.
Now go right and push this
stone to the right.
Your next move is to push this
block down two spaces.
Push this block five spaces to
the left, then push it up one
more space.
Push up on this stone.
Yocj
Strza
Now push this block down
one space, then four spaces to
the left. . ^
Move the block on the left up
one space. .
Now push this block three
spaces to the right.
Drop this block down one
space, then move it two .
spaces to the right.
124
GAMEm • AlFll 1184
- 3 '4.
... 3 -
ng MeaLin
tegy Grille
Move this block left two spaces.
Now go around to the left and
push the block three spaces to
the left, and up one space.
Now go around to the right
and move that same block
four spaces to the right. Go
back around to the other side
of the block and move it left
one space, then up one space,
then left again.
Push this block down one
space, then two to the right,
as well.
Now move the block to the
right four spaces, then get
around it and move it up two
more spaces.
Now for the last block. Move it
left one space, then down four
spaces. Go around to the right
and move the block right four
spaces, and up one space.
NEXTMONTR"
bitotbePit.
Now drop this block down
one, then two to the right.
Head out the door to the right.
Push the block to the left three
spaces, up one space, to the left
one space, and up once more.
You should now have three
blocks sitting in the top row.
Now move the block down
four spaces.
The Knight won't let you
through. Go back to the first
reset circle, then walk right.
Move this block up one space.
Go around to the left and push
this block left two spaces.
When you reach this room,
push the block right one
space, then left one space,
and up two spaces.
The Riddle’s End
King Arthur
S the Knights
ofJttsBce
Braittlord
From the producers of The 7th Saga, Brainlord advances the
futuristic motif by sending you to another planet. Look for lots
of puzzles and hopefully a little less combat.
taMM
BfEatc
Square brings us a gem for the
SNES that they imported from
Capcom of Japan. In Breath of
Fire, eight warriors are awak-
ened from their peaceful slum-
ber by an evil sorceress and
her host of dragons.
Using the Six Keys, the
heroes must banish the Night
Dragons and their mistress in
this overhead-view straight
RPC. Final Fantasy-style game
play offers many hours of
exploring and some light
humor, too,
%5fiHraHA
King Arthur is anaaion/
adventure fantasy starring a
football team transported
back in time by Merlin. The
cart packs 1 6 megs and 1 1
characters to play in an angled
overhead perspeaive.
XtagArtfeerA
MsMfMiarjMto
tfBibi
AwMimSprtig "94
hrorn tne developers or :>oui-
Blazerand ActRaiser, Gaia
takes you through a striking
spin-off of the SoulBlazer
world. The game has action/
adventure combat and some
huge worlds to explore. Bat-
tery backup and 1 6 megs
don’t hurt, either.
tnttht§S^'94
Wizardry V:
Heart of the
Maelstrom
SUPER
-
f
f
The oldest computer RPC series
is resurrected onto the SNES, at
long last. After Ascii's Wiz I and
II releases on the NES, parts III
and IV have been skipped, and
hey, here’s Wiz V from Capcom.
The story picks up with
LIylgamyn in trouble once
again. The powerful Orb has
disappeared, the gatekeeper’s
been kidnapped, and the
Maze is crawling once
again. You roll up traditional
D&D-style characters in eight
classes, visit Cilgamesh's tav-
ern for a respite, then descend
into the 3D depths (wire-
framed or filled, your choice).
Look for a full breastplate-
full of dungeon crawling, door
bashing, and Tiltowait mon-
ster-nuking. i wonder if identi-
fy item #9 still works?
Ntanty K MMrt At MmMTvi?
Capcom
AntaUaUanh
126
fiAMEPRI • RpMI 1194
Heirndall
Here’s one for your little broth- -
er or sister who can't seem to
grasp the depth of RPCs, but
who want all the excitement
of battle. Spike McFang is a
colorful, playful game with
many RPC elements. There are
hit points, character points,
and magic spells. Take this
small warrior on his quest to
defeat killer garlic and a cellu-
lar-phone-wielding vampire.
Spike M^ang
By SpectnMO HoMyie
AvailMbie Fkst Quarter '94
Heirndall is back after a long
hiatus at JVC. This RPC looked
great in its first inception, and
looks even better now. The
game has a three-quarter over-
head-view playing field and fea-
tures solid graphics, plus lots of
RPC and puzzle elements remi-
niscent of Zelda. Let’s hope that
Heirndall doesn’t get put back
in the tomb.
Heirndall
ByJVC
Availatle Mareh
Working Designs has been
busy ever since the monu-
mental success of Lunar, their
first Sega CD RPC. The/re fol-
lowing that hit with Vay,
another RPC that looks more
colorful and has a much
stronger Japanese influence.
There are fantastic, lengthy
cut-scene animations, and
we’ve been told that this one
‘ should be a little easier to play
than Lunar.
Vay
By Working Desigoa
Available First Quarter '94
The lineage of this expansive
RPC series is continued on the
Duo. Might and Magic III now
gets the full treatment with CD
sound, and an extensive land
to roam around in. This game
looks even lengthier than its
predecessors. The story line '
follows that of the previous
M&M Hi on the Super NES, and
with the memory capacity of
Super CDs, you'll probably see
even more monsters and may-
hem than before.
Might and Magic HI
By 777
’Available March
SAMEPII
ApMI 1114
127
SUBSCRIBE TO THE WORLD WRESTLING
FEDERATION MAGAZINE TODAY!
JUST GIVE US A TRY AMD WE LL
GIVE YOU A mEE ISSUE!
SPECIALINTRDOUCTORr PRICE
WORLD WRESTLING FEDERATION MAGAZINE
P.O. BOX 420174
PALM COAST. FL 32142-0174
YES! Send me my free issue of ti)e Wond
Wrestling Federation Magazine. I understand
that I will be billed $18.00 in order to receive
my 11 remaining issues, if I decide to continue
my subscription.
The all-time clas-
sic puzzler is back
on the Game Boy. It’s bigger,
tougher, and even more fun
than the original. Tetris play-
ers of the world, unite!
T2: Judgment Day
The concept of the first Tetris
was unbelievably simple, but
amazingly effealve: Arrange
groups of falling blocks into
horizontal rows across the
screen. Complete a row and it
vanishes: otherwise, incom-
plete rows stack up until the
screen is filled and you experi-
ence Tetris Arrest, in Tetris 2,
you still arrange those groups
of falling blocks, but this time
you make horizontal rows
and vertical columns.
Added into the mix are
Fixed Blocks, which are
already in place on the
Field as you start, and
Flash Blocks, which
blink at you and can
eliminate all Fixed
Blocks. Smooth,
responsive con-
trols ensure quick
rotation and accu-
rate placement of
the falling Blocks.
As in last year’s NES ver-
sion, Tetris 2 also enables
you to play against another
player, if you have a Came
Link cable, another Came
Boy, and a second copy of
the game. Unlike the NES ver-
sion, on the Came Boy you
see only one Field - yours -
rather than yours and your
opponent's side by side. The
Came Boy’s inability to show
both Fields at once somewhat
diminishes the excitement of
Versus competition.
HI
1 1SKX3 1
noutjb
ot
SPEED
LOU
□ □
s
ROUND
oi
SPEED
LOU
ma
OOOllO
□Bnocxmo
aann
£t:ORE
001680
■0Q-&, Q
PftOTIP: Beginners can try group-
IngOeMagblockslRaiecct-
net, ¥MehwWm^ It easier to
Bak up vortical mdhortxoatal
grotgtssImBtaneousfy.
PBOTIP: Until you mast» the
game, It ml^ he easier to
sweep across the board from
right to left (or vice versa) to
elindnab the blocks.
Three types of bouncy
music accompany the action,
with an Off switch available.
You get some sound effects,
but they don't add much; this
isn’t a game to listen to, it’s a
game to play.
versus competition. game to play.
PBOUP: If you think you can beat
your opponent in the two-player
game, raise your Speed setting.
It’s ri$iky, because blocks mil
fall much bster, but you can
^hninate them bster, too.
PHOT1P: When there's a hoibontal
bar across the ceiUng, you can’t
drag down your falltog blocks
quickly. Raise the bar back up by
^knitiatlng Rash Blocks, |
« Boy Game ProTile
Tetris 2
You pnAably loved the first
Tetris, one ^ toe most popular
puzzlersever. Theseq^ls
bettor, tougher, and more
excldng. Take Ome for Tetris 2!
PRORP; The CPU Is a fast oppo-
nent It drags Its falling blocks
down qidcldy, so you should
practice doing the same.
Talkin’ Tebis
The graphics will be instantly
familiar to anyone who's
played the original. The game
has a clean, spare look that’s
uncluttered by any decorative
flourishes or cute characters.
The graphic simplicity en-
ables you to instantly identify
the shaded blocks and focus
on strategy.
...orlMsurillbre^
apart at toe “hinges. "
Learn to ktonOfy
these special blocks
instant when they
start to fall, and try to
drag down toe bro-
PROTIP: Doni quit even if it
seems like defeat is Imminent
There’s always the chance toat
you might connect six same-
colored blocks together, which
completely rearranges the Reid
in your favor.
strategic tocaOons.
Puzzle Perfectioa
As good as Tetris was, the
sequel is even better. There’s
more of everything - more
strategy, more blocks, and
more fun. Your only problem
will be finding more time,
because once you start this
addictive game, it’ll be hard
to stop. Ql
GAMEPRfl • April 1114
Now svailable, the trick shooter
designed by Syd Mead.
In our new action-packed shootins game, TerraForming, you’ll travel through space in
search of a new planet suitable for the human race. But first you must protect your
ship against attacks from enemy aliens. It’s one more TTi game that’s guaranteed to
give you a rush of adrenaline. Each of our games comes with vivid CD graphics,
advanced animation and digital sound. If you can’t find TurboGrafx”^-1 6 or DUO
software at your favorite retailer, call 1-800-995-9203.
■TerraFormlns" O 1993 RIGHT STUFF Corporation. O 1991 SYD MEAD S SYD MEAD, Irtc. "TerraFormins' Is a trademark of RIGHT STUFF Corporation. • "John
Madden Duo CD Football' O 1990-1993 Electronic Arts. Licensed to Hudson Soft. 'John Madden Duo CD Football' is a trademark of Electronic Arts. Hudson Soft
and Turtso Technolo3ies, Inc. are authorized Electronic Arts distributors- • 'Beyond Shadowgate'O 1993 Viacom New Media. "Beyond Shadowsate' is a
trademark of Viacom New Media, a division of Viacom International, Inc. • 'Dungeon Explorer II* O 1989, 1993 Hudson Soft • 'Loom' © 1992 Lucas Arts
Entertainment Company • "SlmEarth" © 1993 Maxis & Will Wright O 1993 Hudson Soft. Published by Hudson Soft Co., Ltd. under license from Maxis. • 'Shadow of
the Beast' O 1992 Psygnosis Ltd. © 1999 NEC Technologies, Inc. 'Shadew of the Beast" is a trademark of Psygnosis. • 'Prince of Persia* O 1992 Hudson Soft ©
1989, 1992 Sroderbund Software, Inc. Jordan Mechner 'Prince of Persia' Isa registered trademark of SroderburKl Software, Inc. • "Riot Zone' © 1993 Hudson Soft
© 1991 Westone "Riot Zone" is a trademark of Hudson Soft. • 'Dungeon Master • Theron's Quest" © 1990, 1993 Software Heaven, Inc./FTL Games. Licensed
through an affiliation with J.P. international. © 1993 Victor Entertainment, Inc. "Dungeon Master - Theron's Quest' is a trademark of 'Victor Entertainment, Inc.
GamsPro Pmducis
Recommended by the Top Editors at GamePro!
Super Mario World Game Secrets
Ruse! DeUaria & Zach Meston
Become the Expert! A complete guide filled with
hundreds of secret tips, passwords and strategies to help
you beat all your friends at Super Mario for the Super
NES! A must have for Super Mario fans!
Street Fighter II Strategy Guide
Eilltors of GAMEPRO Magazine
Master the hottest game out there for the Super NES
home version and the Champion Edition! Over 160 pages
of game-winning shots, killer throws, crushing combos,
and awesome attack moves!
Rusel DeMaria
The Unauthorized, Uncensored Guide to the Latest and
Greatest Games for the Super NES! Beat all your friends
at Super Strike Eagle, Super Battietoads, Bubsy, Final
Fantasy li, NCAA Basketball! This guide also includes
special sections on Street Fighter II and Super Star Wars!
Super NFS Games Secrets, Volume 4
Super NES Games Secrets Greatest Tips
Editors of GAMEPRO Magazine
The best collection of secrets, strategies and passwords
for fhe hotfest games ouf there! Jammed-packed with
hundreds of screen shots to help you master your
favorite games for the Super NES. Guaranteed to help
you score high and beat all your friends at Bart’s
Nightmare, Desert Strike, Krusty’s Super Funhouse,
Teenage Mutant Ninja Turtles IV, Final Fantasy, Mystic
Quest, and many more!
Super Empire Strikes Back Officiai Game Secrets
Rusel OeMaria
The complete guide to LucasArts Entertainment’s
incredible mega-cart for the Super NES. Draw your Blaster
and slash your Light Saber in a hair-raising adventure!
This is the ONLY strategy guide to Super Empire Strikes
Back officiaiiy endorsed by LucasArts and is jammed-pack
with secrets and strategies. Prepare to defeat the mighty
Darth Vader and learn all the secrets of the Force!
Editors of GAMEPRO Magazine
A complete collection of the hottest tips and tactics for
your favorite Genesis games! A must have for serious
gamers! Thrash your friends at Ecco the Dolphin,
Sonic the Hedgehog 2, Teenage Mutant Ninja Turtles:
The Hyperstone Heist, Flashback and many more!
Sega Genesis Games Secrets Greatest Tips, End Edition
To Order Him the page
By Lance Boyle
After winning over
the critics on the
SNES, Mindscape brings its
hop-n-peck show to the Came
Boy with equai success. A few
plays with this bouncy bird,
and you’ii be servin’ up Aifred
Chicken for hours.
i 1
«
PROTIP; Bounce Alfred Into titis
upper-left comer of Stage 1 to
uncover a previously hidden
passage.
a)
*
*
PROTIP: When scooping up air-
borne treats, keep Alfred
ascending In a fairly straight
vertical line. He’s a feeble tiler,
so you can’t swing him
efficiently across the screen.
Came Boy Game Prone
Alfred Chicken
(ty Mimteape)
If you’re a bouncin’ fool, Oils
cheerful /Hatfom-Jumpln’
chicken will be a fowl-weather
Mend. Plenty of levels and pre-
cise controls make Oils game
tinger-lickin’ good.
Avallablenow Slde«ln>
AcOcn Multi-scrolling
Chicken Wings
The bad guys are the Meka
Chickens, some Eggs have
been Egg-napped, and it’s
Alfred to the rescue. That’s the
basic premise, but it’s really
secondary to the action. In feet,
there are no plot screens to set
up the background, there’s just
action, action, action. Though
the game seems simple at first
- bounce and dodge, bounce
and dodge, till your thumbs go
numb - the game play is chal-
lenging. The stages are increas-
ingly complex mazes, with
hidden rooms and tricky traps
to ruffle your feathers. Enemies
lurk everywhere, and the
slightest contact with any of
them will cook Alfred's goose.
PROTIP: Aftm‘ dive-bombing all
nearby enemies, peck at all the
On/Off Blocks you find. You
nearly always need ’em.
Adding to the challenge is
Alfred's own ineptness. His
main weapons are a dive-
bombing attack and an up-
close peck that’s barely strong
enough to pop balloons. And,
like all chickens, Alfred’s flying
ability is pretty weak - it’s
more like a fluttering ability.
With no passwords to help
you, you’ll be cryin’ "Fowl!" a
few times. To his credit,
Alfred’s a nimble bird when
he’sjumping and dive-bomb-
ing. Not only can he bounce
with the best of 'em, but the
game’s crisp controls give you
pinpoint precision landings.
PROTIP: Fly over or around these
moving Mines, and you won’t
activate Oiem.
AKred’s Appearance
and Audio
Alfred does his bouncing in
appealing cartoony worlds.
The backgrounds aren't as
dense with detail as the best
Came Boy games, but they're
attractive, nonetheless, Some
fine touches - like Alfred’s
funny expressions and the
sniffing snouts of Stage I’s
wind-up beasts - add to the
game’s humor.
The sounds keep the car-
toon atmosphere zipping
along frenetically. A little goes
a long way, however, so you
might be turning down the
music after awhile. Lots of
boings and bangs effectively
punctuate the springy action.
PROVP: Quickly figure out
which critters are enemies.
These scary-lookin’ bugs are
actually helpful platforms.
PROTIP: To find 1-ups, look for
the secret room in each level,
and grab the Watering Can.
High Eggs-pectatiotts
Alfred Chicken delivers a
quick-bouncing bonanza. This
is one chicken that’s both
tasty and satisfying. Q
PROTIP: To find a door, drop to
the right of this Stage 2 soldier.
134
GAMEPRD
RpMI 18S4
AtUIUonalBoiritsfbr Your Super NES and Sega Genesk Collectkm!
Amesome Super Hintendo Secrets 2 Awesome Sega Genesis Secrets 3
iJ. Douglas Arnold &
\zachMeston
Welcome to the “next level” of
[ video gaming! This is the most
I popular guide for both the
I Genesis and Sega CD covering
1 all your favorite games including
1 Sonic 2, Flashback, Ecco,
~ Streets of Rage, John Madden
I Football ‘93, Road Rash 2, Cool Spot, Tint
I Toon Adventures, and Sewer Shark CD!
Zach Meston & J. Douglas 4mo/tf
This amazing sequel features
complete strategies, secret passwords,
tips, tricks and maps for over 56
games including StarFox, Super Mario
Kart, Fatal Fury, Magical Quest,
Batman Returns, Super Star Wars,
The Lost Viking, and Equinox!
Awesome Super Nintendo Secrets 3
Awesome Sega Genesis Secrets 4
Zach Meston S J. Douglas Arnold
This is it! A complete guide filled with
walk-throughs, secret passwords, tricks
and maps of 17 games including
Mortal Kombat, Street Fighter II Turbo,
Aero, Super Empire Strikes Back,
Lufia, Coo! Spot, Shadowrun, Super
Mario All Stars, Zombies, Battletoads,
Alien 3, Super Bomberman, B.O.B.,
and valuable secrets for 34 more
games!
J, Douglas AmoidA
Zach Meston
Become the expert! Your
complete guide filled with
walkthroughs, secret passwords,
strategies, and maps for 22
Genesis and Sega CD games!
Out score all your friends at
Mortal Kombat, StreetFIghter II,
Aladdin, Jurassic Park, Shinobi
3, Shining Force, Jungle Strike, Zombies,
Aero the Acro-Bat, and John Madden
Football ‘94!
Products Order Form
TO Order:
Fill out product order form and mail to:
GAMEPRO
P.O. Box “P”
San Mateo, CA 94402
Complete the Order Form
Add only $2.95 for shipping and handling ($4.50 to ship to Canada,
$7.95 to ship outside U.S.)
Add sales tax, residence of CA and IL only (CA = 8.25%, IL = 6.25%)
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order $10.00)
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Please allow 4-5 weeks for delivery. For questions on your order, please call
415-493-6054
OR Gall: 415-330-4PR0
(No video game or subscription information available at this number)
Qty. DescripUeii Unit Price Totai
Subtotal
Total Price
ShRtpNtg
Sales r«(CAs8.25%, 11=6.25%)
Grand Total (U.S. dPtlars only)
SP334
Game Gear
^ By Captain Squideo
. Micro Machines has
charmed gamers in
Europe, and now it's racing to
America, The concept is sim-
ple: You race tiny vehicles on
oversized tracks taken from
daily life (a breakfast table, a
cluttered desk, a sudsy bath-
tub). The execution is also
simple - there are no driver
profiles, no statistics, and no
car-customizing options.
Young gamers will eat up this
sugary game, though veterans
may get a toothache from all
the sweetness.
Drive My Car
Who couldn't smile at race-
tracks called Breakfast Bends
and Desktop Drop-Off? That
smile is at the core of Micro
Machines’ considerable
appeal. You race eight kinds
of vehicles, from Power Boats
to Formula One cars, on 27
different tracks. The vehicles
are small, the tracks are big,
and the obstacles look like
props from one of those
Incredible Shrinking Man
movies. When you race across
the desk, for instance, you'll
zoom past huge slide rules
Game Gear Game Profile
Micro Machines
(By CodeMasters)
It's a cute idea - ntinl-v^icies
grounds like bathtubs, breakfast
tables, and pool tables. Simple
game play gives this the alt-
ered hag for younger gamers.
and notebooks; go over the
edge, and you’ll plummet to
the tiled floor below.
It’s a good thing there’s
charm to spare, because the
races aren’t that involving.
You always start back in the
pack against three other
racers. The races do get
harder as you progress,
but most gamers will
probably win the early
races with ease. The vehi-
cles aren’t that different -
you don’t shoot with the
Tanks or bounce around
with the Four By Fours.
What’s more, to keep the
races lightweight,
there’s no clock to
inspire you to improve
your time. Nor are there
on-screen maps or meters.
PROTIP: Don’t take too many
shortcuts outside the designat-
ed tradclf you wreck or go off
a fedge, you’ll start back where
you originally left the tack.
PROTIP: If you wipe out near a
Sandy Straights ramp, give your-
self enough room to Mid up
^teed as you approach the ramp.
Go too slowly over the rmp and
PROTIP: You can bump oppo-
nents without taking damage.
Just doni bump them farther
ahead of youl
PROTTP: Don’t cut comers or
splash through big puddles in
the bonus round. You have to
stay right on-course to hnish.
^04
PROTIP; The first time you by a
new track, don’t Immediately
jump out In front Instead, fol-
low the leader through Ore first
lap so you can learn Ore course.
Micro Graphics
The colorful, pleasing graphics
have sharp details. The vehicles
themselves are color-coded,
but it’s still hard to tell who’s
who at a glance. Disappointing-
ly, there are no clever depic-
tions of the inevitable wrecks.
PROTIP: Be able to recognize
wftfcf} objects you can run over
and which you can’t In Oilcan
Alley, your Warriof rolls tight
over scattered nails but gets
stopped by bolts.
The sounds don’t add
much. Peppy music propels the
action, with the whine of
engines, a tinny screech of slid-
ing tires, and the soft BAM! of
collisions adding some detail.
Overall, the sounds are about
standard for the Came Gear.
The Racer’s Bdge
One intriguing aspect is the
ability for two players to share
a single Came Gear for simul-
taneous racing. It’s clumsy,
though, and you're better off
with two systems, two games,
and the Cear-to-Cear cable.
Still, the two-player concept
shows how hard this game
tries to please, and it does.
For the right racer. Micro
Machines is Macro Fun. □
GAMEPRO • April 1984
136
One ol 55 (Hlfepent rookies
in the basic set.
' Plus ^7 traded veterans '
in their new team uniforms:
T^st Year Phenoms" inserts-
-1J) llrst-round MBA draft choices
making ft big. Ail packs. - -
"AIBA Superstars" inserts-
20 players on top of their game.
' . 15-card packs only. >
.willing
WHAT'S NEW
ini SERIES 2
■ 55 Rookies and 37
Trades In Their niew
Team Uniforms.
■ Other Veterans Not
Available In Series I.
■ f Totally Different,
Fell Stamped Insert
Series.
■ 7B Total Insert Cards-
One Card Per Pack.
■ Tamper Proof fin
Sealed foil Packs.
-Ljving Legends" inserts-::
6 of.the best ever .y All ji'acks.
"Sharpshooters" inserts-
starring 10 of the best from
outside. 15-card packs only.
’ "Towers pf Pbwer'^inserts-.'
30 men who play as big as they,
are. 21-cer(lpacks only.'
H ]
1 [ U H 1
' p J 1 II
Experience Flashback, the world’s first cartridge
game with CD-ROM-quality action and graphics. With
its fluid 2A-frame-per-second movements, incredible
graphics, and awesome animated sequences, it’s
like watching the wildest sci-fi flick in history - and
you're the star!
As super-agent Conrad Hart, you must battle
your way through six worlds, seven levels and scores
of futuristic foes to save Earth from alien infestation.
With its unbelievable sound and visuals, you'll swear
Flashback is leaL At this rate, who needs CD-ROM?
NEHHHSHmVou
found pniiemri|.Noiii if
oiiliip could loose lliose
uiufoofs...
PinDI5ECLyB:Fynoi|.fO[a
nlghfclulillMsolofieo
|insDn.llndiulieie'si|oyf
Available for Super Nintendo Entertainment System* and Sega^’'Genesls”'.
Floiklu<k - Tiv« Ou«sf for Idefvrify C 1 993 Dtiphioo Soflwvt sod U.5 Gold. Inc. Ali riyltri rasorvcd Sogo orrd Generic are irodemorki of Sega Enlerpritei.
PinHEIIlIHIIiOyfuilf
lisps. Oulguomufayls.
Hod heep your eges open:
irsaiongleoolflieie.
THEY'RE Here!!
HUFFY
SPORTS
SESSION
THE ULTIMATE ARCADE JAM COMES HOME!
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MCA FOK
>l«laim
SmRHlHMW
GENESIS
GAME GEAR
MIDWAY
SYSTEMS OWNED: (Check all that apply)
ENTRIES MUST BE RECEIVED BY MAY I S, 1994
v>i«laim
All New! ^ *
Bigger! Faster!
Smoother!
And h’s coming
at you in April!
675 Sycamore drive, Milpitas. CA 95035 (408) 473-9400
R8I:TMS t 1987 Atari Games. Licensed toTengen, Inc. Atl rights
reserved. Genesis is a trademark of Sega Enterprises. Ltd i MLBPA.
Official license ot Major League Basebalt Piters Association.
GET SERIOUS!
lyue ^-8^911 ^ompatibifii
Get real arcade quality play vtdth The Arcadian
arcade-stitks from /(BM, with lrue 6-button comp^ti-
ityJocLAH-SMES ' .'^-and-fien6sisBLgames, including.
Mortal Kombat a^d Street Fighter IT. If you’re
seriot/s about being a winner, it's time you had the\
best Control. The Arcadian is the only arcade-stick \
that uses genuine arcade components for that serious
arcade feel. You won’t miss a shot, jump, or kick with
for ordering informatioo call:
1-800-264-872^
FAX 205-880-200r\
The Arcadian, Arcac^an
15980 Chaney Tfiompson Rd,
,the Arcadian DUAL, and GEf SERIOUS!
Huntsville,
Copyright t993 KBM. /c Arcadian is a iradHtrarkpf KBU, Inc. Nintendo and ^upcr Nintendo are registereS trademarks ot Nintendo
of America, Inc SEGfl GENESIS is a registered iridemark of SEGA Enterpns^. LTD. Mortal Kombat isa rJoistered trademark of
Midway Manijlacturii* Co. 1992. Street Fighter II 4 a registered trademark of <^PCOM. Inc. 1993. \
fi£m • SNEEZE • 3D0H-0H • PRETENDO • LAME BOY • LAME SEAR * JYNX
« 1 VIDEO GAME MAGAZINE
Hew Characters! Hew Moves!
Hew FataHHes! Pg. 28
20 HoRevlews!
Mortal Wombats • SlmSchoolyard
HPR JAM • Finally, the Final Fight ^
Virtua Rock Climbing • Mickey's^
Magical Mystery Tour, Starring T
Donna Duck and Dennis Hopper ^
Make Your Dwn Music Video m
Roger Clinton • Night TIapper
John, M.D. • Super Dress-Up Ken
Dun With the Wind: Iran-Contra
- The Game • PacMantra: The
Meditation Came • Super
Bummer, Man • Jurassic Porl^
and MANY MOREI ,
LamePro's
EDOYAMOri
Gets Initiated!
Pg.86
ApriM994
No Sale to Minors
■5
4 Quick Look at Lame New Gam^
stooge Fighter h;
Special Chump FrSSon
Just when you thought there
were no more variations possi-
ble, along comes the 87th
game in the classic Stooge
Fighter II series. Yes, you can
play as the bosses {even Moe
Bison!), and yes, your favorite
fighters have all their standard
moves like the Two-Finger Eye
Poke. What makes this game
different from the other 86?
Curl Li now welcomes chal-
lengers with “Oh, a wise guy!”
and then he taunts vanquished
foes with “Nyuk nyuk nyuk.”
a wise By!”
Barney and Butt~Head
Barney and Butt-Head pairs the
big, friendly dinosaur with the
little not-so-friendly teen for
some amusing adolescent
antics. The merry escapades
soon turn ugly when Beavis
returns from the MaxiMart with
a jar of steak sauce. Enjoy five
levels of frantic hop-n-bop fun
as the boys try to catch Barney
and serve up a Barney-Q!
/ love you, you love me...heli lieh,
AeA, AeA.
Internal Champions
Fighting games have come a
long, long way, and now they
go deep as well. How deep?
Howzabout the first Organ
Fighting game. Internal Cham-
pions? Watch Sub-Hematoma
go against anth-Rax or Spleeno
vs. Gut-Li. You won't need a
blood code, and you really
don't want to see what the
fatalities look like.
It woks like a gut sfloff
Shipping Next Month
• Ground Zero, Maine
• NBA Jelly
• The Umpire Strikes Back
LamePro Readers Speak Out!
Video Violence! A
Reader’s View
Why are people getting so
upset about violence in video
games? Video games don't
make you more violent, and I’ll
kill anybody who disagrees
with me.
Chuck Steaks
Traylor Pk., LA
I love you, you love me...
There's this black cord that
runs from the back of my Gen-
esis. On the end is this metal
thing that looks like a fork,
except the tine in the middle
is gone. I’ve told all my friends
about this, and some of them
say that the same thing is on
their systems, too.
What should I do?
Michael Dimwatto
Caw, CA
T ' ~W ' ]
If yw find a use for this cord,
callus.
(Well, Michael, there are many
boiAs that deal with the subj^
of this “cord” com/dex you have,
hut If I were you, I’d
look for an empty
socket to stick ft In-
to-thecmd, thatls,
-The Lab Brat)
On the bottom of my SNES is a
sign that says, ‘Tell no one
about this sign. If you tell any-
one about this sign, you will
be immediately exterminated.
Do not speak to anyone of
this sign.” Then it lists an
address in Virginia. Is this just
ajokeorwhat?
Clew Les
Braindead, OK
envelope Art
Keep Up Vh
GoodWof*!
This month's two runners-
ups are Lenny DaVinci and
p. Picasso. Unfortunately,
they lost out to a crayon
drawing of Sub-Zero.
(We don’t know If It’s a Joke or
not, Clew, but we sent your
address to the people ,
In Virginia Just to
play It safe.
-The suck Man)
PirstPriKt
Unve WkKtead.
146
GAMEPRD • April 18B4
. By Scary Mary
! Just when you
"'^thought it was safe
to go out to the barn..Jurassic
Pork waddles along. This awe-
some, radical, side-scrolling
action/adventure barnyard
love-story and sad tale of fat
on the rampage is finally here
for the SNES and it’s every-
thing it's cracked up to be,
OMEtArlto
In Jurassic Pork, you can play
as the terrifying 6000 -pound
Pigasaurus Rex, or his arch-
nemesis, Jimmy Dean (the
pork-sausage king). Battle
through two eerie levels (the
Barn, and the final confronta-
tion in the Sausage Factory)
and also pick up some inter-
esting pork facts along the
way. You start with nothing
but a roll of bread and some
mayonnaise, but along the
way you'll find lettuce, toma-
toes, and eventually the King
of Baloney himself.
MIrft dirf tier tM sipn
flUTMfs Plfa WMMml
rswiM Af r B MHtr
PmTJP:Su>
rmumnm
The graphics in Juras-
sic Pork are amaz-
ing, even if they
are small and
hard to see. The
graphics in my
doctor’s office
are more excit-
ing than
those in this
game, but
there’s no
video game
based on my doctor,
so there.
The sound in this game is
truly ground-breaking, but I
wouldn’t know, since I've been
deaf for years. People tell me
that every squeal, oink, and
“Sooowweeeee!" is crystal clear.
Potk-fntZm
If you like your pig, stay mar-
ried to him, but if you like fet
on a rampage, then go right
out and buy Jurassic Pork. All
the love, all the mystery, all
the thrills of the rental-only
film are right here in this title.
Advertisement
lulijFiialiJa iflpliiiij iiirjDy Mtisl
ll■llll h'llll'll|[tlll1T Viil^|•^^l|ilJ^lH^'i^^1
fillip .
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jEfiJiiiiniiiiijijto
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5 Calf MIWDGONE at 1 -SOO-JKL-IV-flYD for yocir preview copy of TV-VR. After tflis
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(MITE MINDCONE ... WE DON'T SEllIUNK, WE SREJUNKU*.
SKMEPRO • April 1994
147
OjoOjyiri'fEol.
•fflorniiiiii
Viileo Dame freezes, Lot^-UpSi ami Crash Bugs
Vlffiaes the Rush? Although his
nieftom-man
Seattle WA
out while
justasNakoruru lands,
push Toward and AB to throw
Wan Fu.lt done just right,
Nakoruru will stab Wan Fu anc
then be stuck, or “handcuffed,
toWan-man.
you’re handcuffed, the match
will not end, and instead you I
he stuck at the draw screen
with no way out! What a
lock-up!
Ethan Stairideilhatt I. Look,
Tonance, At
Arcade
Mortal Kombat a
Reset the Game
(version 2.1 only)
Here’s a great glitch that will
take you to new levels of
tun, excitement, and frus-
tration with this arcade
wonder. Simply choose
Shang Tsung as player one
and Jax as player two. Do
Shang Tsung’s Soul Steal
Fatality by getting close,
holding Block, and press-
ing Up, Down. Up, Low
Kick, if you’re playing on
ver. 2.1 the machine will
snow crash, then reset
to the ROM check. Awe-
some! Try it, and get out
of the arcade!
Experiment to find
other 2.1 crashes such
as doing Baraka’s
Babality and then doing
the Slicing Blades on
the baby. You get the
gore and the crash!
Arcade
Al “The Hitman" Pacino takes n
to the hoop!
Umbaugh.
ftot to be outdone by her back-
board-shattertn’ huUiy, Hilary
Clinton goes for the glory.
Oh, oh, now you’ve done It Check
Ok powers of the Fmvevnth
Shagulle OVader!
Samurai Shoaown
Handcuff am Fneze Up the Uadime
EiMim
■ 14
Here'S a complicateb, but very
speciallock-upforShodown.
Choose Nakoturu vs. Wan Fu.
First, disarm Nakoruru. Then get
about '/ 4 -screen away and have
Wan Fu do his standing AB
Slash while Nakoruru jumps.
L-PP
Where Are They Now?
Bampanf Saxon
Then: Title
to his
Angie-
Saxoa
roots, the
Hampaat
Saxon baireledthrough
the pages
wfth h/s head-first style.
Unoteum
Then:
Unnyn
oneofour (
best witt-
ers, but has
since moved on to
other areas where his
explosive personality Is
appreciated.
Sister
Sinister
Then: This
sly spin-
ster wove
her evil
web
around
many a reader,
and her reviews brought
many followets to
LamePro.
Then;
^fdayful
andener-
ge^Otter
was a
dellgMtotead
^•^averyiitteiugent
^ ban-Contra Si
I V
Marital Kombat with r,
Marital Kombat with
Lorena Bobbitt
I 2) Jason Goes to Hell;
A Reading Adventure
for Tots
3) Rush Limbaugh- The
Game
I '•) Let's Talk/Mortal Non-
(approved by
I (theta clueless
6) Romance of the Three
s Sons
f) Seven Brides for Seven
Super Mario Brothers
8) Noat Fighter II (the first
same for anal-retentive
Kids)
R®'o Rose’s You're OUT!
(the first title starring
sports stars whoVe been
banned from the game)
10) Night Trappist
"fsrssri.
TvpIOAIftniaHwittlnolritUidttCw,
1) Closing your eyes When
the bad parts come on
2 ) Ciosing your eyes when the
evening news comes on
3) Sitting on an air hose and
whistiing “Dixie"
4) Trying to get elected to
Congress so you can see
whateveryouwanttosee,
when you want to see it
6) Barney-bashing
6) Cutting out paper dolls,
painting them with brightly
colored crayons, then
yelling at them maniacally
T) Writing to a friend
8) Visiting a friend
9) Painting a friend with
brightly colored crayons,
then yelling at them
maniacally
10 ) Violent card games
EiaiMI, • IIPII 1194
IteBifTlt
This is the hand of an NBA player. The rest of him is
JUST AS BIG. And unless you grow ten inches, develop
lightning-fast reflexes and a deadly jump shot, you
PROBABLY won't BE
PLAYING WITH HIM
ANYTIME SOON. ThAT'S WHERE NBA ACTION '94* FROM
Sega Sports comes in. This is the
MOST REALISTIC 16-BIT PRO BASKETBALL
GAME. With oigitueo playehs that run. jump, pass and shoot just
LIKE the real thing. AND UNLIKE SOME BASKETBALL GAMES, NBA ACTION HAS ALL 27 NBA
TEAMS AJVO STAR PLAYERS. THERE'S ALSO COLOR COHUREHTARY
BY Marv Albert and a Hau of
Fame opt/ow that lets you
PLAY with 30 ALL-TIME GREATS.
So GET NBA Action ‘94
FROM Sega Sports and experience NBA basketball.
*NBA Action is also available on Game Gear.
l or 2 playor Gamo urtloeg usbJ igUtt TEAM PLAYER adaptor (moU Mgparaftjy).
WE SWEAT THE DETAILS.'
irou
ASCIIWARE S UITIMATE FIGHTING SYSTEM GIVEAWWI
Let’s be honest, here. Not
everybody cen win. But
wouldn’t you feel like a
real loser if you blew
off this sweep-
stakes, and that
kid across the
street - y’know,
the one who's
always hanging
around - scored
the grand prizd?
Just imagine
watching the delivery
guy, parked in that
other kid’s driveway,
unloading box after box of
the greatest stuff ever hooked
to a TV. And you’d just have to
suck it up, ’cause you were too lazy to
search for a 29c stamp.
Of course, we'd be calling this the "Pretty Qkay Fighting
System Giveaway" if it weren't for the controllers - two
ASCIIWARE™ Fighter Sticks, the best enhanced joysticks on the
market. Auto Turbo, Turbo Fire (on every button), Super Slow
Wo-and tough enough to go the distance. If that kid across the
street gets his grubby little hands on one- well, you better
take up bowling.
The odds here are way
better than any of those
Zillion dollar give-
aways that they
don’t let kids
enter, and if you
do win, we pro-
mise not to
send a fat guy
to your house,
armed with a
microphone, hop-
ing to catch you in
some embarrassing
family moment.
Whether or not the un-
thinkable happens - namely,
the delivery truck pulls up at
that kid’s house - there’s only one
guaranteed way to keep on top of all the games
- a subscription to GamePro for less than $20 per year.
That's 66% off the newsstand price.
Sure, it’s not free, like our giveaway, but who knows? Maybe
your parents will be so impressed with your smart $$ decision,
they’ll buy you an Ultimate Fighting System.
Hey, we all gotta dream.
The Lit:t:le Lawyer’s Corner!
Centiil Rijdltlfoiii - Aw«rJia| tf Prlzti - Wimtn will hi ditirmliid •• Jill IS, 1994 l> i ruikin h StmtPri ntjtziii. 044i if wli-
•ii] di;aa4 «;aii iHi sembir if all illjlbli ealriis raeilni. Sane titlai nail bi aviilabla al llni af 4ravl«), aai aFflaiilly llaaaiad far Ibi raa^ii-
livi 3 ini ifitin. AfprailMati niai af priiat: 6iiad ^rlia-$4$0. finl 9rlza-j60. Saaaad Prlia-$3S. Wlmn nlll ba lellfiad by yhaai aid ar mall.
tVliMri aaltv lad aeaaylipci af prita aaailMilai pirnitilaa la >ia Ibali aanai, aba<a|rapki, aid llkaieii far pirpaiai if advartiilag aid pranallai aa
bakilf af Sinirra aad ai ASCII wllhaal farlkat aaapaiiatlai. Wiaaar h raipaaiibia far aay aid all fadaral, ilata, aad laail laiai If aacaiiiry. A aaa-
llit af pn'ia wiaaari vlll ippair la a fataia iaiaa of CanaPia ntjtiiaa. ElIjibilify - taplayaai af lafalalanaat World, laa., ASCII Ealerlaiaaoat
I, lao., aad all partielpaliay vaidori, Ikair labildlaiiai, affillataa, adiorliiiaa ipaaalai, aad thair innadlata fanlllai ara aai alljibla, Uabililili - TkIt
ptanaliaa ia oparalad by lafatalanoal World, laa., aad ASCII EalarlalaBaa) Softwara, lao„ wklak la laloly raipaaiibia far Hi caodicl, aonplallaa aad aaiaidla} af
11 . All daoislaai of lafolalanani World, laa., aad ASCII Ealatlaiamaal Saflwara, laa., oa all nalliri ralaliaj la Ikli pionallan ara fiaal. lafaliianial World,
ind ASCII Ealirltinaiaal Safhrari, lao., aad partlolaollag ipaaiari aitano aa llabllitlaa raiultlaj fran Iho aia af ikli prlao, Piiii RailrioMana - Altaraaliva
ar oaik a'lll lal ba affarad la llaa af prliii daaeribad abava. Ptiia nay aol bi labilllitad, Iraaifartod, or axkaapad. Capyiljlila - ^1994 ASCII Eatarlaianaat
Saftnra, laa. Aaeiiwara, Flphlor Stick SN, fljklar Sllak S9-6, aieilpad SN, aad aullPad S6-6 aio Iradanatki af Aaoll Ealarlalamoat Saftatra, lao, Siler NIataado
ia( Syitan it a rajlifarad Iradanark of NIataado af Aaarlaa laa. Sapa and fiaaailt ara raglilarad Iradanarki af Saga Ealarpritai, LTD. All rlgkli riiarvod.
HERES1TOUR
CHANCE TO
PROVE US
WRONG!
3 BOX ***■ ®* ******
asciiware
YOU'VE GOT ONESI^TOVWJ^TW^
c,
Bobby Cooper, you delFinitely
"■■" $10 Million Brand Prizi
I our
You didn't ewen come close! <|b, I
No one has lost this hig hefore!
."Tough luck Bobby, I
•■ $t0 MILLION would I
have bought a lot
of video games!"
Bobby Cooper
123 Main Street
Loserville USA 10101
ASCIIWARE
ITS HOWTO WINL
IT (BEGINS NOW.
The future of electronic entertoiri-
ment is tolring piece nourJirleo enri
computlogarereplrllp merging intoeneur
form, ruitnen entirelrineurfece. ftnrilhel
formistehingevolutionarp. revolirtionerri
ieaps from ruhet ires come before.
SobDiirdopoulieepup urith a com-
puter game, interactive TV. CD-HOK ami
muitimeilia entertainment entitg that is
evnlvingatthespeerlofiightPVoniinn't
nniess gnu stag nntnpnf it. Ilnil that's
nnrinb.
Eiectrnnic Entertainment magazine is
the must-have manuai for fast-mnving.
fast-spenriing. informetion-hungrgviden
entertainment hugers.fheg read ns
because rue teii itiiheltis. right here and
right nnui. Ue're their guide tntndag's
hnttest games, multimedia and tomor-
ruur’s neuiesttechnoiugg because uie're
not abnulphiigsDphg.rue're about
facts... the hard nnes.
The future begins now.
Don't be left out.
NOW FIVE OF YOU CAN PLAY COLUMNS.
If you've ever played Columns, you knov/ it's as hard to put dov/n as a box of chocolates. But up until now
it's been a fairly private habit. Not anymore. We've made Cbiumns a free-for-all for you
and four of ^r closest friends. Of course, if you prefer those private moments, you can
still go solo. In the meantime, we'll tell your buddies that Columns in plays for fi^.
GHj H3 £
VIC TOKAI INC
MiG 29
the very beginning of the
level, line up Aladdin’s chest
with the two apple slices.
Don't touch any buttons Let
Aladdin crash into the rock
two times. The third time he
crashes into the rock, instead
of hying, the screen will say
Mice Try” and you’ll warp to
the level "Inside the Lamp"!
Ifyou’ve got at least two lives
when you reach the Rug Ride,
you can try this easy trick. At '
Disney’s Aladdin
Hidden Powee-dpe
I’m Action Heplay Cade
Steel Fighter II: Special Champion Edition
Easy Button Configure
Unlimited
energy:
I FFI
' Unlimited Apples;
FFl
Infinite lives; FF7
Always have nine c
To configure your buttons in
this game without using the 1
options, try this easy trick. Go
to the Character Select screen
and pick your characters in a
one- or two-player game.
After you choose your charac-
ters, press and hold the Start
button. Once you fly to your
stage, a configuration screen
will appear. Now configure
your control pad the easy way.
This magic move gets you dii
extra life and four Apples in
Aladdin. Simply go as far left as
possible at the beginning of
Level 2. you’ll find these valu-
able items with no trouble at all,
I Heidi
Genesis
Genesis
Wanna hot bike? This code
gets you a Wild Thing 2000:
OODA IVON
Infinite lives: RGJB-Y6Z8
Invincibility: ATCB-OA24
Infinite Apples: ATBV-OA5L
Road Rash II
Madden NFL ’94
Skip die Playttfis
I With this cool trick you can
I skip the Playoffs in Madden
I (ijFL ’94 football. When you
I select a playoff game, press
I Start. You’ll see that all games
I are finished. Go right and
I press Start again. You can
\ continue this trick until you
1 reach the Finals.
I Stephen Ashley, UtOeCwrent,
\ Ont. Canada
riew^unfefs, TX
GAMjf.
Uortal Kombat
Disney’s Aladdm
Game Genie Code
ClifHianger
99 Lives
cu^Gn
asi
Imgdi
ClimSiRBI
Here’s a couple of tricks for I
Cliffhanger that give you 99 I
lives and put you in the middle I
of a snowboard race. To take a |
ride on some snowboards,
wait for the title screen to
appear. Then, on Controller
Two, press C, B, A, Up, Down,
Left, Right, then Start. This
will bring up a muttiple-player
snowboard race scenario, and
it even includes a stopwatch!
For 99 lives, go to the title
screen once again, and on
Controller Two, press Up, Left,
C, B, then A. Now you’re ready
for action.
BAMEPRQ
157
D^ney*s Aladdin
Pro Actkm Replay Code
A Debug menu is hidden in
Ecco the Dolphin. Begin a reg-
ular game and pause when
Ecco is facing you. Press
Right, B, C,B,C, Down, C and
I Up. A menu called “The Dol-
I phin" will appear. Use it to do
I your own Ecco debugging.
This Stage Select code for
Kendo Rage will help you zip
through the game. Press Start
at the title screen. When the
words “Game Start" and “Con-
figuration” appear, press X, Y,
A.B.X, Y,A, B.thenStart If
you’ve done the trick correctly,
a Special Presents menu will
appear, allowing you to
choose your starting stage.
Witt Howi&id, Miami, FL
7E03-6433
7E03-6937
7E03-6708
Infinite lives;
Infinite Apples;
Infinite energy;
Protection from
Items in the shop at Potos are
free if you have enough money
to buy them: CE5F-5767
Wisdom for Level 16 is 90;
9C06-85AD
Super NES
NBA Jam
Super-Power Defense
Is your defense struggling in
NBA Jam? Here’s an awesome
code that’ll give you a pow-
ered-up defense. At the
Tonight’s Match-Up screen,
tap any button five times. At
the fifth tap, continue to press
and hold the button until tip-
off. When play begins, your
defense is super-powered.
The Dolphin
Ecco
Buggy
Make
toco
fiAMlMII • April 1984
Super NES
of you can jam logcdicr. With Super Miiltitap.
The best woy to ploy the best gomes is with the originol Super
Multitap. From Hudson Soft. The only 5 ployerB!75H
adopter. Gamers unite! Super Multitap.
f The really together way to ploy. Get yours today.
Hudson Soft i/S4, Inc . . 400 Oyster Point Boulevard • Suite 515 • South Son Francisco • 61 • 94080
Super Empire Stikes Back
Passwords
Here are all the Passwords for Super Empire Strikes Back.
Level 1 :
Easy
WDWDWB
Brave
TCCPSJ
Jedi
FHPSMN
Level 2:
CSPTNP
SSFJNP
CCTLFR
Level 3:
NSRSCL
NLBJJF
MDWNDF
Level 4:
WFBJTB
JRWNPL
THNTLR
Level 5:
BHRDHL
DGBDPL
LQYSCH
Level 6:
HMGPWJ
RCWJMF
GQTVDD
Level 7;
LDGLTJ
JRGRTD
PNFDHJ
Level 8;
LLJFBG
MDBNMR
SCWWFZ
Level 9:
WLJWDN
HDPPLL
LFHWWB
Level 10
WBWHRW
GTLCNP
RBHNFC
Level 11
NCCGSP
WWBGHF
KCDFZK
Level 12
GLTTDJ
PGBNBH
KCCVGJ
Level 13
GJBHNF
TNPSPL
RBQRWS
Level 14
MCDGRJ
DLPMMD
QBTTXX
Level 15
PGPNMG
SHRBLW
ZGLKDV
Level 16
NGMSJB
LNGPNN
WDQXC
Level 17
RLMSWJ
FSFMSR
FGTTW
Level 18
MBRCGB
FCPDPC
YDHBQT
Level 19
SWPMSS
HPLSHJ
TNHJSK
Marie & Matt Boyington, Newberg, OR
(NinlcndoV
The best way to ploy the best games is with tbe original Super
Multitap. From Hudson Soft. The only 5 player
adopter. Gamers unite! Super Multitap.
The really together way to play. Get yours today.
Here are passwords for every
level in Troddlers in the Solo
Mode;
JhMldlers
Passmmls
Mission 1:
Mission 2:
Mission 3;
Mission 4;
Mission 5:
Mission 6;
Mission 7:
Mission 8:
Mission 9:
Mission 10
Mission 11
Mission 12
Mission 13
Mission 14
Mission 15
Mission 16
Mission 17
Mission 18
Mission 19
Mission 20
Mission 21
Mission 22
Mission 23
Mission 24
Mission 25
Mission 26
Mission 27
Mission 28
Mission 29
Mission 30
Mission 31
Mission 32
Mission 33
Mission 34
Mission 35
Mission 36
Mission 37
Mission 3fi
Mission 39
Mission 40
Mission 41
Mission 42
Mission 42
Mission 44
Mission 45
Mission 4E
Mission 47
Mission 48
BLDT
NSWT
PYRMD
CLRT
SPHNX
QRTT
CNTRN
RDGMS
CRSSD
SKPRND
PCKDP
PLLRS
BZZZZZ
FVRWS
TGHTTM
SYN
TWTRBS
DNTMX
HLPMT
MNNS
NPRBLMS
TRSRS
STRRM
PNDDWN
TCHN
NNN
SXRMS
THTWR
GFRHRT
NWTHNG
BLR
CRLWRLD
CRLCBS
SLPNSLD
KYX
CLDCRS
STNM
HRDRND
FRSTGNS
CRSSFR
RNFRT
NRLS
NFRFLL
RNRND
BDBRD
CVRTHM
SVBLCKS
GLMR
Mission 49
Mission 50
Mission 51
Mission 52
Mission 53
Mission 54
Mission 55
Mission 56
Mission 57
Mission 58
Mission 59
Mission 60
Mission 61
Mission 62
Mission 63
Mission 64
Mission 65
Mission 66
Mission 67
Mission 68
Mission 69
Mission 70
Mission 71
Mission 72
Mission 73
Mission 74
Mission 75
Mission 76
Mission 77
Mission 78
Mission 79
Mission 80
Mission 81
Mission 82
Mission 83
Mission 84
Mission 85
Mission 86
Mission 87
Mission 88
Mission 89
Mission 90
Mission 91
Mission 92
Mission 93
Mission 94
Mission 95
Mission 96
Mission 97
Mission 98
Mission 99
HCKBCK
LTTD
PSDT
DRPMN
PSSBL
CLSP
FLSRN
JWLPSH
GDTRY
NBYN
LSM
MNHNTR
XCLLNT
BMPRD
WTFRT
RCKBLST
NWSTLL
FRMBV
SMSHHTS
CRSHRSH
FRSTFR
BRNT
RMBLHT
MXTR
RTHRHRD
MRFN
SPNRND
LTTT
LLBT
BNCT
RNDRPS
FRNDC
SLWBRN
STLLM
BDBMBS
SLMN
MNDTCH
FRSTFRST
GDLCK
TMHNTR
NDLY
NPLLPLG
GNZN
DRCTNS
BRDGMN
FLLT
CLRRN
TFR
SWTHT
HVYDTY
TWKY
Uichaef S(Ama^
Colorado firings, CO
tiMin
.Nintendo,
First Aclion Adventure
RPG with Multi-Player
F Real-Time Combat
COMING SUMMER'94
PUT YOUR STRENGTH, ENDURANCE AND WILLPOWERTO THE TEST
AS YOU )OIN THE FELLOWSHIP ON ITS EPIC QJJESTTO DESTROYTHE ONE RING
THAT HAS THE POWERTO END MIDDLE EARTH.
BUT FIRST. YOU’LL HAVE TO OUTSMARTTHE EVIL LORD SAURON AND HIS
MIGHTY FORCES. SO BE PREPARED TO ENGAGE IN FIERCE COMBAT. TALK YOUR
WAYOinrOF PERILOUS SITUATIONS, OR CASTAMAGIC SPELL IF YOU MUST.
LORD OF THE RINGS IS THE ULTIMATE FANTASY ADVENTURE ROLf-PlAYING
GAME FOR THE SUPERNINTENDO ENTERTAINMENT SYSTEM.
THERE'S NOTHING LIKE IT ON MIDDLE EARTH!
17922 FWch Avenue,
livineCA 92714
(714)553-6678
Infinite time:
00B-40C-3BE
Infinite credits;
004-2D6-19E
Blood: DEB-9F6-5D3
Player 1 is invincible:
003-48B-F79
Player 1 starts with half health:
240-BFD-C4B
H II IHN AVIhMI
£j\SPDRTS
'S4
mmcibility and Level
Select
Want to start out with an extra
$2000? Begin a Tournament
Race, finish it with the time
Bonus, and you’ll be rewarded
with $2000, Next, at the Auto
Shop, select Race right away.
When the race begins, push
Start again and select Quit.
Leave your game machine on.
but start the game again. If
you've done everything cor-
rectly, you’ll find an extra
$2000 in your account.
Don Harvey, MarshalHown, lA
& ^
U
Here’s a great "M;U)DliN' NFL® ‘94” game tip...\\ilh Super Multitap
5 of\ou can com|)eie together!
OH
sr^^r sfHce t
DoVituHavea
Seaet Weapon?
If you do, send it to S.W.A.T.
Pro. Our Pros will review it.
Ifwe publish it, we'll send
i you a free ComePro Super
Shirt! Send your best tips
1 and secrets to:
CamePro Magazine
Secret Weapons
P.O. Box 5828
San Mateo, CA 94402
Here is a trick that allows you
to be invincible and to begin
on any level. First, go to the
Options screen and highlight
Sound Test. Then, select
number 1 1 , Simultaneously
press Bullons 1 and 2. Two
new options should appear
(Damage and Start Stage).
Now you can start on any
stage with invincibility.
Chris Osbaj, Rortlsad, OR
The best way to play the best games is with the origina l Supei
Multitap. From Hudson Soft. The only 5 player
adapter. Gamers unitel Super Multitap.
The really together way to play. Get yours today.
VNIYOURR[I1[RORCALL800-»IO‘2
Hudson Soft USA, Inc . . 400 Oyster Point Boulemd • Suite SIS- South Son Francisco • CA • 9408i
[63 ' 1
s
m
Crash ’n’ Bum
Extra Cash
Mortal Kombat
Game Genie Code
Each Round Is 69 Seconds;
063-7B4-C4E
Each Round is 24 Seconds;
023-7B4-C4E
'Leaf will have a nationally recognized accounting firm verify the exact number of cases produced
of 1 994 DONRUSS and rtiat this production level is the lowest since 1 985. Copies of this report
will be available by March 30, 1994. To receive a copy of this report, send a self-addressed
stomped envelope to: Certifying Auditor, P.O. Box 729, Deerfield, IL 60015. AOb. 09
© 1993 Leaf, Irw. Lake Forest, IL 60045 U.S.A,
ROBIN YOUNT
FOIL STAMPED '84 COMMEMORATIVE
CARDS ONLY AVAILABLE IN
SERIES 1 HOBBY FOIL PACKS
ByTfhRyiHUIo
A fter playing in numerous Super Street Fighter II
tournaments, we’ve seen some devastating
new combinations come out that can really mess
up opponents. We’ll keep posting new combos
and strategies, and we’ll also bring you the first
word when Super Turbo hits the streets (see Hot
at the Arcades, page 22 ).
ChunU
StamSng Ughbiing Le^tombo
1 ) Get as close as possi- 2) High Fierce
ble and do a high Jab.
S^Hit Cross-1^ Dread Cmnbo
4) Standing Slfong
l).aross upyouroppo- 2) Low Jab
nent with a deep For- ’
ward^fvhile Charging
Back.
3) Low Jab
FeiLong ''
7-m Cross-Up Combo
5) Imme^Jjately two-in-
one intcuhe Fierce
Rekka Ken fombo.
Tournament-Winning Combos and Strategies
1) Cross upyouroppo- ?)HighJab
nent with a deep
Roundhouse.
3) Low Jab ■ 4) Standing Fiercer
GMMEPIIO • Kppll 1814
“5) Immediately tap Kick
buttons to’perform
the Lightning Leg.
iil
31
Ohallensere i
1
2)LowJabwhileCha^g- 3) Low Jab
ing Back
l)Jumpatyourjjppo-
nent with a Forward.
While in the air,
decide whether or
jiot the move will
cross-up (this takes
criti^ timing).
4) Highjab
5) Immediately two-in-
one into the Round-
house* Scissor Kick,
This should knock
them dizzy!
Note: Do this combo on Guile when you
knock him down. If he tries to Flash Kick,
he’ll miss and you can throw him.
Big Characters
Canimy
4-Hit Cross-Up Combo
4a) Immediately two-in-
one into the Round-
house Thrust Kick.
1) Cross up your oppo-
nent with a deep
Stroh§.
2) Standing Strong
3) Standing Fierce
4b) immediately two-in-
one into the Round-,
house Cannon Drill.
^ Cross up your oppo- 2) Low Strong
nentWith a deep
Roundhouse.
5) Immediately two-in-one JHd the RoufKibouse
Dread Kick for two contpuous h^ts.
3) Low Forward
4) Immediately two-in-
one into the Flaming
Fireball.
7)'rtiird*hitofFierce
Rekka Ken combo
6) Second hit of Fierce
Rekka Ken combo
uLlS
BAMEPI
167
day Night Slam Masters
National Championship. Only
time will tell If Jason can do
the same In SF 11.
The Elite Master tourna-
ment play saw players from ^
L.A. and San Jose seeded intO|
the tournament pairings. As *•
play began, many of the top
players from the north, baffled
• by the LA. players’ differ|nt
styles, were upset. Top local
Guile player Jhomas Osaki, a
_pre-toumament favorite, was
’first beaten by Matt HowarST^
Chun Li player, then later elim-
inated by fifth-place finisher
Jeff Schaefer, a Sagat, Tomo
Ohira, on the strength of his '
Guile and Ryu, rode through
the Winners’ bracket undefeat-
ed to feceive the top seeding
for the evening’ffi(ials.
When the jo^^ticlAk^yere
finally still, L.A. players had
taken four of thetop five,slot^
George Ngo from L.A. took * ■
fourth using a combination
Balrog, Dhalsim, and Sagat. ^
Sunnyvalejocaljohn Prentice
took third place honors with
his patient and poised Sagat.
Mike Watson from L.A. slid
into the runner-up slot. But as
the theme of the day said,
‘There can be only
one!” - and that one
was once again top-
ranked Tomo Ohira as
he defeated Mike in
the championship
series 3-1 to take
home the gold. Q
"There Can Be Only One”
was the theme of the day as
tlie best Street Fighter II plAy-
§rs from Los Angeles drove
nrore than 400 miles to go
hffld-lo-head with the top
gamers in Northern California
and compete for more than
$2,000yn cash and prizes at
the SupenStreet Fighter II Bay
Area Shootout. Among those
rriaking the trip were the
number one U.S. SF II player,
Tomo Ohira, and coach
Charles Franco.
Elite categories meant everyone
had a shot at winning prizes,
whether they were knuckle pirates
or condio kings!
Players pose lor a group shot
In the Beginner division, 1 2-
fear;old Jeremy Lourdge took
top honors. Using patience and
Just the right counters, Jererny
breezed by his competition into
the winnei^s spot.
Pfe«nanpf«^
^IseStor/P^'
Crowds of world warriors packed
the San Jose, California, Conven-
tion Center to play in the BAMA
Super Street Fighter II tournament
A registration process that inrdud-
ed Beginner, Intermediate, and
The action was really intense
leading up to the finds! ^
In the Interrpediate clas§,
Jason Nelson squeaked by
Grahanf Wolfe in the champi-
onship serjes. Winning, how-
ever, isn't anything new for
Jason, as he recently took top
honors in the Capcom Satur-
P.O. Box 5828
San Mateo, CA 94402
Keep Sending In Tournament Fax: (41 5) 349-8347
Listings, Combos, and Tomo and Charles’ phone:
I Strategies! (310)948-4030
GAMEPRO • AlHi 1914
168
DO*(»/00«f
MMli;: JOHN 11. M AKKKN
HANK: SKKGKANT
SKIUAL NIJMBKU: 55062»741
Sergeant Warren was shot down by
guerrilla forces last night while patrolling
over enemy lines. He's wounded, sleepless
and desperate for help.
There's no time for diplomacy —
YOU'RE GOING IN!
Infiltrate the secret under-
ground prison and blow
those terrorist gophers to
kingdom come.
NINTENDO GAMES
nllilCMIl'
Chubby Oienb
CMMDmrM
Cbfntwig^
3 13 Donbuy KungC
t 40 OovNcDnv
4 a EuiMulx
awyybQu2
Ocnghif Khan
HnoOTLiece
SELLING YOUR GAMES IS QUICK AND EASY!!
Call our friendly FUNCO agents at (612) 946-8883 first for
current prices. After you call, you'll be asked to do these things:
a. Alphabetize the games you wish to sell on this list.
b. Write the number and name of the agent you spoke with.
c. Ship your games A.S.A.P. and your list to:
FUNCO, INC. • 10120 W. 76th Street • Minneapolis, MN 55344
ijlll£n^
MefWcHPecKul 6 20 RobeC^
MoQc Oy«4l lb 30 RetKi Cet 2
MoIrCily^ 10 30 RoboCopvyTnn
R^/BIl'^l
SnmSi ABOI23
SI, K,a
Itiilr*
T»!n(2£!*^
1«nEl*l«
ACCE.S.S«R
3 2> GancHoUci/Li
3DO
EKpMMiMan* 2b
We Also Buy &
Sell Game Boy,
NeO'Geo,
Game Gear and
Sega CD Games
and Accessories!
To Sell Us Games: Call us first for current prices. Due
to a 3 month lead time to place this ad, our buy and sell
prices may be different. We reserve the right to refuse any
purchase or sale.
May Be Subject to Change.
61 2 * 946*8883
Jin International View on Video Games
This month we take a close look at Konami’s hot
new action game in Japan, and we check out three
games for 3DO, which made its Japanese debut
with Panasonic’s REAL Multiplayer.
By the Trackman in Japan
It's hard to figure out exactly
what Twinbee is. He's not a
bee, and although his pals
WInbee and Gwinbee look
similar, he's not a twin, either.
He is, however, an awesome
bell-collecting machine (which
is good, since that’s the object
of this fest, side-scrolling plat-
form game).
Bells Are Ringing
Twinbee's inventor is Dr. Shi-
namon, a really smart guy
who's monitoring the universe
for Rainbow Bells, the ringing
of which keeps everything at
peace. The bad dude is Dr.
Warumon, whose evil hench-
bots have stolen the Bells. You
must collect the Bells, stomp
the baddies, and restore peace
to the universe.
Naturally, when Twinbee
gets his hands on a Rainbow
Bell, he gains a special power,
such as a laser blaster or
spiked boots for mega mon-
ster mashing. Coupled with
his already radical jumping
and punching abilities, he's
praaically unstoppable.
The game itself looks,
feels, plays, and even sounds
almost exactly like Sonic the
Hedgehog. In between collea-
ing the Rainbow Bells you’ll
find a host of Sleigh Bells, all
of which Twinbee has to gath-
er up to complete a stage. Like
Sonic, the stages are full of
hidden doorways and secret
rooms. Running whole-hog
(oops) in one direction fires up
your speed, and hitting a bad
guy causes you to lose all
your Bells, or a life if you don't
have a Bell,
'Bee Good
Afew words of warning: If
you're tops at Sonic, Twinbee
won’t be a thumb-blistering
challenge, just something dif-
ferent. Likewise, if Sonic isn’t
your can of cola, then neither
is Twinbee.
Twinbee; For wham the Bells toll.
172
GAMEPRO
April 1994
T&ESoft, which created
Pebble Beach and Waialae
True Golf Classics for the
Super Famicom, developed
this game. Like that famous
twosome, this CD delivers the
actuall 8 holes at Pebble. You
can play a four-day tourna-
ment in a foursome made up
from 80 pros. You play via a
three-button-press power
meter. The golfers, the cad-
dies, and the beautiful fly-bys
(which move at an impressive
28 frames per second) are
if you can afford a Panasonic
3DO Multiplayer, you can
afford to play 1 8 holes at the
world-famous Pebble Beach
jolf course (which is japan-
ise-owned, anyway). But, if
/ou just prefer the Multiplay-
. er. here’s the 1 8.
Even Bie power ntem spans a
3D look.
Play with Die pros.
By Game Over Man
The UfB Stage (By Panasonic)
Leave it to the Japanese to
come up with a totally unusual
concept for an electronic enter-
tainment product. Tired of
your pad, your crib, your digs!
This 3DO disc enables you to
build a virtual house!
You design all the rooms
using a dizzying variety of data;
color, wallpaper, shape, size,
furniture, appliances, tableware,
sporting goods, views (even
outer space!), lighting, time of
day, stereo, TV, and a 3DO Mul-
tiplayer, of course. Flames will
burn in the fireplaces. Video
clips (featuring real video
footage) play on the television.
Amazin,’ ain’t it? What’s
more amazing is that this will
be one of Panasonic's first 3DO
offerings in theU.S.
Build your dream house.
You choose everything for your
vhtualhome.
Check out the wild exterlorsl
The Japanese get to play
something old on something
new with Real Pinball. You get
five three-ball tables with all
the flippers, bumpers, skill
shots, lights, and silver-ball-
banging action you’d expect.
The game play perspective is
first-person above the table,
so it looks like you’re really'
I playing a game.
The table graphics put a
Japanese spin on this all-
American pastime. You see,
the graphics represent the
five elements - Fire, Water,
Earth, Wind, and Cosmos -
where Cosmos is really
Shangri-La, representing a
mystical heaven on
earth. ..alright, we know, let’s
just PLAY PINS!
173
GAMEPRO • AfPlI 1R84
Will Sega aid
i Microsoft File night
I Plans for Saturn?
^ Conflicting reports have sur-
faced regarding a possible part-
nership between Japans
Enterprises and com-
puter software giant
Microsoft to co-creaie
the operating system for
Sega's upcoming Saturn
32-bit game system. If
that teaming does indeed
happen, it might mean
that Saturn could handle
applications more serious
than entertainment.
Rumors are also swirling
about Microsoft becoming a Sat-
urn game developer as well.
Microsoft, which created
• the MS-DOS operating system
for IBM PCs as well as the user-
hiendly Windows operating sys-
tem, didn’t offer any details at
press time, but a spokeswoman
told GmePro that early reports
of a partneiship were “complcle-
. ly speculative.” She confirmed
that discussions with Sega were
taking place. Stay mned. . ..
Sega’s SVP Chip To
Be Sold Separately
Virtua Racing was unques-
tionably the Genesis game of
Winter CES, and Sega owes it
all to a remarkable new technol-
ogy. Commonly known as a
DSP (Digital Signal Processor)
chip, the marketing warriors at
Sega have dubbed their chip the
SVP (Sega Virtua Processor).
This chip is extremely expen-
sive to manufacture, which is
why VR will be priced at
$99.95, the most expensive
Genesis cart to date. To lower
prices on future SVP games,
Sega will sell an SVP chip mod-
ule separately later this summer.
No prices have been deter-
mined, but don't be surprised if
you can buy the SVP module for
around $50 and future games
that work with the SVP module
for $50 a pop.
Tops on the Genesis, tops In price.
Capcom of Japan To
Support 3DO, Sony
Leading business publications in
japan have reported that Ca|^
com, one of the top three inde-
pendent coin-op and consumer
video game developers in the
world, intends to support the
new 3DO and Sony platforms
with software. No specific tides
were mentioned in the articles.
Sega Channel
Update
Beginning in March, the Sega
Channel is testing in 12 cities.
Sega Channel subscribers will
be able to choose from a menu
of 50 games, including action,
martial arts, adventure, simula-
tion, role-playing, and strategy
titles. Although you won’t see
Sega’s newest games on the
Channel, the company promises
a good mix of old and new
games, games designed especial-
ly for the Channel, and news
and sneak peeks of soon-to-be-
released games, including pre-
view game play.
The monthly subscription
fee will be $12-15. Subscribers
will receive an adaptor that
plugs into their Genesis systems
and connects to their regular
cable box. Once you’re hooked
up, you can access the
menu screen that enables
you to choose any game,
any time. The system also
enables parents to enter
codes thatll prevent litde
sis or bro from accessing
MA-13 or MA-17 games.
Hey, if you’re in the
Sega Channel test zone,
drop us a line and let us
know how you like it. The
Channel will debut in Beau-
mont, Texas; Buffalo, New York;
Charleston, West Virginia;
Cincinnati, Ohio; East Lansing,
Michigan; Gastonia, North Car-
olina; Hoover, Alabama;
Nashua, New Hampshire; Port-
land, Oregon; Reston, Virginia;
Sl Louis, Missouri; and Sunny-
vale, California.
Rated E
The 3DO Company has
become the next major industry
player to announce a software
ratings system. The ratings,
which will apply to all software
manufactured for the 300 sys-
tem, will be voluntarily desig-
nated by the licensees, based on
explicit content criteria, includ-
ing strong language, violence,
nudity, sexual situations, and
drug use. Depending on the
April 1884
game’s content, it will receive ;
one of four ratings: E (Every-
one), 12 (Guidance for age 12
and under), 17 (Guidance for
age 17 and under), and AO ^
(Adults Only). The rating icons
will begin to appear on 3DO ;
software released in March.
Blockbuster Buys ;
Into Virgin
Well-known home-video dealer ;
Blockbuster Entertain*
ment spent about $30 million ,
to pick up almost 20 percent i
ownership of Virgin Interac-
tive Entertainment (VIE). :
' This closely follows the pur- :
chase of 16.2 percent of VIE by •
toy-maker Hasbro. VIE chair- i
man Robert Devereux was quot-
ed by DPI as saying that “the ^
alliance with Blockbuster Enter-
tainment Corporation. . .should i
allow VIE to enhance its posi- i
• tion in the fast-^wing interac- i
: tive entertainment market.”
Blod(buster buys a part of Wrgin
- H doesn’t look like a rental.
Philips Leans on
Virgin’s Expertise '
Philips Media Games an-
nounced that Vir^n Interac-
tive Entertainment will
produce three ^mes for Philips’ .
Compact Disc Interactive
; (CD-I) system. The upcoming
Virgin games join the more than •
130 software products released
. for the CD-I to date. The first •
release will be Creature
Shock, a maze adventure that ;
takes place in outer space, in i
which the player has to save :
humanity from an other-world :
military invasion. Creature Shock :
for the Super Nintendo
One Player Mode with 9 levels and
password suppon.
Two player head-to-head mode.
Tournament mode
tracks up to 8
players stats.
9 grueling tracks!
Brutal hi|^-tech
Entertainment System only has two speeds: fast and way fast.
Check it out. if you’re up to it!
Blow away traffic jams)
Precise pinball In PaTaank
Atari's Jaguar To Get
Audio Boost
QSound announced a licens-
ing agreement with Atari that
will give the Jaguar, Atari^ 64-
bit game system, the benefit of
enhanced audio. QSound’s
process, called “virtual audio,”
enables the placement of sounds
outside the normal two-speaker
arrangement, so they appear to
be coming from the sides or
above the listener. The process
has been used in mtisic record-
Panasonic mill launch 300 In
Japan - ami hopes It takes off.
Ring game, developed by Sculp-
tured Software and recently
released for the Genesis and the
SNES. Both boxers claimed a
rematch was being planned and
stuck around to sign autographs.
make this game a page right out
ofhis-to-ryyyy.
Vivid's Virtuai Hockey i
You may have seen the Vivid
Group's virtual-reality products
on Nickelodeon’s Nick ;
Arcade, on news pro-
grams, or in the Smith- ;
sonian Museum, The
Vivid Group’s latest pro-
ject came in to public ;
view during the New
York Skates event that
coincided with the NHL '
All-Star Game in January.
It was also featured on
i All-Star coverage.
VR Goalie puts the play-
er, viewing his image overlaid i
on video of “virtual” hockey ^
players, in front of speedy slap- :
: shots -without any risk of actu-
■ ally getting hit by a puck. ;
Without using additional hel- ■
raets and visors. Vivid Groups
: hardware/software combination
: detects when the player comes
into contact with displayed i
items. Vivid Group is develop-
ing similar attractions for soccer, :
voUeybaD, golf, and other sports.
Famous Boxers
DukeltOut
. In early January, the Winter
Consumer Electronics
Show (CES) in Las Vegas was
the site for a particularly nasty
batde, one that many have seen
before: Sugar Ray Leonard vs.
Marvelous Marvin Hagler. Sugar
Ray Leonard won the first bout
in 1987, but who would win the
1994 rematch? After three min-
utes of slugging it out, the
judges decided it ended in a
draw. But neither of the boxing
legends wore gloves. That’s
because the bout took place in
Electro Brain's comer with its
Boxing Legends of the
TneShaaowlmo
Ocean’s eight-meg
scrolling Flintstones game will
have all the characters from the
upcoming John Goodman
; movie. Look for the amusing
: details that made the show a
■ long-running hit, such as the
bird-beak record player and
giant dinosaur drumsticks.
; Ocean's plans include Mode 7
graphics, Dolby Surround
Sound, and passwords to help
Hockey Is one of the sports that
the VMd Group has turned Into a
vktual reality attraction.
will be developed by the U.K.'s
Argonaut Software, best known
to video gamers for its develop
ment of the SFX chip and Star
Fox for the SNES. Viigin didn't
offer details on the other two
: CD-I games it’s developing.
Crystal Dynamics
Joins Sega,
Signs PF Magic
Best known for Crash 'ri Bum,
the game it created for Panason-
ic’s 3DO system, Crystal
Dynamics announced plans to
develop software for Sega’s cur-
rent game systems, as well as the
upcoming 32-bit Saturn sys-
tem. No upcoming games were
identified in the agreement.
In related news. Crystal
Dynamics added another name
to its Publishing Partner Pro-
gram with the signing of PF
Ma^c. In addition to PF Ma^c^
upcoming PC- and Mac-based
products, Crystal Dynamics said
the program wiD cover Ballz, a
3D fighting ^me for Sega Gene-
sis, and PaTaank, a
^me for 3DO.
ings from Madonna, Sting,
Roger Waters, and Julian
Lennon. Most recently it was
used in such games as Sega’s
Ecco CD for Sega CD, Virgin’s
Terminator for Sega CD, and
Capcom’s Super Street
Fighter in the arcades.
Matsushita
Brings 300 to
the Far East
Shadovring its release in
America, Matsushita
scheduled a March release
for its 3D0 multiplayer in
Japan under the Panason-
ic brand. According to a Reuters
report, the Japanese version of
3D0 will sell for 79,800 yen
(approximately $712 U.S.), will
reportedly have six games avail-
able at its launch, and will have
26 titles ready by May
Ocean Announces
Summer
Movie Games
Movie-based games continue to
hit the summer-release sched-
ule. The latest are The Shad*
ow and The Flintstones,
both from Ocean.
Like the film, the SNES
version of The Shadow is taken
from the classic 1930s radio
thriller. Look for this side-
scrolling run-n-shoot game
injune.
ALL ENEMIES
AND
PROGRAMMI
TO SHOW
NtN^AWAmitSRS
TATTO WMD NINJAVMMUORS AF)E TRADE MARKS OF TArrO CORPORATION. 01944 TAITO CORI
Three androids built for power and programmed to
conquer. Each armed with diamond sharp steel, they
turn their bodies into raging
cyclones-leaping, kicking, and slashing
through wave after wave of enemies. More
than human, more than machine--they are
TAINMENTSYSTEMANDTHEOFFIOALSEAISARE fUo |act Ninia \iUia>-ri/\rcl
JDOOFAMEftICAINC. 01491 NINTENDOOFAMERICAINC. lllc IdSL nilljd WdmOrS!
TAITO
THE ONLY GAME IN TOWN.
At the Deadline
^ Nintendo Battles
Pirates: Video game
piracy is a growing
problem, but now one more
company is fighting against it. A
setdement was agreed upon by
Nintendo of America and
United Microelectronics
Corp. (UMC) over allegations
that UMC was engaging in copy-
right infringement- Nintendo
filed a federal lawsuit against
UMC, claiming that the Taiwan-
based company was counterfeit-
ing Nintendo’s games. Both
companies stated their satisfecdon
; with the terms of the setdement,
and UMC noted in a UPl story
: that it will take extra precautions
: to “avoid infringements.”
Monopoly Money:
With 30 percent of
households in the
U.K. owning a video game sys-
tem, Britain’s Monopolies
and Mergers Commission
is looking at the competition -
not the one on-screen, but the
battle in the stores. A recent
Reuters article notes that offi-
dak have ordered a probe into
the U.K. video game industry
after numerous complaints
about inordinately high prices
for some games. Video games
are a 750-million pound busi-
ness in the U.K. (approximately
$1.1 billion U.S.).
Online Cuts Prices: If
you use the Compu*
Serve Informa-
tion Service (CIS) to get
electronic -game information,
you’ll find a little more spending
money in your wallet, thanks to .
a recent price decrease. The :
move makes the online-service :
market that much more com- ^
petitive, ClSfe rate cut is the sec- ;
ond such move in less than a
year for the largest commercial ;
online system. Depending on :
the access speed, rates have :
been trimmed by as much as 40 .
percent. If you’re already on :
CIS and want to get in on the •
game discussions and find :
valuable files, log on and type
GO GAMERS,
Nintendo NES
1. Kirby’s Adventure
2. Tetris 2
3. Ken & Stimpy Show; Suckerooe
4. Jurassic Park
5. Mario Is Missing!
6. Tecmo NSA Basketball
7. Bonk’s Adventure
S. WWF King of the Ring
9. Rescue Rangers 2
10, Battletoads/Oouble Dragon:
The UltImateTeam
Super Nintendo
t. NBA Jam
2. Mortal Kombat
3. Disney's Aladdin
4. Clayflghter
5. Street Fighter II Turbo
6. Lethal Enforcers
7. Jurassic Park
&. Mega Man X
9. Super Empire Strikes Back
10, Venter Olympic Games
Sega Genesis
1, Sonic the Hedgehog 3
2, NBA Jam
3, Mortal Kombat
4, Eternal Champions
5, Disney's Aladdin
6, Street Fighter II Special
Champion Edition
7, Sonic Spinball
d. Tecmo Super Bowl
9, Tecmo NBA Basketball
10, Lethal Enforcers
Sega CD
1. Mad Dog McCree
2. Joe Montana NFL Football '94
3. IVIVF Rage In the Cage
4. Dragon's Lair
5. Jurassic Park
6. Ground Zero. Texas
7. Sonic CD
S. Lunar- The Silver Star
9. Dracula Unleashed
10. Prize Fighter
lliis information was provided excitisively to CamePro courtesy of Blockbuster Video.
178
eUMfPRO • Appll 1884
4"
^ GAME® ^
Post Office Box 702. Essex, MA 01929
FAX (508) 283-9172
1 - 508 - 281-0178
lanij mope Titles
in stock!
caHu^fo-.
fiaiil-to-fina tiilsi...
GENESIS ACCESORIES
price Title
$124 System W/Sonic II
$229 CD Player \SwrShark $53 mlBPA Baseball
$45 King of Monsters 2
$49 Legends of Ring
$69 Lethal Enfrcr w^un
$36 LHX Attack Chopper
$44 Lost Viking
$49 Lotus ii
$57 Might & Magic ill
SEGA
$ 52 Menacer
$ 24 Ascii Pad
$ 29 Turbo Touch 360
$ 54 Game Genie
$ 34 STD Program Pad
$ 79 Proaction Replay
$ 19 6 Button Controller
$ 29 E.A. 4-Way Play
$53 MORTAL KOMBAT
$24 Mutant League F-Ball
$49 Mutant League Hockey $50 Dracula
GENESIS CD GAMES
$45 Adv. of W. Beamish
$35 After Burner ill
$52 B. Walsh Col. Fball
$38 Batman Returns
$48 Chuck Rock II
$50 Cool Spot
$43 Dark Wizard
$53 NBA Jam
$50 NBA Showdown '94
$49 NFL Sprst talk FB94
$49 NHL '94
$31 NHL Hockey ’93
GENESIS GAMES
$ 49 ASCII Fgtng PwrStic $43 Nigel Mansell"
$10 Otfical Aquattic Gms
$50 Out of this Worid
$50 PGA Tour III
$59 Phantasy Star II & III
$69 Phantasy Star IV
$49 Pirate's Goid
$52 RBi '94
$58 Rom. 3 Kingdms lii
$46 Shinobi III
$43 Socket
$54 Soldier of Fortune
$56 Sonic III
$43 Sonic Spinball
$52 Star Quest
$49 Star Trek Nxt Gen
$50 Sfichin
$49 Aladdin
$45 Al Unser Jr.
$55 Barkley Basketball
$46 Barney the Dinosaur
$38 Bart's Nightmare
$52 Battletech
$44 Blades of Vengeance
$36 B.O.B,
$54 Brett Hull Hockey
$48 Bubba N Stix
$49 Bubsy
$27 Bulls Vs Blazers NBA
$46 Castlevania Bloodline
$50 Ceasar’s Palace
$45 Chester Cheetah II
$51 Clay Fighter
$43 Crash Dummies
$36 Dashin' Desperadoes
$46 Dracula
S37 Elemental Master
$55 E.S.P.N. BB S FB
$56 Eternal Champions
$49 F15: Strike Eagie Ii
$49 F-117 Night Storm
$54 Fatai Fury II
$51 FIFA: intnti Soccer
$46 Gauntlet IV
$24 General Chaos
$24 Haunting
$54 incredible Hulk
$43 Itchy & Scratchy
$53 J. Maddon '94
$43 James Pond 3
$55 Jam It
$14 Jewel Master
$46 Joe & Mac
$29 John Maddon '93
$53 John Maddon '94
$39 Jungle Strike
$46 Jurassic Park
$43 Dracula Unleashed
$49 Dragon’s Lair
$49 Dune
$43 Dungeon Master
$43 European Racer
$49 ESPN Fball &Bball
$43 Final Fight
$55 Ground Zero Texas
$43 Hi-tech Aircraft
S39 INXS
$49 J. Montana NFL
$51 Journey Clr Earth
$49 Jurassic Park
$51 Last Action Hero
$47 Lunar
$46 Mad Dog McRay
$43 Monkey Island
$45 Mortal Kombat
$49 NBA Basketball
$49 NFL Greatest Teams
$52 NHL '94
$49 Out of this World
$62 St. Fghtr 2 Champ Ed $43 Powermonger
$58 Streets of Rage III
$44 Strider Returns
$45 Subterranian
$24 Supr Baseball 2020
$43 T-2 Judgement Day
$49 Techmo NBA Bsktb
$50 TimeTrax
$43 Toe Jam & Earl II
$24 Tony Larusa Bball
$20 Toxic Crusaders
$58 Uncharted Waters
$43 Virtual Pinball
$56 Virtual Racing
$53 Vital Basketball
$48 W.C.W. Superbrawl
$49 World Series Bball
$49 Wrath of Gods
$49 WWF Royal Rumble
$36 X-Men
$46 Zombies ate Nghbrs
$43 Rage in Cage
$46 Rebel Assault
$43 Rise of the Dragon
$38 Road Avenger
$49 Sonic Hedgehog II
$46 Star Wars 3D
$45 Steilafire
$49 Terminator
$39 Wonder Dog
$149 GG Sports System
$129 System W/Sonic II
$ 49 Rchgble B. Pack
$ 29 Axe Battler
$ 39 David Robinson
$ 33 Deep Duck Trouble
$ 39 Ecco the Dolphin
$ 35 Itchy & Scratchy
$ 39 Jurassic Park
$ 34 Land iliusion w/MM
$ 38 NBA Jam
$ 39 X-Men
R"E"A"L .^
3DO IMTERACWE MULTIPLAYER QSQ
OVTP'^IGHI SWli IX^..v.iU:U!
SmUHIHIM.
SUPER N Accessories
Price Tine
$141 System W/SMario
$ 79 Proaction Replay
$ 24 Ascii Pad
$ 29 Turbo Touch 360
$ 34 STD Program Pad
SUPER NINTENDO
In-Stock & Coming Soon
Price Title
$52 Actraceril
$53 Arcus Odyssey
$56 Aladdin
$54 Alfred Chicken
$58 Art of Fig^hting
$55 Barkley Basketbaii
$46 Battle Cars
$50 B. Walsh C. Fball
$55 Btle Tds/Dbl Dragon
$48 Blues Brothers
$50 Beastball
$55 Brett Hull Hockey
$51 Bubsy
$38 Bulls Vs Blazers
$45 Championship Pool
$48 Chavez Boxing
$44 Choplifterlll
$55 Clayrighter
$49 Claymates
$49 Daffy & Marvin
$47 Dennis the Menace
$51 Dracula
$49 Dream Probe
$59 Empire Strikes Back
$51 Equinox
$55 ESPN Baseball Fball
$58 Eye of Beholder
$56 Fatal Fury II
$49 First Samurai
$54 Fiashback II
$59 Golden Empire ■■■
$53 Goof Troop
$50 G.Prix Mtrcycle
$56 Hard Battie Hi
$54 Incredible Hulk
$49 Itchy & Scratchy
$50 Jaguar
$54 Jim Power 3D
$38 John Maddon '93
$52 John Maddon '94
$50 Kendo Rage
$54 King of Monster it
$43 Lamborghini AC
$69 Lethal Enfrcr w/gun
$54 Lord of the Rings
$60 Lufia
$52 Mario Time Machine
$51 Meca Robot Golf
$58 Mega Man X
$53 Mickey’s Playtown
$55 Might & Magic II
$57 Might & Magic III
$50 M.LB.A. Baseball
$59 Mortal Kombat
$62 NBA Jam Session
$57 NBA Showdown
$52 NHL ’94
$53 Operation Logic
$45 Pac Attack
$50 Pink PanWier
$44 Power Moves
$56 Rabbit Rampage
$53 flanma 1/2 Hard Bti
$51 Ren & Stimpy
$59 Return of Jedi
$45 R. Bowe Boxing
$58 Secret of Mana
$55 Seventh Saga
$49 Shanghai Showdown
$39 Skuljjagger
$50 Sky Biazer
$48 Snow White
$58 Soidier of Fortune
$44 Solitaire
$56 Speed Racer
$50 Speedy Gonzales
$45 Stanley Cup Hockey
$59 Star Trek
, $45 Street Combat
$39 Street Fighter II
$44 Super Solitaire
$62 St. Fighter II Turbo
$46 Super Battleship
$53 Super Battle Tank II
$59 Super Bomber Man
$29 Super High Irnpact
$54 Spr Mario Ail Stars
8 2 Super Ninja Boy
0 Super Valis IV
$55 Suzuka 8 hours
$50 T-2 Judgement Day
$57 Techmo Super Bowl
$49 Techno Wrestling
$59 TMNTTmmt Fighter
$53 Turn & Burn
$56 Ultima: False Prophet
$51 Utopia
$51 Wicked 18
$49 WCW Superbrawl
$60 WWF II Ryl Rumble
549 Zombies ate Neighbors
Super N. Look for soon
$60 Golden Fighter
$49 Hyper Volleyball
$52 Radio Flyer
$50 Robo Saurus
$56 Sports ill. F&Bball
$55 Ultimate Fighter
$54 Warrior of Roam 3
Prices current at printing, subject to change. Not responsible for typographical errors. Plus S&H min. $5.00 MA residents odd 5% sales tax. some titles ore not in stoc
pleose coll.
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•LIBERTY OB
DEATH', It takes 8
lot to start a revo-
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more to make It
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and the American
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'NBA JAM', the ultimate sports, arcade game Is now
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super leaps, turtxi sprints and ultra slam dunks. $62
THE INCREDIBLE
HULK’, This Marvel
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well know villians
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SNES HARDWARE
Championship Joystick $64
Power Plug
$34
Pro Action Replay
$79
Super Advantage
$39
Super Multitap
$32
Super Nintendo Sys
$139
Super Scope
$54
Wireless Control Pad
$42
1 SNES ADVENTURE 1
ActRaiser2
$49
Addams Family \^ues $54
Aero the Acrobat
$39
Aladdin
$54
Alien vs Predator
$44
Aliens 3
$49
AmerTailiFelval West
$49
Arcus Odyssey
$54
Astern the Gaul
$54
Beauty & the Beast
$56
Beavis & Butt-Head
$49
Bubsy $54
Bugs BunnyiRab RampS^
Capt America & Aveng $42
Castle Wollenstein 3D $54
Chester Cheetah lor 2 $49
Chuck Rock 1 or 2 $39
Claymates $49
Crazy Chase $49
Daffy Duck/Marvn Mrtn $49
Death of Superman $59
Dracula $49
Dragons Lair $36
Dream Probe $49
Fire Team Rogue $59
Flintstones $49
Generation 2 $54
Hurncanes $49
Incredible Hulk $54
Inspector Gadget $49
Jetsons $49
Joe & Mac 2 $49
Jurassic Park $36
Knights of Round Table $K
Lawnmower Man $42
Legend $49
Legend of Myst Ninja 2 $56
Magic Boy $46
Mario & Wario $54
Metal Combat $48
Pink Panther $44
SNES ADVENTURE
Pirates of Dark Water $52
Popeye $49
Radical Rex $49
Ren & Stmpy Shw or 2 $52
Robocop Vs Termlnator$56
Rocko’s Modem Life $49
Run Saber $39
S-O.S. $52
Space Ace $52
Speedy Gonzales $52
Sp'iderman & Venom $59
Star Trek Next Gen $59
Star TrekiDeep Spee 9 $56
Steven Seagal $54
Super Advent Island 2 $52
Super Empire Strk Bek $55
Super Mario All Stars $54
Super Return of JedI $59
Super Star Wars $36
T2:Arcade Game $49
T2;Judgement Day $42
Tales of Spike McFang $56
TazMania $48
Terminator $44
The Shadow $52
Time Killers $56
Time Slip $39
Ultraman $46
Untouchables $52
Virtual Bart $57
Wizard of Oz $36
X-Kaliber $49
Young Merlin $56
Zero Kamikaze SquirreISM
Zombies Ate Neighbor $49
Zool $49
SNES KICKS PUNCH
Akira $52
Art of Fighting $59
Battle Blaze $46
Clayfighter $56
Dragon $56
Fatal Fury 2 $59
Final Fight 2 $52
Kendo Rage $29
King of Dragons $59
King of Monsters 2 $54
Kung FuiLegend Cntns $^
Mortal Kombat $59
Mortal Kombat 2 $69
1 SNES KICKS PUNCH 1
Ninja Warriors
$56
Peace Keepers
$54
Power Instinct
$54
Ranma 1/2:Hard Battle $54
Rise of the Robots
$54
Samurai Showdown
$59
Sengoku
$49
Shadow of the Ninja 2
$54
Streetfighter2Trbo Ed $59
Super Street Fighter 2 $69
Sunrival Arts
$54
TMNTiToumt Fighters
$56
Tuff Enuff
$42
Ultimate Rghler
$56
WCW Super Brawl
$49
World Heroes
$56
World Heroes 2
$58
1 SNES ROLE PLAYING 1
Brain Lord
$59
Breath of Fire
$59
Equinox
$52
Eye of the Beholder
$59
Final Fantasy 3
$64
First Queen
$54
Gaia Fantasy
$56
Qemfire
$56
Genghis Khan 2
$59
Journey Home
$49
King Arthur/Knghts Jstc$59
Lord of the Rings
$54
Lufia
$54
Might & Magic 2
$52
Obitus
$56
Paladin’s Quest
$52
Runes of Virtue
$59
Secret of Mana
$59
Sevens Saga
$56
SpellcasteriAspct Velor$49
Super Dragone Crom
$54
Ultima 6 or 7
$59
UrKhaned Waters or 2 $59
Warrior of Rome 3
$52
1 SNES SHOOTERS I
Bio Metal
$47
Citadel
$52
Contra 3
$46
Cybemator
$49
SNES SHOOTERS
Exo Squad $54
Fire Striker $52
Galactic Defenders $52
In the Hunt $54
Lethal Enforers w/gun $69
Operation Logic Bomb $39
Parodius $54
Soldier of Fortune $57
Super Metrold $56
Super R-T^ 3 $54
Super Sonic Blastmn 2 $^
SuperTurrican 2 $49
Total Carnage $52
View Point $54
SNES SIMULATIONS
8 Hours $52
Air Stnke Patrol $52
Al Unser Jr Racirtg $K
Choplifter 3 $44
F-1 Pole Position $54
Freeway Fly Boys $49
Grand Prix 1 Motrcycl $44
Mario Andretti Racing $54
Monster Truck Wars $58
Nigel Mansell WCR $49
Pacific Theater Opert $59
Red Line FI Racer $44
Rock A Roll Racing $49
Spectre VR $52
Speed Racer $56
Star TrekiStarfIt Acad $56
Super Battle Tank 2 $54
Super Chase HQ $49
Super FI 2 $58
Super Mario Kart $46
Super Off RoadiSaja $52
Super Strike Eagle $^
Top Gear 2 $49
Transformers 2 $56
Turn & BumiNo Ry Zne$52
Wild Trax $56
Wing Comm Serf Miss $49
SNES SPORTS
Barkley Basketball $56
Baseball Stars 2 $54
Bill Walsh Coll Football $52
Brett Hull Hockey $54
SNES SPORTS
Brutal Football $52
Championship Pool $49
Diamond Challenge $52
ESPN Bsball or Fball $54
Hardball 3 $56
Jamm It $56
Ken Griffey Baseball $52
Kick Off 3 $54
Kirby’s Tee Shot $K
Legends of the Ring $49
MLBPA Baseball $52
MLBPA Grand Sim BB $59
NBA Showdown $56
NFL Football $39
NHL Hockey 94 $49
NHL Stanley Cup $42
Pete Srxeer $54
Power Pro Baseball $52
Pro Sport Hockey $M
RappBall $49
Riddick Bowe Boxing $52
Side Pocket $49
Slam Masters $54
Soccer Shootout $54
Sports Illustrated Kids $^
Super Bases Loaded 2 $59
Super Bowling $29
Super Goal! 2 $54
Teemo Baseball $56
Teemo Super Bowl $59
Teemo Super NBA Bbll $56
WWFSW2:RoyalRmbl $59
Winter Extreme $54
Winter Olympics $54
World Cup USA $54
SNES STRATEGY
Aero Biz Supersonic $59
Family Feud $46
Jeopardy 1 or 2 $52
Jeopardy Sports Edit $52
Liberty or Death $59
Loopz $46
Mario’s Fun w/Numbers$49
Mario’s Time Machine $54
Metal Marines $59
Nobunaga's Ambition $49
Operation Europe $59
Pinball Dreams $49
Railroad Tycoon $54
Risk $52
1 SNES STRATEGY 1
Romarwe 3 Kingdms 3 $59
Sim Ant
$42
Sim Earth
$56
Super Battleship
$46
Super Caesais Palace $46
Super Solitaire
$39
Utwia
$49
VWieel of Fortune 2 DIx $49
1 JAGUAR 1
Jaguar System
$249
Alien V Predator
$54
Battle Zone 2000
$54
Checkered Flag 2
$54
Club Drive
$44
Crescent Galaxy
$44
Kasumi Ninja
$54
NFL Football
$54
Raiden
$44
Tempest 2000
$44
1 NEO GEO 1
NG Gold System
$569
3 Count Bout
$169
Fatal Fury 2
$199
Samurai Showdown
$199
World Heroes 2
$199
1 TURBO GRAFX 1
Turbo Duo
$269
Air Zonk
$42
Dragon Slayer CD
$42
Madden Foo^ll CD
$44
Simearth CD
$42
1 3DO 1
3DO System
$699
Battle Chess
$46
Dragons Lair
$49
Escape Monster Manor$49
Madden Football
$49
NightTrap
$52
Shock Wave
$49
Star Trek: Next Genert $49
Wing Commander
$49
OP0494
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